AdamGM72
September 26th, 2020, 13:50
I'm still on the learning curve of using FGU as a GM and want to 'get it right' at the start so that I can keep my custom created content organised. I am getting used to the concepts and think I have so far worked out that 'Campaigns' are not a whole system, but more of a collection of data and linked "Modules", with Modules being able to be shared (linked) between Campaigns.
1) What I'm hoping to get from other users is how they use Modules to organise their custom content - both Campaign (World) Setting, and Adventures?
2) I'm also looking for 'best practice' ways of working with this content - How do I go about adding new content to the various modules (ie adding new NPCs to the Bestiary, new core maps etc) or changing PCs?
3) Another question I'd like to put to users is how they edit these in FGU; what do I need to open in FGU to add contect to each? Can I open the Campaign 1 and still create content in say the My World module? and if not, how do I do that?
Below is what I am thinking of setting up...
'Core Modules'
Module - My World - Maps, History, Rules and any content that is specific to the campaign setting (eg Forgotten Realms)
Module - My Bestiary - NPCs that I have created and may use across multiple worlds etc.
Campaign Modules - note: this is for the current campaign in play
Module - PCs - Player characters
Module - Campaign 1 Episode 1 - Important NPCs (GM PCs), prebuilt adventures, story, images, encounters, etc for a
Campaign - Campaign 1 - 'Running campaign' - random encounters, temporary stuff
- Loaded Modules - My World
- My Bestiary
- PCs
- Campaign 1 Episode 1
1) What I'm hoping to get from other users is how they use Modules to organise their custom content - both Campaign (World) Setting, and Adventures?
2) I'm also looking for 'best practice' ways of working with this content - How do I go about adding new content to the various modules (ie adding new NPCs to the Bestiary, new core maps etc) or changing PCs?
3) Another question I'd like to put to users is how they edit these in FGU; what do I need to open in FGU to add contect to each? Can I open the Campaign 1 and still create content in say the My World module? and if not, how do I do that?
Below is what I am thinking of setting up...
'Core Modules'
Module - My World - Maps, History, Rules and any content that is specific to the campaign setting (eg Forgotten Realms)
Module - My Bestiary - NPCs that I have created and may use across multiple worlds etc.
Campaign Modules - note: this is for the current campaign in play
Module - PCs - Player characters
Module - Campaign 1 Episode 1 - Important NPCs (GM PCs), prebuilt adventures, story, images, encounters, etc for a
Campaign - Campaign 1 - 'Running campaign' - random encounters, temporary stuff
- Loaded Modules - My World
- My Bestiary
- PCs
- Campaign 1 Episode 1