Dkyrn
September 18th, 2020, 04:03
FG License: GM has Ultimate. Demo Players welcome
Game System: Pathfinder 1E
Time Zone: North American Eastern (GMT -5)
Day of week and time: Wednesdays. 7:00pm Eastern to around 10pm Eastern.
Planned start date: We would be looking to start in the next couple of weeks
Planned Duration & Frequency: Playing Weekly. Sessions will be 2.5-3 hours generally.
Term: Until the Adventure Path is complete.
Text or Voice: Voice Required (Headset Recommended)
Voice software used: Discord
Roleplay & Combat mix: 50/50, The expectation is that there will be a number of RP opportunities. The adventure will present the characters with a number of different challenges and not all of them are intended to be overcome by combat alone. Players should have well thought out concepts and backgrounds.
Number of Players in game & needed: We're looking for 1-2 more players to join in. There are currently 3 players committed. 4-5 players would be ideal.
Character starting level & equipment: Starting level will be level 1. Characters will start with max gold. Anything outside stock items will be judged on an individual basis.
Character restrictions: Races outside of Core Races will need a strong concept/background but will generally be accepted on that basis. 3rd party sources will generally be disallowed. No Alignment restrictions. But party needs to be able to work together. A paladin is probably not going to be hanging out with unscrupulous tomb raiders. Players should decide general tone of party.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=5439
Hi All,
I've been playing on Fantasy Grounds for over 5 years now as both a player and a GM. I have played in several Pathfinder games and have run (and still am running) several Pathfinder 1E Adventure Paths so I have some solid experience with the system. I try to run games that have a good mix of both RP and combat and like most the Mummy's Mask Adventure Path provides the potential for a great mix of both. If your primary interest is in hack 'n' slash, tactical simulations, if you are greatly concerned with min/maxing, or if you are very interest in strict interpretation of the rules, if these are the most important things to you to make your gaming experience enjoyable, my game will probably not be for you. If you are interested in a healthy mix of combat and non combat scenes, if you are interested in roleplaying and developing a character and creating a story together, hopefully my style will appeal to you. Players that are new to Fantasy Grounds or Pathfinder are welcome. If you are interested in joining in, please respond to this post or send me a private message with some details about your experience (with Fantasy Grounds and RPGs in general) and what you would like to get out of the game. What's most important to your enjoyment of the game. As well, if you have a basic concept that you're interested in playing, knowing that would be helpful too. Please note that characters will be made during the first game session, with players collaborating to build up a group together. Having a concept in mind is helpful, having some creative notions about directions you might to know are great to share, but please do not be absolutely dead set on exactly what you want to play coming in. A degree of flexibility always helps groups function better.
A couple of other quick notes to bear in mind...
-I'm not recruiting on a first come, first serve basis. At least not for a long term campaign. I'm looking for players that are going to fit in. That is not necessarily the first person to say that they're interested.
-If you sign up on the Game Calendar and make no effort to message me or post here, I'm not even going to consider you. When we run campaigns we're making a pretty substantial commitment of time and are asking you to make the same. If I can't tell that you even took the time to read this post, I really have no basis to assume that you're likely to be good with committing 3 hours a week for the next year+.
-When you let me know that you're interested, just as is requested above, it's important to give me a little more. What is it that you look for in your gaming experience? What is it about this particular campaign that makes it look like it is worth your time? What type of character is it that you want to play? Are you familiar with Fantasy Grounds? Are you familiar with Pathfinder? There are no wrong answers to any of these questions and I'm not looking for an essay. But I'm looking for fit and just saying 'I'd like to play' doesn't help all that much with that.
----------------------------------------------------------------------------------
The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?
Game System: Pathfinder 1E
Time Zone: North American Eastern (GMT -5)
Day of week and time: Wednesdays. 7:00pm Eastern to around 10pm Eastern.
Planned start date: We would be looking to start in the next couple of weeks
Planned Duration & Frequency: Playing Weekly. Sessions will be 2.5-3 hours generally.
Term: Until the Adventure Path is complete.
Text or Voice: Voice Required (Headset Recommended)
Voice software used: Discord
Roleplay & Combat mix: 50/50, The expectation is that there will be a number of RP opportunities. The adventure will present the characters with a number of different challenges and not all of them are intended to be overcome by combat alone. Players should have well thought out concepts and backgrounds.
Number of Players in game & needed: We're looking for 1-2 more players to join in. There are currently 3 players committed. 4-5 players would be ideal.
Character starting level & equipment: Starting level will be level 1. Characters will start with max gold. Anything outside stock items will be judged on an individual basis.
Character restrictions: Races outside of Core Races will need a strong concept/background but will generally be accepted on that basis. 3rd party sources will generally be disallowed. No Alignment restrictions. But party needs to be able to work together. A paladin is probably not going to be hanging out with unscrupulous tomb raiders. Players should decide general tone of party.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=5439
Hi All,
I've been playing on Fantasy Grounds for over 5 years now as both a player and a GM. I have played in several Pathfinder games and have run (and still am running) several Pathfinder 1E Adventure Paths so I have some solid experience with the system. I try to run games that have a good mix of both RP and combat and like most the Mummy's Mask Adventure Path provides the potential for a great mix of both. If your primary interest is in hack 'n' slash, tactical simulations, if you are greatly concerned with min/maxing, or if you are very interest in strict interpretation of the rules, if these are the most important things to you to make your gaming experience enjoyable, my game will probably not be for you. If you are interested in a healthy mix of combat and non combat scenes, if you are interested in roleplaying and developing a character and creating a story together, hopefully my style will appeal to you. Players that are new to Fantasy Grounds or Pathfinder are welcome. If you are interested in joining in, please respond to this post or send me a private message with some details about your experience (with Fantasy Grounds and RPGs in general) and what you would like to get out of the game. What's most important to your enjoyment of the game. As well, if you have a basic concept that you're interested in playing, knowing that would be helpful too. Please note that characters will be made during the first game session, with players collaborating to build up a group together. Having a concept in mind is helpful, having some creative notions about directions you might to know are great to share, but please do not be absolutely dead set on exactly what you want to play coming in. A degree of flexibility always helps groups function better.
A couple of other quick notes to bear in mind...
-I'm not recruiting on a first come, first serve basis. At least not for a long term campaign. I'm looking for players that are going to fit in. That is not necessarily the first person to say that they're interested.
-If you sign up on the Game Calendar and make no effort to message me or post here, I'm not even going to consider you. When we run campaigns we're making a pretty substantial commitment of time and are asking you to make the same. If I can't tell that you even took the time to read this post, I really have no basis to assume that you're likely to be good with committing 3 hours a week for the next year+.
-When you let me know that you're interested, just as is requested above, it's important to give me a little more. What is it that you look for in your gaming experience? What is it about this particular campaign that makes it look like it is worth your time? What type of character is it that you want to play? Are you familiar with Fantasy Grounds? Are you familiar with Pathfinder? There are no wrong answers to any of these questions and I'm not looking for an essay. But I'm looking for fit and just saying 'I'd like to play' doesn't help all that much with that.
----------------------------------------------------------------------------------
The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?