Valarian
October 10th, 2020, 09:01
The totals for dice rolls seem to be locked before the dice handler has been processed. Instead of the dice handler being able to adjust the dice totals, as in FG Classic, the Unity engine seems to present the totals as per the initial dice rolls.
e.g. The One Ring. The dice handler for the Weary state should ignore rolls of 1, 2, or 3 on the d6 success dice. Additionally, the "G" rune should record a total of 10 instead of 12.
This works in FG Classic, and used to work in FG Unity. The latest builds of FG Unity have broken the functionality.
Dice Screenshot:
1st roll result should show 10 instead of 12
2nd roll result should show 4 instead of 11
3rd roll result should show 14 instead of 19
e.g. The One Ring. The dice handler for the Weary state should ignore rolls of 1, 2, or 3 on the d6 success dice. Additionally, the "G" rune should record a total of 10 instead of 12.
This works in FG Classic, and used to work in FG Unity. The latest builds of FG Unity have broken the functionality.
Dice Screenshot:
1st roll result should show 10 instead of 12
2nd roll result should show 4 instead of 11
3rd roll result should show 14 instead of 19