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View Full Version : Lock Tokens + LOS disrepencies



Sarteck
September 29th, 2020, 02:35
When a player moves through a wall (you guys call them "occluders" or something, right?), there are some issues between what the GM sees and what the host sees.

Here is a 1.5-minute video explaining better than I can in words:


https://www.youtube.com/watch?v=Rp7HmfTD7dI&feature=youtu.be

The gist of it is:
Players cannot move into spaces beyond a wall, but it is calculated as if they have, at least to the GM. The token placement on the GM side stops before they hit the wall, but on the player side continues onwards.

(Also, the cut-off last few seconds is just me saying "you guys probably want to know about it.")

Moon Wizard
September 29th, 2020, 02:54
There is currently an issue when the movement path crosses wall blockers more than once. It will be resolved in the next release build.

Regards,
JPG

Sarteck
September 29th, 2020, 02:58
There is currently an issue when the movement path crosses wall blockers more than once. It will be resolved in the next release build.

Regards,
JPG

Awesome, looking forward to it.