Seems
September 28th, 2020, 21:39
Is there a way to program the effect for Ghostbane Dirge as a spell action? The spell description reads:
"The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects."
I know Kelrugem's extension has ghost bane as an effect, but I'm not sure that helps since it only pertains to weapons. I could manually remove the incorporeal effect from an affected monster, but that won't account for the 50% damage from nonmagical attacks. Not a huge deal if that's the best I can do, but I'm trying to set things up as easily as possible for my players.
"The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects."
I know Kelrugem's extension has ghost bane as an effect, but I'm not sure that helps since it only pertains to weapons. I could manually remove the incorporeal effect from an affected monster, but that won't account for the 50% damage from nonmagical attacks. Not a huge deal if that's the best I can do, but I'm trying to set things up as easily as possible for my players.