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Saagael
September 22nd, 2020, 18:28
Since ICRPG now has its own sub-forum now it makes sense to try and keep all this in one place. Here's a few extensions I created to go along with the Index Card RPG ruleset to enable play with the varied settings within the rules.

Instructions on how to install extensions: https://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview#Extensions

Dark Theme (https://github.com/Gtaray/FG_ICRPG_DarkTheme) (Download Ext (https://github.com/Gtaray/FG_ICRPG_DarkTheme/releases/latest/download/ICRPG_DarkTheme.ext))
In case the bright white colors were too piercing and bright for you, this theme is a complete overhaul of the UI. It is a lower contrast dark theme that's easy on the eyes. See this post's attached images to see what the theme looks like. NOTE: Only compatible with Fantasy Grounds Unity. Will NOT work on Classic.

Quickstart 2e (https://github.com/Gtaray/FG_ICRPG_Quickstart2e/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_Quickstart2e/releases/latest/download/ICRPG_Quickstart2e.ext))
Small modification to add Gun effort and move Magic effort to a d10, in line with the Quickstart 2e (https://www.drivethrurpg.com/product/221038/INDEX-CARD-RPG-Free-Quickstart?term=ICRPG+quick). This extension is incompatible with the Altered State extension, as both change the base effort types.

Altered State (https://github.com/Gtaray/FG_ICRPG_AlteredState/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_AlteredState/releases/latest/download/ICRPG_AlteredState.ext))
The Altered State extension supports the cyberpunk setting created for Index Card RPG. It adds and modifies the types of effort in the game, adds surge and rage dice, and adds enhancements/cybernetics as a new type of item. This extension is incompatible with the Quickstart 2e extension, as both change the base effort types.

Vigilante City (https://github.com/Gtaray/FG_ICRPG_VigilanteCity/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_VigilanteCity/releases/latest/download/ICRPG_VigilanteCity.ext))
Supports the modern superhero setting Vigilante City for Index Card RPG. Adds a secondary health resource (stun), and all of the mechanics associated with it. Designed to be used with the Mastery extension.

Mastery (https://github.com/Gtaray/FG_ICRPG_Mastery/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_Mastery/releases/latest/download/ICRPG_Mastery.ext))
Adds support for the Mastery system, as outlined in the MAGIC supplement. Allows players to specify types that they have mastered, which halves the HP (or stun, with Vigilante City) cost of abilities.

Armor Soak (https://github.com/Gtaray/FG_ICRPG_ArmorSoak/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_ArmorSoak/releases/latest/download/ICRPG_ArmorSoak.ext))
This extension modifies the way PC armor works to support Blood & Snow gameplay, where armor is expended to reduce incoming damage, rather than as the target enemies must roll to hit you.

Effort Override (https://github.com/Gtaray/FG_ICRPG_EffortOverride/releases/latest) (Download Ext (https://github.com/Gtaray/FG_ICRPG_EffortOverride/releases/latest/download/ICRPG_EffortOverride.ext))
Allows players to override the default dice associated with a type of effort. Want to roll a D8 for your weapon effort, or a d4 for your magic? This extension allows you to do that by right-clicking on the effort you want to change on the PC sheet, and selecting the die you want to use. Developed to support Bastard Sword (https://www.drivethrurpg.com/product/329934/Bastard-Sword-for-ICRPG?term=bastard+sword).

All extensions, with the exception of Quickstart 2e and Altered State, are inter-compatible and can be used together.

All suggestions for other extensions, bug reports, and feedback can live in this thread

Updates
* March 22nd, 2021: Added links to the extensions. These links will always be to the most recent versions.
* March 19th, 2021: Updated the list, and removed outdated extensions. Will be posting new links within the next few days.
* Feb 26th, 2021: I've updated all of the extension to keep them up to date with the Feb 2021 update to CoreRPG

Saagael
March 20th, 2021, 01:05
In anticipation of upcoming ruleset changes, I've removed links to the old extensions, and will be posting links the extensions. Since the number of supported extensions is now more than the number of attachments I can put on a single post, I will instead be linking to github, where I track all of my changes and releases. The links will always take you to the most recent release.

Saagael
March 22nd, 2021, 18:09
I've updated all of the extensions, and added links that will take you to the latest release, as well as a direct download for the ext file.

Saagael
April 12th, 2021, 18:14
A new extension is available in the OP, one that overhauls the UI, giving it a slick new dark theme.