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View Full Version : Player approved movement out of line of sight



Defenestrayte
October 4th, 2020, 08:56
When a player does not have vision of another player, or a npc (if the approved movement system is used for them) they can see the movement path that the creature/player is taking.
They cannot see who or what is moving, but they can see exactly where "something" is going.

As I'm liking this system to be consistent, if pc's use it, npcs also do (and so they can clearly see where things are moving, as it is very visually clear).

However I cannot use it in this way as the npc's positions and numbers will be given away.
Instead, npc's will have to be moved in an unlocked fashion, and pc's will move as though locked

Potential for only show sections of path that the player can actually see through one of their characters, or is actually one of their characters moving?