Moriarity
September 24th, 2020, 17:25
Running purchased campaigns (I’m currently running DotMM), I find the maps are woefully low-res and lacking in any detail. Looking around on-line, I found highly detailed maps of many levels and spend many hours adding LoS detail to them only to realize that none of the links and, particularly the campaign encounters would work on the new maps. Doh! Anyway, after some thought, I tried to add the high-detail map as a level on the default maps and found a way to make it work using layers and opacity and continue to take advantage of the existing LoS, doors, links, etc of the original…
Find and download the high-detail map and add it to your campaign.
Edit and select ‘Layers’ on your campaign map.
Use the Colour Picker to raise and lower the opacity of your levels as described below
Drop the high-detail map onto your existing map and resize to fit. I found that lowering the opacity of the new layer to about 100 made this easy.
Move the high-detail level to the bottom of the layer stack (just below the original map), max the opacity again and lock it.
Lower the opacity of the original map to allow the high-detail map to show through. I found about 50 did the trick.
39670
Free to use DotMM maps by Eric Blancho can be found here:
https://drive.google.com/drive/folders/1BI0VM23OMnRZxsS5MStuw0NVQv7sKEtd
and more created by ‘Clawless’ here:
https://www.reddit.com/r/DungeonoftheMadMage/comments/b3v2kt/dotmm_graphic_maps_complete/
Note: FGU sometimes like to re-order layers between sessions so you may have to replace the high-detail map back to the bottom of the layer stack.
Find and download the high-detail map and add it to your campaign.
Edit and select ‘Layers’ on your campaign map.
Use the Colour Picker to raise and lower the opacity of your levels as described below
Drop the high-detail map onto your existing map and resize to fit. I found that lowering the opacity of the new layer to about 100 made this easy.
Move the high-detail level to the bottom of the layer stack (just below the original map), max the opacity again and lock it.
Lower the opacity of the original map to allow the high-detail map to show through. I found about 50 did the trick.
39670
Free to use DotMM maps by Eric Blancho can be found here:
https://drive.google.com/drive/folders/1BI0VM23OMnRZxsS5MStuw0NVQv7sKEtd
and more created by ‘Clawless’ here:
https://www.reddit.com/r/DungeonoftheMadMage/comments/b3v2kt/dotmm_graphic_maps_complete/
Note: FGU sometimes like to re-order layers between sessions so you may have to replace the high-detail map back to the bottom of the layer stack.