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View Full Version : Maximising map to ‘supermax’d’ covers chat window.



EllivasKram
September 18th, 2020, 22:49
When maximising map to background all is ok.

But when you click again to ‘super’ max the screen it hides the chat channel. Surely not working as desired.

When using 2x screens and stretching FGU across two screens. it would be nice to have the map “Super max’d” to one screen and chat and other windows on the other. Maybe in settings you could define % of screen used by “Super max’d” map mode.

At the moment it’s not possible to use map in this extra large mode as it is in front of chat channel etc.

Kelrugem
September 18th, 2020, 23:12
When maximising map to background all is ok.

But when you click again to ‘super’ max the screen it hides the chat channel. Surely not working as desired.

When using 2x screens and stretching FGU across two screens. it would be nice to have the map “Super max’d” to one screen and chat and other windows on the other. Maybe in settings you could define % of screen used by “Super max’d” map mode.

At the moment it’s not possible to use map in this extra large mode as it is in front of chat channel etc.

Actually, as far as I understood, this is intended for people using FG at a real table :) Then you may not need the chat etc., just the map :)

Zacchaeus
September 19th, 2020, 00:29
Indeed this is working as intended.

The super max is for the situation where a DM is using two monitors and is projecting a player instance onto the second monitor using FG at the table top. In such circumstances the chat box is not required.