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View Full Version : A few script bugs to correct on Starfinder Items



RevenantBob
October 6th, 2020, 06:19
There's a few bugs in the item scripts surrounding subtypes:


First, "Long Arms" should be "Longarms".

item_main.lua - Line 48


local bWeaponRanged = (sSubType == "Small Arms" or sSubType == "Long Arms" or sSubType == "Grenade" or sSubType == "Heavy" or sSubType == "Special" or sSubType == "Sniper");



Second, capacity controls and range are showing up for "Heavy" armor because of:

item_main.lua - Line 109


if updateControl("range", bReadOnly, bID and bWeaponRanged and not bAmmunition) then bSection4 = true; end
if updateControl("capacity", bReadOnly, bID and bWeaponRanged and not bAmmunition) then bSection4 = true; end


Since Armor can be heavy as well, this causes the issue with "bWeaponRanged". It needs to ALSO check if it's a weapon at all!