Croddwyn
October 11th, 2020, 17:46
Running RotRL, my players have finally hit the Runeforge. The thing is, these maps have messed-up ordinal directions so, for example, north will be diagonal sloping right and down. Since that can make the text descriptions that mention directions awkward, I went and rotated my maps accordingly. For those maps oriented on a slope, I've come to really appreciate the diamond grid pattern as that lets me match the map's original floor pattern pretty well and still have north be up.
Unfortunately, I've found that initial token size is somewhat large when you use this diamond grid. I suspect that token size is being calculated based on top/bottom and left/right rather than based on the square size. So the token ends up being somewhat bigger than its containing box would/should be. An example:
40139
You can see that each stone giant is sized so the token fits between the corners of the squares in this image. So it is outside of the square's bounding "box".
Here's how it should look (I've manually resized them):
40140
See the difference? My diagnosis above is just a guess, but it seems accurate. I'm not sure if you can use the grid configuration instead, or if you could adjust by the hypotenuse of the triangles that make up the square, but it'd be nice if you could fix the sizing because those manual adjustments get killer when you have lots of bad guys.
Thanks,
Jacob
Unfortunately, I've found that initial token size is somewhat large when you use this diamond grid. I suspect that token size is being calculated based on top/bottom and left/right rather than based on the square size. So the token ends up being somewhat bigger than its containing box would/should be. An example:
40139
You can see that each stone giant is sized so the token fits between the corners of the squares in this image. So it is outside of the square's bounding "box".
Here's how it should look (I've manually resized them):
40140
See the difference? My diagnosis above is just a guess, but it seems accurate. I'm not sure if you can use the grid configuration instead, or if you could adjust by the hypotenuse of the triangles that make up the square, but it'd be nice if you could fix the sizing because those manual adjustments get killer when you have lots of bad guys.
Thanks,
Jacob