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View Full Version : Coin transfers - charsheet, partysheet, treasureparcel - how do they work?



SilentRuin
September 20th, 2020, 22:33
In FGU I've noticed that how inventory coin transfers work is very weird - in fact - I'm not sure how its supposed to work.

If I drag an item out of partysheet inventory into a charsheet inventory it puts the item where you dropped it and removed it from where it came from. Great. How I would expect it to work. But drag the coins out? And weird things can happen.

If I drag 10 GP from coin inventory into another coin inventory (must drag from number box) and drop it on another inventories number box I will get 10 with no text - or it will be added to the box regardless if the coin type matches or not.
If I drag 10 GP from coin inventory into another coin inventory onto its text field - it will put 10 GP if both fields were blank.
If I drag 10 GP from coin inventory into another coin inventory onto its text field and the text field is blank but the number field already had a number - it will put in 10 GP in the next blank coin slot.
If I drag 10 GP from coin inventory into another coin inventory onto its number box - it will just add numbers regardless of what the coin text field is.
If I drag 10 GP from coin inventory into another coin inventory onto another text field it will find the matching text field and add the number into it.

Also the coins are not moved out of the partysheet when they are moved.

This can be very confusing when trying to move out specific amounts of coins to specific destinations. Is there a plan to fix this or is it just the way it is?

Zacchaeus
September 20th, 2020, 23:03
Coins are distributed via the distribute button in the DM party sheet. I’m not sure there is any method of moving coins otherwise.

LordEntrails
September 20th, 2020, 23:08
You can drag a number, from chat or any other number field and drop it into the correct coin box and it will add it, but it doesn't have a type so if you drag from GP to the SP field it will not convert (they are just numbers).

SilentRuin
September 21st, 2020, 00:20
Coins are distributed via the distribute button in the DM party sheet. I’m not sure there is any method of moving coins otherwise.

The distribute() function is a perfect distribution for those currently listed in party sheet. If I don't want an exact distribution I have to manually add and remove each number.

Guess that's just the way it is. I will conform in my latest extension and just make sure the parcel gets its coins sent to party inventory for distribution - or the manual way if going directly to someone. Add it theirs - remove it from parcel/partysheet manually.

Zacchaeus
September 21st, 2020, 10:00
If you want to give a player or players a specific amount (or remove a specific amount) create a parcel with the coins (or with negative coin amounts) and drag the parcel onto the player(s) portrait. When the player then drag the parcel into their inventory their coins will be updated.

SilentRuin
September 21st, 2020, 14:57
If you want to give a player or players a specific amount (or remove a specific amount) create a parcel with the coins (or with negative coin amounts) and drag the parcel onto the player(s) portrait. When the player then drag the parcel into their inventory their coins will be updated.

So I can have a parcel with negative treasure? I can have someone open up a parcel chest on the map and when they pull coins out they are actually losing coins? Or put back in negative coins so the next person to pull stuff out has negative treasure?

Mind blown! I think I won't mention that particular ability in my extension if its all the same to you :)

mattekure
September 21st, 2020, 16:13
So I can have a parcel with negative treasure? I can have someone open up a parcel chest on the map and when they pull coins out they are actually losing coins? Or put back in negative coins so the next person to pull stuff out has negative treasure?

Mind blown! I think I won't mention that particular ability in my extension if its all the same to you :)

Before I made my shops extension I made a simple “shop” module with a parcel for each item and the coin value being negative the cost of the item. So when a dm dragged the parcel to a pc it would give them the item and deduct the coins.

SilentRuin
September 21st, 2020, 16:40
Before I made my shops extension I made a simple “shop” module with a parcel for each item and the coin value being negative the cost of the item. So when a dm dragged the parcel to a pc it would give them the item and deduct the coins.

That's actually a very good application of the negative coin feature. Take something out and it vaporizes the coins for the cost.

Hyperventilator
September 22nd, 2020, 20:23
When I distribute coins to my players, there are always a few odd coins left in the party sheet. How can I give those leftover coins to the players?

Making a separate, new parcel out of them every time seems like a lot of work.

LordEntrails
September 22nd, 2020, 20:40
When I distribute coins to my players, there are always a few odd coins left in the party sheet. How can I give those leftover coins to the players?

Making a separate, new parcel out of them every time seems like a lot of work.
You can convert them to lower coins (FG is not programmed to divide coins into lower denominations/values), or just leave them in the party inventory and then the next time they get coins and you disburse them they will get accounted for.

Or just charge the party a slight fee and delete them :)

Hyperventilator
September 22nd, 2020, 20:47
You can convert them to lower coins (FG is not programmed to divide coins into lower denominations/values), or just leave them in the party inventory and then the next time they get coins and you disburse them they will get accounted for.

Or just charge the party a slight fee and delete them :)

OK, so there's no system in place, like an option to assign them to a random character. Thank you for the workaround suggestions. Very helpful alternatives.