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MasterJena
September 27th, 2020, 07:16
Honestly? It looks "visually unique" in comparison to other VTTs but I hope this is only a starting point... The textures look choppy and that ENORMOUS arrow head is completely unnecessary.

And cmon guys... You know you've openend an old a** software when theres GRADIENT somewhere in the UI... I hope there's an option to change it in the future.

Am I in the minority here?

Zacchaeus
September 27th, 2020, 08:40
Yep, no idea what you are talking about. Smooth as silk for me; nice bold graphic; easy to read and see what's going on; first class job - no idea what a gradient is.

GKEnialb
September 27th, 2020, 16:54
The gradient is slowly going from one color at the beginning of the move to a different color at the end of the move. Personally I love the look of it and there is nothing choppy about it at all (nice and smooth).

LordEntrails
September 27th, 2020, 19:12
Perhaps more details and screen shots would help us understand what you are seeing. See the link in my signature for the type of info that would help us understand your issue.

SilentRuin
September 27th, 2020, 19:21
Maybe its and"age" thing but bigger and more noticeable is easier to read on the screen for me.

Jiminimonka
September 27th, 2020, 19:33
To be fair the arrow getting bigger makes little sense, and the gradient is not needed. Hence my question about themes being able to modify it.

Kelrugem
September 27th, 2020, 20:16
Personally I am also a bit unsure about the style; due to that the arrow increases at the beginning one has that "stair effect" at the boundary of the arrow, but that may be gone at some point :) The colours though are somehow distracting and I sometimes have the feeling that they do not really fit, probably a matter of taste; I would prefer a less dominant arrow, like the white lines in FGC :)

YggBjorn
September 27th, 2020, 20:34
Personally I don't care what it looks like as long as it is easy to understand, which it is. I immediately was able to tell the direction of travel and had an idea about overall distance with the color gradient. The gradient has more color variation to it the longer the desired movement. I believe the owner/developer of SmiteWorks mentioned that the current UI for it might be a placeholder but they wanted to get the ability to lock tokens out to the people without waiting for a final UI design.

https://www.fantasygrounds.com/forums/showthread.php?56162-Lock-Tokens&p=544677&viewfull=1#post544677

fabiocm
September 28th, 2020, 02:48
I'm having some difficulties undoing movement. I try to drag one movement node on another, but often they just stackle (sometimes it works). And is impossible to drag the original token over a marker. It just creates another movement node.