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Seems
September 21st, 2020, 03:53
Doing some combat testing in FGU, and when I had a PC cast fireball on 2 selected targets, it rolled for touch attacks and reflex saves for both of them, "hitting" one and missing the other. When I rolled damage the target that had been missed took no damage. Why would fireball use a touch attack?

Zygmunt Molotch
September 21st, 2020, 06:57
Fireball doesn't need an attack, the save is correct

however, the ranged touch attack is likely coded for the times when you need to launch a fireball through an arrow slit or play minigolf in a halfling's hovel


If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

in short, never use the CAST button :D read the spell first then implement revalvent functions in order, and tick off the spell

bmos
September 21st, 2020, 12:50
Doing some combat testing in FGU, and when I had a PC cast fireball on 2 selected targets, it rolled for touch attacks and reflex saves for both of them, "hitting" one and missing the other. When I rolled damage the target that had been missed took no damage. Why would fireball use a touch attack?EDIT: misunderstood your question. Zygmunt has the answer here, don't trust the parser but rather build off its assumptions. (or better yet use the module Kelrugem linked).

Kelrugem
September 21st, 2020, 13:10
in short, never use the CAST button :D read the spell first then implement revalvent functions in order, and tick off the spell

Yes, the spell parser sees that text and therefore codes the attack :) You can also edit spells by clicking on the magnifying glass on the very right of the cast button :)

The spell parser is in general not the best, due to the PF1/3.5e has not really a common way to define spells. I would recommend to use this module instead: https://www.fantasygrounds.com/forums/showthread.php?58962-PFRPG-Spellbook :)

About the missing damage: There is also an option in the setting about whether or not and when targets should be removed :) (but in general you probably want that a target is removed when missed as in this situation)

Trenloe
September 21st, 2020, 13:14
The ranged touch attack has been added to the fireball entry when added to the character sheet because the PFRPG ruleset attempts to parse actions from the description of the spell. As the description for fireball includes "ranged touch attack" this is added to the spell action. You can either just use the save action in future, or change the attack in the action entry to be "None" and use the cast button - which will just trigger a save as there is no longer an attack entry for the spell.

Seems
September 21st, 2020, 16:21
Ahhhhhh! Thanks for the quick responses - really impressed by how much time you all spend responding to queries. Sorry if my questions seem obtuse - still trying to get the hang of all this. While it's not necessarily the easiest to figure out, the depth is outstanding!