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View Full Version : Token locking does not work with my setup



Cozy
October 1st, 2020, 16:32
Summary:
Token Locking not working as intend
GM cannot accept the movement
When GM move a PC manually it jumps several squares

Ruleset(s):
5E

New Campaign / FGC Migrated Campaign:
Ongoing campaign

Extensions/Themes:
5E – Automatic Flanking and Range
5e – Coinn Converter
Decal: D&D – Lost Mine of Phandelver
Mad Nomad’s Automatic Action Stats
Shops
Syrinscape Sounds
Syrinscape Sounds
Theme: FG Dungeon
D&D Dungeon Master’s Guide – Players
PHB Store and Coin Conversion
Syrinscape Chat Triggers

Modules Loaded:
5E Effects Coding – Class Features
5E Effects Coding – Feats
5E Effects Coding – Race Traits
5E Effect Coding - Spells
Shops Examples 5E
D&D Lost Mine of Phandelver
D&D DMG
D&D MM
D&D PHB
D&D Dungeon Master’s Guide – Maps
FG Battle Maps



Operating System / Language Setting:
Windows 10 Home 64 bit
Swedish Language
Calendar: Gregorian
Week starts on Monday
Short date: 2020-09-12
Long date: den 12 september 2020
Short time: 11:46
Long time: 11:46:39

Steps to Reproduce:
Place one PC on map (FG Battle Maps, BattleMap02)
Enable Token Lock on map and close the padlock
PC move gives the correct indication
- GM click green checkmark makes the indicated path disappear. No movement
- GM click red cross checkmark makes the indicated path disappear. As it should
GM move the PC one square and the PC jumps several squares in that direction and the indicated path disappear.
If I start a debug campaign with no modules or extensions loaded and only the DMG. It works.

Cozy
October 1st, 2020, 17:04
I restarted with no Extensions/Themes. Same problem

I unloaded modules one after the other and tested each time.
When I finally unloaded the last modules: DMG, MM, PHB and FG Battle Maps, it started to work.
I then loaded the modules one after the other and with all the modules loaded again it works. :confused:

LordEntrails
October 1st, 2020, 17:37
MOD: Moved to FGU forum.

Glad you got it resolved. Moved to correct forum in case others have a similar problem.

Grimacus
October 2nd, 2020, 11:33
We had exactly same problem last night but with various symptoms:
Case1: When GM accepted movement, nothing happened. Player was still in original place and nobody saw any change on map.
Case2: When GM accepted movement, only GM was able to see new position. All other players see the original position. GM needed to touch the token and it updated on other players maps too.
Case3: When GM accepted movement, player was moved far away outside of visible map. When GM tried to move token, it was offsetted by amount of original movement while moving the token.

We had several other issues too like map was not loading to all clients. Had to reshare map several times before it was visible to all. Some clients downloaded the maps really really slowly (it can take like 15 minutes to get map download with 500 Mbps internet connection) but there is no indication that download is progressing - just black map.

Cozy
October 2nd, 2020, 21:21
I read that if you have the padlock open on the map, it could slow down.

Moon Wizard
October 2nd, 2020, 21:22
@Grimacus,

I just pushed a build yesterday evening; about 12-15 hours ago; which had some fixes for similar issues.
What is the date in the version tag on your FGU?

For the black map, players can not see the details of a map with LoS, until there is a token they own on the map (or Party Vision enabled and friendly tokens selected by the player).

Regards,
JPG

Moon Wizard
October 2nd, 2020, 21:23
@Cozy,

The most recent build from yesterday evening should address that consideration.

Regards,
JPG