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Blackfoot
June 27th, 2017, 13:40
Some of the older modules don't make use of all of the newer features. I know there are (or were) some issues with some of the older bestiaries.

Trenloe
June 27th, 2017, 16:01
The main issues you'll see is data not being populated into the new desktop campaign data lists and/or population into the group functionality that came with v3.3.0. The latter is the bestiary issues Blackfoot mentioned. Data has to be accessed via the library like you would have before FG v3.3.0.

For things like class and race entries, these don't have the new format that populates data when drag/dropping to a character sheet.

Blackfoot
June 27th, 2017, 16:21
The main issues you'll see is data not being populated into the new desktop campaign data lists and/or population into the group functionality that came with v3.3.0. The latter is the bestiary issues Blackfoot mentioned. Data has to be accessed via the library like you would have before FG v3.3.0.How big an issue would it be to convert the old bestiaries to make use of the new features? I haven't taken a look at it yet.. just wondering if it might be worth the time to do some tweaking.

Trenloe
June 27th, 2017, 16:26
How big an issue would it be to convert the old bestiaries to make use of the new features? I haven't taken a look at it yet.. just wondering if it might be worth the time to do some tweaking.
If you're familiar with the FG XML it's probably a few hours of copy/paste to setup the XML structure needed to present the creatures in the campaign data list. It's not difficult, just laborious - copy/paste/edit for each creature.

Blackfoot
June 27th, 2017, 17:08
Hmm.. So not so much a global search and replace fix but an add a line thing or something like that?
I'll take a look at it when I get home and see if it's worth my time to putter with.

EDIT: Oh.. wait.. you're talking about a more radical sort of change aren't you. Hrm. Well.. I'll look at it anyway.

Trenloe
June 27th, 2017, 17:11
See the data paths here: https://www.fantasygrounds.com/wiki/index.php/Data_Structure_Overview_and_Best_Practices

Blackfoot
June 27th, 2017, 17:26
I'm pretty good at monkey level tasks.. so I might be able to handle this... for a banana. :)

Blackfoot
October 10th, 2017, 19:14
The Summonable Monsters Module has been updated to fix a few errors with summoned critter SR.

Faelwen
October 23rd, 2017, 14:21
Hello,

Could you please add the Technology Guide (https://www.fantasygrounds.com/forums/showthread.php?40621-Pathfinder-Technology-Guide-Module)and the Mythic Adventures (https://www.fantasygrounds.com/forums/showthread.php?40737-PFRPG-Mythic-Adventures-(module))module to the list?

Many thanks in advance,

Trenloe
October 23rd, 2017, 16:04
Hello,

Could you please add the Technology Guide (https://www.fantasygrounds.com/forums/showthread.php?40621-Pathfinder-Technology-Guide-Module)and the Mythic Adventures (https://www.fantasygrounds.com/forums/showthread.php?40737-PFRPG-Mythic-Adventures-(module))module to the list?

Many thanks in advance,
Done. Thanks for sharing these with the community.

remocarde
November 28th, 2017, 20:30
Here is a list of the ones I found posted in the forum so far. Thanks to Trenloe, PoisonAlchemist and Madman for all their great work.


Bestiary 2 (https://www.fantasygrounds.com/forums/showthread.php?21644-Paizo-Bestiary-2-OGL-Module) - (Updated July 16th 2014) Now includes spells!
Bestiary 3 (https://www.fantasygrounds.com/forums/showthread.php?21857-Pathfinder-Bestiary-3-Complete-OGL-module-including-spells-and-extra-creature-info) - Complete with spells/extra info. Updated August 2014
Bestiary 4 (https://www.fantasygrounds.com/forums/showthread.php?21551-Pathfinder-Bestiary-4-OGL-Module) - (Updated July 5th, 2014). Contains spells and spell like abilities.
Bestiary 5 (https://www.fantasygrounds.com/forums/showthread.php?34851-Bestiary-5-Module) - November 2016.
Gamesmastery Guide NPCs (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=2166&d=1321355626) - (Updated Nov. 15th, 2011)
NPC Codex (https://www.fantasygrounds.com/forums/showthread.php?21911-PFRPG-NPC-Codex-%28Module%29) NEW! August 27th 2014.
Book of the Damned - books 1-3 (https://www.fantasygrounds.com/forums/showthread.php?21570-PFRPG-Book-of-the-XXX-vol-1-3&p=180537&viewfull=1#post180537) July 2014.
Inner Sea Bestiary (https://www.fantasygrounds.com/forums/showthread.php?21568-PFRPG-Inner-Sea-Bestiary-mod-help&p=180539&viewfull=1#post180539) July 2014.
d20pfsrd.com Creatures and NPCs (https://www.fantasygrounds.com/forums/showthread.php?t=17286) (Updated Sept. 4th 2012)
Enhanced Bestiary 1 (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=2042&d=1311923375) - (Updated Jul. 28, 2011) Tagged for d20_JPG ruleset - needs the <ruleset> tag editing in definition.xml to be able to use with FG 3.0 3.5E or PFRPG ruleset. Note: The Pathfinder Bestiary that comes with Fantasy Grounds is much more complete.


Creature related modules:

d20pfsrd.com Random Encounter Tables (https://www.fantasygrounds.com/forums/showthread.php?22951-Random-Encounter-Tables) Rollable tables from the library with pre-populated encounters and treasure parcels. Thanks to Trashkicker! New, January 2015.


First I wanted to thank you for these modules. I saw the post was edited recently. I wanted to ask if there were any update modules with the additional classes from the more recent books released?

Faelwen
November 28th, 2017, 21:06
First I wanted to thank you for these modules. I saw the post was edited recently. I wanted to ask if there were any update modules with the additional classes from the more recent books released?

Not to my knowledge :(

My understanding from other posts is that part of the current efforts of the community are going into re-creating class/race modules from scratch in order to add the newest functionalities of Fantasy Grounds (drag-and-drop). So far only base races and classes were re-done. It might take some time until we reach the newest classes.

swbuza
December 8th, 2017, 13:29
I just posted an Advanced Races module with the new feature sets. I'll be working on an Advanced Classes module next, but it'll take some time.

https://www.fantasygrounds.com/forums/showthread.php?41367-PFRPG-Advanced-Races

Bidmaron
December 8th, 2017, 14:34
Swbuza, you are an even more awesome treasure to the PF community.

Trenloe
December 28th, 2017, 14:36
Updated Bestiaries available here: https://www.fantasygrounds.com/forums/showthread.php?41644-Pathfinder-Bestiaries-1-2-3-4-5-6-and-Occult-Bestiary-Modules-Reformatted Thanks madman.

Fionavar
April 17th, 2018, 00:18
As a newb - this is great! Thanks. Is there any wisdom which ones should be used now? There seems to be duplication on some of these. Is there a colleciton/thread/wisdom that has something similar to the Hero Lab Pathfinder Pack that incorporates this all together?

Trenloe
April 17th, 2018, 00:20
As a newb - this is great! Thanks. Is there any wisdom which ones should be used now? There seems to be duplication on some of these. Is there a colleciton/thread/wisdom that has something similar to the Hero Lab Pathfinder Pack that incorporates this all together?
The general rule of thumb is to go with the newer ones. But I'd suggest reading the first post in each thread to see what it provides, when it was updated, etc..

Frank B
December 6th, 2018, 14:17
Not all heroes wear capes!

Frank B
December 6th, 2018, 14:33
I really think that there should be a drag and drop version of the advanced classes.. I have no idea how to do it or i would. Even if it was a module that had to be bought..

Trenloe
December 6th, 2018, 15:03
I really think that there should be a drag and drop version of the advanced classes.. I have no idea how to do it or i would. Even if it was a module that had to be bought..
Welcome to the forums.

The Paizo books are slowly being worked through as official products. No ETA at this point.

Faelwen
December 6th, 2018, 15:58
I really think that there should be a drag and drop version of the advanced classes.. I have no idea how to do it or i would. Even if it was a module that had to be bought..

Hello,

If you only need a couple of classes, it is actually rather easy to create them yourself. Or better yet, have your players create them for you :-P

Class menu -> right click -> new. It's then only a question of filling the blanks and add every class feature one by one and at what level they are obtained. Lots of copy/paste involved. Nothing difficult, but it becomes rather tedious if you have many classes to import, especially if you want to import all the archetypes for the class (which means creating a new class for each archetype) or if the class has specific options to choose from (like a sorcerer's bloodline, or an oracle mystery/revelation) in which case you'd have to create them one by one as special abilities.

MP me if you need a demonstration.

Blackfoot
May 17th, 2019, 18:27
Whipped up this little ditty for my Bear Shaman Druid.
It basically gives you a bunch of options for summonable bears from CL 2-8 by using the templates described in the archetype and applying them to the Grizzly Bear and Dire Bear .. Black Bears are described in the rules as being the equivalent of 'young' Grizzlies.. there are actually stats for Polar Bears in the Bestiary 5.. which is simply an advanced Grizzly with a swim speed and a tweak to it's swim skill. I did NOT include variant Polar Bears... theoretically that could get you to a CL 9 Advanced Giant Dire Polar Bear. It wasn't really a relevant element for my campaign so I didn't bother with it.

I thought someone else might find it useful as well.

Enjoy.

Note that, in general, bears are way underloved as far as companions go.. hopefully this helps make them a little cooler.

Natewizard
July 21st, 2019, 16:41
Does anyone know if any classes like Gunslinger or Ninja are available for FG?

Trenloe
July 21st, 2019, 17:25
Does anyone know if any classes like Gunslinger or Ninja are available for FG?

An official conversion of Ultimate Combat hasn't been done yet.

However, there are some community modules - See the "Character Classes" module in post #3, for example. But, in general, these don't have full drag/drop functionality.

Blahness98
July 21st, 2019, 19:46
Does anyone know if any classes like Gunslinger or Ninja are available for FG?

I have a module in progress that has both the Gunslinger and Ninja (and all archetypes for those classes). Those classes are both complete, it is just the rest of the classes in the module are not complete. I am working on the Ranger now and all classes alphabetically after are in the pipeline.

avistileto
August 4th, 2019, 16:44
I'd be very interested in just using the Gunslinger & Ninja classes, if you can accept presenting unfinished work :)

Blahness98
August 6th, 2019, 19:22
I might have time this week to get more done on the module, but it is slow going. I have only been able to enter 10ish archetypes since my last post as real life is killing me right now. If I can't find time, I'll post the incomplete module.

Blahness98
August 10th, 2019, 00:09
And, I have decided to release my work in progress.. Class and Archetype Module (https://www.fantasygrounds.com/forums/showthread.php?50404-Class-and-Archetype-Module&p=448372#post448372)

LordEntrails
April 20th, 2020, 01:32
If someone is up to it, could we get the Links to Ken L's stuff that no longer exists removed? And if their are replacements links to those? Thanks :)

(I could do the updating, if I knew what to replace them with.)

swest
April 29th, 2020, 03:55
As a general rule, is there any benefit to keeping Community modules in service if the corresponding FG-Store-bought module has been purchased?

I'm trying to clean up the clutter, and while I may have started out by using The Most Excellent PFRPG Advanced Race Guide (thank you, J.A. Kerns (?)), or The More Recent Most Excellent PFRPG Advanced Races (Thank you @swbuza), am I gaining anything (apart from a potential for confusion, I suppose) by keeping them after I have purchased the Pathfinder Advanced Race Guide from the FG Store?

The answer seems obvious, but I want to be sure there isn't some beneficial aspect I haven't thought of for having the Community version available.

Thanks,

- s.west

ddavison
April 29th, 2020, 15:39
As a general rule, is there any benefit to keeping Community modules in service if the corresponding FG-Store-bought module has been purchased?

I'm trying to clean up the clutter, and while I may have started out by using The Most Excellent PFRPG Advanced Race Guide (thank you, J.A. Kerns (?)), or The More Recent Most Excellent PFRPG Advanced Races (Thank you @swbuza), am I gaining anything (apart from a potential for confusion, I suppose) by keeping them after I have purchased the Pathfinder Advanced Race Guide from the FG Store?

The answer seems obvious, but I want to be sure there isn't some beneficial aspect I haven't thought of for having the Community version available.

Thanks,

- s.west

I think they should be kept available on the forums for people that want to use those instead of buying official modules. They can be re-organized or moved to a different sub-list so that people know when a commercial option is available. If you own the official version, you probably won't have any benefit keeping both.

swest
May 2nd, 2020, 04:26
Thanks for the response.

I may have been a little sloppy with my original question.

When I asked,


" ... is there any benefit to keeping Community modules in service if the corresponding FG-Store-bought module has been purchased?"

I certainly didn't mean to imply that once a module has been officially converted and is for Commercial sale, that its Community version should be removed from the Fora. I hope my question didn't come across that way.

Anyway, your last sentence was my answer. If I had just given it a little more thought, I would have realized that really the only complication that arises is when I have included in my own material (Encounters, Story items, whatever) links to items in a Community module. Those links would have to be replaced with links to the corresponding entity in the Commercial module if I am going to drop the Community version.

Sorry... it was a pretty lame question, now that I think on it.

- s.west

eltonjock
July 19th, 2020, 17:31
Jumping in here to ask:
Almost all of these modules are for Pathfinder. Is there a list of modules for 3.5? I'm not having much luck finding many. :-/
Thanks!

Trenloe
July 19th, 2020, 17:56
Almost all of these modules are for Pathfinder. Is there a list of modules for 3.5? I'm not having much luck finding many. :-/
You won't find much, the WotC 3.5E SRD (OGL material that can be shared) is pretty small compared to the Pathfinder OGL material that's available.

Svandal
August 4th, 2020, 09:21
Hi Trenloe
This module is a spellbook with effects. It is great, can you add it to the list in the first post, under spells category
https://www.fantasygrounds.com/forums/showthread.php?58962-PFRPG-Spellbook

Trenloe
August 4th, 2020, 10:49
Hi Trenloe
This module is a spellbook with effects. It is great, can you add it to the list in the first post, under spells category
https://www.fantasygrounds.com/forums/showthread.php?58962-PFRPG-Spellbook
Done! Thanks for putting the module together and sharing with the community.

dllewell
August 22nd, 2020, 01:03
Hey Trenloe,
Could you add these 2 modules to the list in the first post.

PFRPG - Races - https://www.fantasygrounds.com/forums/showthread.php?61104-PFRPG-Races (https://www.fantasygrounds.com/forums/showthread.php?61104-PFRPG-Raceshttps://)
PFRPG - Feats - https://www.fantasygrounds.com/forums/showthread.php?59564-PFRPG-Feats

Urheil
September 7th, 2020, 02:02
Hi! I'm having troubles with "PFRPG Complete Paizo Magic Items.mod" in Unity... is there any other version we can use for PFRPG?

Or may be you can teach me how to fix it?

Thanks!


- Edit -

Fixed!

Morquendel
September 23rd, 2020, 11:15
the bestiaries got some updates January for FGUnity

Trenloe
September 30th, 2020, 05:28
Kingdom building (Ultimate Campaign) added to list. https://www.fantasygrounds.com/forums/showthread.php?62363-Module-for-Kingdom-Building

dllewell
October 1st, 2020, 13:35
Kingdom building (Ultimate Campaign) added to list. https://www.fantasygrounds.com/forums/showthread.php?62363-Module-for-Kingdom-Building

Thanks Trenloe. Could you also add these

PFRPG - Races - https://www.fantasygrounds.com/forums/showthread.php?61104-PFRPG-Races
PFRPG - Feats - https://www.fantasygrounds.com/forum...64-PFRPG-Feats (https://www.fantasygrounds.com/forums/showthread.php?59564-PFRPG-Feats)

Trenloe
October 1st, 2020, 13:40
Thanks Trenloe. Could you also add these

PFRPG - Races - https://www.fantasygrounds.com/forums/showthread.php?61104-PFRPG-Races
PFRPG - Feats - https://www.fantasygrounds.com/forum...64-PFRPG-Feats (https://www.fantasygrounds.com/forums/showthread.php?59564-PFRPG-Feats)
Done!

Thanks for putting these together and sharing with the community.

ZZSr
October 4th, 2020, 06:12
Are there any plans to release books 5 and 6 for the GiantSlayer AP?

wing1gg
November 30th, 2020, 20:42
Thanks for posting this stuff, very helpful!

Trenloe
January 17th, 2021, 09:30
Added Summon Monster I - IX monsters with effects: https://www.fantasygrounds.com/forums/showthread.php?65261-Summon-Monster-I-to-IX-Module-for-PFRPG

ChipmunkPDX
March 10th, 2021, 01:04
Any reason why I can't see most of the mods? I just see Attached Files with now way of downloading the MODS.

Trenloe
March 10th, 2021, 13:00
Any reason why I can't see most of the mods? I just see Attached Files with now way of downloading the MODS.
Make sure the browser is set to Full Site and not mobile mode.

ChipmunkPDX
March 10th, 2021, 20:13
Make sure the browser is set to Full Site and not mobile mode.

That was it! Thanks a ton.

ProfDogg
April 20th, 2021, 23:33
The latest release for PF1 somehow ended up in the Starfinder Adventure's Bundle...

GM_Champion
May 26th, 2021, 05:06
Hi all!

Quick question - is there a fan-made PRESTIGE CLASS module?

Blahness98's Classes/Archetypes mod is awesome, we are not worthy (!!!) etc. etc., but unless I missed something, prestige classes aren't in it, so I am looking for another mod to add to my library that has all the prestige classes from aonprd...

Anything out there?

Thanks in advance!

Blahness98
June 1st, 2021, 05:59
Hi all!

Quick question - is there a fan-made PRESTIGE CLASS module?

Blahness98's Classes/Archetypes mod is awesome, we are not worthy (!!!) etc. etc., but unless I missed something, prestige classes aren't in it, so I am looking for another mod to add to my library that has all the prestige classes from aonprd...

Anything out there?

Thanks in advance!

Why yes.. yes there is. See here! (https://www.fantasygrounds.com/forums/showthread.php?68877-PFRPG-Prestige-Class-Mod&p=604268&viewfull=1#post604268)

Blahness98
November 25th, 2023, 19:36
Someone found an error in the Game Mastery Guide NPC module. I have fixed that error and it appears to be working now. See attached file. Let me know if it is not.