greybeardgunner70
September 24th, 2020, 01:56
FGU License: Ultimate
Time Zone: EST
Day(s) of week, frequency, and time: WED, weekly, 7pm-11pm EST
The group: We are a small, mature, middle aged group (3 including myself) looking to add 2-3 players interested in playing some Pathfinder 2E. Currently planning to start the Agents of Eastwatch AP. We prefer story based campaigns, laden with combats that move the plot forward. I have GM'd DnD 2E&5E, Harnmaster, Mythras and Twilight2000. Have GM'd Pathfinder 2E since it was released, with a recent 6 month gap due to RL. Looking for roleplayers who enjoy the interactions between players, the GM, and the setting. If your style of play is mostly about combat, getting to the next encounter, and adding up your XP and loot, than this group probably isn't for you. We do all of those things, but as a way to progress a story we are all engaged in and intrigued with where it will take us next.
Ruleset Restrictions: I am not a huge fan of "High Fantasy" and feel the 5E and PF rulesets, as written, give the players way too many easy buttons. So my restrictions are designed to make things a little more challenging for the players, while not taking away from balance. This sort of tinkering with the ruleset is fundamental to these RPGs, as the publishers encourage players to create a table they are all happy and engaged with. My table isn't for everyone, and I am ok with that.
1. Core ancestries only. Though goblin PCs would be a stretch for me. Mostly because for someone to play goblins the way they are in the setting (deadly carnivores with the attention span of a 5 yo) would simply create a huge distraction at the table . Definitely not into talking dragons, birds or cats. Not that I would have a problem with the supposition that such beasts could become sentient, its more of a question of physiology. Human mouths, tongues, throats are shaped the way they are to enable the forming of certain sounds, leading to speech. I can't get past that simple fact when it comes to worldbuilding. This would apply to monsters as well. They may be able to communicate between themselves, as most animals RL do, but talking coherently to humanoids wouldn't be possible. Though high level monsters may manage some rudimentary mental telepathy.
2. All core and Adv Player's Guide classes allowed. However, I would encourage the players discuss what they want to play during session zero, so the group is balanced and you each choose a class that will complement the adventure path setting (urban investigation). So... an elven ranger wouldn't be a good fit as he would probably want to leave Absolom as quickly as possible, as opposed to becoming a semi-permanent resident.
3. No psionics
4. Spell restrictions. I also tend to want higher level magic to come at a cost, to avoid the easy button phenomena. Its easy to be reckless and carefree when you know your fellows can invest in a resurrection scroll or spell and bring your foolhardy butt back to life. I don't like playing that way, preferring a more gritty, "decisions have consequences" style of play. If players really want those options available, than they come at some risk or cost. A resurrection spell may require the sacrificing of another's life, or a teleport spell may run the risk of brain damage (loss of ability points) or other permanent physical damage, just as two examples. Everything is negotiable and I will talk through any abilities/spells that make me want to shake my head with the players before issuing a ruling.
Voice: We play on Discord/Cleanfeed with Syrenscape background sound effects.
Fantasy Grounds Experience: Three years running games on FG. Brand new to FGU, but not anticipating any issues beyond random bugs.
About me: Career Army officer, recently retired with 25 years of service. Always been a closet geek, but finally found the door to the closet. Don't have any prejudices against play style, except those that waste everyone's time. Not a voice actor or thespian, nor do I expect anyone in the group to be. Its first and foremost about having a good time and supporting the group dynamic. No hard rules, everything is negotiable, provided you are comfortable with what was laid out about the campaign above.
If interested, send me a PM with any questions.
Time Zone: EST
Day(s) of week, frequency, and time: WED, weekly, 7pm-11pm EST
The group: We are a small, mature, middle aged group (3 including myself) looking to add 2-3 players interested in playing some Pathfinder 2E. Currently planning to start the Agents of Eastwatch AP. We prefer story based campaigns, laden with combats that move the plot forward. I have GM'd DnD 2E&5E, Harnmaster, Mythras and Twilight2000. Have GM'd Pathfinder 2E since it was released, with a recent 6 month gap due to RL. Looking for roleplayers who enjoy the interactions between players, the GM, and the setting. If your style of play is mostly about combat, getting to the next encounter, and adding up your XP and loot, than this group probably isn't for you. We do all of those things, but as a way to progress a story we are all engaged in and intrigued with where it will take us next.
Ruleset Restrictions: I am not a huge fan of "High Fantasy" and feel the 5E and PF rulesets, as written, give the players way too many easy buttons. So my restrictions are designed to make things a little more challenging for the players, while not taking away from balance. This sort of tinkering with the ruleset is fundamental to these RPGs, as the publishers encourage players to create a table they are all happy and engaged with. My table isn't for everyone, and I am ok with that.
1. Core ancestries only. Though goblin PCs would be a stretch for me. Mostly because for someone to play goblins the way they are in the setting (deadly carnivores with the attention span of a 5 yo) would simply create a huge distraction at the table . Definitely not into talking dragons, birds or cats. Not that I would have a problem with the supposition that such beasts could become sentient, its more of a question of physiology. Human mouths, tongues, throats are shaped the way they are to enable the forming of certain sounds, leading to speech. I can't get past that simple fact when it comes to worldbuilding. This would apply to monsters as well. They may be able to communicate between themselves, as most animals RL do, but talking coherently to humanoids wouldn't be possible. Though high level monsters may manage some rudimentary mental telepathy.
2. All core and Adv Player's Guide classes allowed. However, I would encourage the players discuss what they want to play during session zero, so the group is balanced and you each choose a class that will complement the adventure path setting (urban investigation). So... an elven ranger wouldn't be a good fit as he would probably want to leave Absolom as quickly as possible, as opposed to becoming a semi-permanent resident.
3. No psionics
4. Spell restrictions. I also tend to want higher level magic to come at a cost, to avoid the easy button phenomena. Its easy to be reckless and carefree when you know your fellows can invest in a resurrection scroll or spell and bring your foolhardy butt back to life. I don't like playing that way, preferring a more gritty, "decisions have consequences" style of play. If players really want those options available, than they come at some risk or cost. A resurrection spell may require the sacrificing of another's life, or a teleport spell may run the risk of brain damage (loss of ability points) or other permanent physical damage, just as two examples. Everything is negotiable and I will talk through any abilities/spells that make me want to shake my head with the players before issuing a ruling.
Voice: We play on Discord/Cleanfeed with Syrenscape background sound effects.
Fantasy Grounds Experience: Three years running games on FG. Brand new to FGU, but not anticipating any issues beyond random bugs.
About me: Career Army officer, recently retired with 25 years of service. Always been a closet geek, but finally found the door to the closet. Don't have any prejudices against play style, except those that waste everyone's time. Not a voice actor or thespian, nor do I expect anyone in the group to be. Its first and foremost about having a good time and supporting the group dynamic. No hard rules, everything is negotiable, provided you are comfortable with what was laid out about the campaign above.
If interested, send me a PM with any questions.