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woodscanner
October 14th, 2020, 21:18
Have just been LOSing a new map, and tokens can see through windows whether they are open or closed?

jwatmough
October 14th, 2020, 21:20
Correct, the open close feature in that case is for player token movement only.

Kelrugem
October 14th, 2020, 21:20
Have just been LOSing a new map, and tokens can see through windows whether they are open or closed?

yeah, that is their purpose :) They just block movement, but vision goes always through it; at least my windows work like that :p When you had a different experience with windows, then clean your windows! :p (just joking of course :D)

Zacchaeus
October 14th, 2020, 21:28
Have just been LOSing a new map, and tokens can see through windows whether they are open or closed?

See the last video here for a rundown of all the new occluder types. https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112

LordEntrails
October 14th, 2020, 22:17
Also there is a list of the LOS types and their behavior here;
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/950633/Working+with+Images+as+the+GM#Layer-Line-of-Sight-(LOS)

woodscanner
October 15th, 2020, 11:53
Thank you all for this - it absolutely does make sense if we were starting from scratch.
Is there an update link to explain what has changed in each update so I don't ask dopey questions...?

woodscanner
October 15th, 2020, 11:54
PS, these videos are brilliant - thank you :-)

Zacchaeus
October 15th, 2020, 12:41
Thank you all for this - it absolutely does make sense if we were starting from scratch.
Is there an update link to explain what has changed in each update so I don't ask dopey questions...?

Updates during beta are noted here https://www.fantasygrounds.com/forums/showthread.php?54466-FGU-Early-Access-Updates