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Eurandros
October 11th, 2020, 19:56
Hello, My name is Eurandros.

I have an odd situation where my party and I are fighting a group of gargoyles. During combat a gargoyle becomes prone, but the problem is when we attack this prone gargoyle we get disadvantage not advantage.

At no point are the buttons pushed or effects applied to a character.

Any solutions?

Granamere
October 11th, 2020, 20:47
Welcome to the forums also!


Which rule set? D&D 5e? Classic or Unity? IS this a published module?

What weapons were being used to attack? Swords? Bows? How far away were the PCs? Were you using the map or just theater of the mind (AKA no map).

How was prone applied to the gargoyle? Did the DM do it or was it a spell effect?

Eurandros
October 11th, 2020, 20:49
So the character was using a Longsword, he was next to the gargoyle, and on a map. I'm thinking it may have to do with the prone effect itself.

Granamere
October 11th, 2020, 20:53
I want to test this myself. To do so I need to know which ruleset and if it was classic or Unity. :) Also do you know how prone was applied to the gargoyle? Was it a spell effect or the DM applied the effect?

Eurandros
October 11th, 2020, 20:55
I'm using unity and 5e

Eurandros
October 11th, 2020, 20:56
A DM applied effect.

Granamere
October 11th, 2020, 21:04
I did a test and it is giving me advantage. Picture attached. Could there have been an addon causing the switch?
40143

Granamere
October 11th, 2020, 21:10
You might also want the DM to look at the campaign directory. In it there is a file chatlog.html. For the picture above this is what is in the file for the combat session.

Session started at 2020-10-11 / 15:56

Dungeons and Dragons (5E) ruleset v3.3.12 for Fantasy Grounds Copyright 2019 Smiteworks USA, LLC
Core RPG ruleset v3.3.12 for Fantasy Grounds Copyright 2019 Smiteworks USA, LLC
Pregenerated Character added to campaign.
Krusk: [ATTACK (M)] Longsword [d20+6 = 17]
Attack [17] -> [at Gargoyle] [HIT]
Effect ['Prone'] -> [to Gargoyle]
Krusk: [ATTACK (M)] Longsword [ADV] [DROPPED 9] [g20+6 = 19]
Attack [19] -> [at Gargoyle] [HIT]

Eurandros
October 11th, 2020, 21:13
Thank you, I'll ask the DM to look at that after our game, for now we will just use physical dice.

Granamere
October 11th, 2020, 21:26
Also make sure you do not have DIS highlighted (bottom left corner) on your player screen. Although it being prone and you having disadvantage would cancel each other out. Make sure the DM did not set your status to prone verses the gargoyle. :) If the bars are right next to each other easy to do. :)

LordEntrails
October 11th, 2020, 23:17
I believe that the prone effect will grant disadvantage to all range attacks and advantage to all melee attacks. That should be OOTB, but extensions can change or break that. Also if an attack is not created correctly, it can be misinterpreted too. But let us know the details and can help resolve :)

Granamere
October 11th, 2020, 23:24
Yes I was thinking the same thing. If the logs were

Krusk: [ATTACK (R)] Longsword [DIS] [DROPPED 19] [d20+6 = 17]

Then we would know the Longsword was coded for ranged attacks. As you point out ranged attacks would be at disadvantage if the target was prone.

Atua
October 13th, 2020, 05:45
I feel like the longsword is set up as a ranged weapon. On the actions tab of their character sheet, check what the icon next to the longsword entry shows, sword, bomb or bow symbol.

If it is not a sword, then that will be your issue.