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View Full Version : Update available (2.0.9 / d20 build 9)



Goblin-King
May 4th, 2007, 18:30
Version 2.0.9

Fixed an issue causing links in modules pointing to other modules to fail
Fixed a bug causing tooltips not to update after using the radial menu
Fixed a bug preventing identity portrait loading at startup when running as the host
Fixed an issue causing category tabs to reset
Fixed a bug preventing token visibility updates for mask sensitive tokens when images were openedd20 ruleset build 9

Fixed an issue with hot keys created from the modifier stack not being added back to the stack when activatedUpdated ruleset files

scripts/modifierstack.lua

Carlos
May 4th, 2007, 18:45
Great work!

Testing (2.0.9 / d20 build 9)

Documentation:
/gmid is not documented in /help
/export shows old syntax in /help

Broken features:
/identity does not work in the DM client

Workaround:
- Use "/id" instead of "/identity"

Griogre
May 4th, 2007, 19:52
Note: /id does work on the DM client even though /identity does not.

Also the /help still shows the syntext for /export being /export [moduleName] [Description]. Because of the new export window it should be just /export now.

I would also like to see /action work on the clients. They would use it more if it did. Most of my players prefer the slash commands over holding down the various shift keys and pressing enter. Now most just use emotes because /e works.

Carlos
May 5th, 2007, 21:58
Testing (2.0.9 / d20 build 9):

Bug:
GM client uses 100% cpu when window is not in view.

Steps to reproduce
1. Start GM client, create a new session.
2. Leave GM client in windowed mode.
3. Open a personalities sheet (This is the key to reproducing this)
4. Start another application.
5. Maximinze application started in step 3 so GM client is not visible.

Result:
- fantasygrounds.exe process goes to 100% cpu whenever it is not visible.

Expected behaviour:
- Nothing different.

Workaround:
- Bring the client back to the front to make it visible and the cpu drops down to normal.

Sir Bayard
May 5th, 2007, 23:22
Hmm, mine only went to 50%. Must have a better system. But still, a big leap to 50%...

Carlos
May 5th, 2007, 23:49
Testing (2.0.9 / d20 build 9):

Bug:
Changes to imported module maps are not saved between sessions.

Steps to reproduce
1. Start GM client, create a new campaign "Export"
2. Create a new image "Exported image"
3. Export the campaign with "/export" and exit.
4. Start GM client, create a new campaign "Import"
5. Import campaign from step 3.
6. Open image "Exported image".
7. On "Exported image" set a mask, grid, and add tokens.
8. Save campaign "/save" and exit.
9. Start GM client, open campaign "Import"
10. Open image "Exported image"

Result:
- The image "Exported image" is blank.

Expected behaviour:
- The image "Exported image" contains a mask, grid, and tokens set in step 7.

Workaround:
- Copy images into current campaigns "images" folder e.g. Don't use images from imported modules.

richvalle
May 6th, 2007, 04:42
Hmm, mine only went to 50%. Must have a better system. But still, a big leap to 50%...

I'm guessing you have either 2 processors or maybe a dual core processor.

2 processors only show system at max 50% when one of the cpu's is pegged at 100%. We see this at work all the time.

rv

Sir Bayard
May 6th, 2007, 15:40
True. I did build myself a new dual core computer last month or so. Sometimes I forget that I finally replaced my 10+ year old computer. lol Kinda sad that I forget that too...