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Illrigger
May 3rd, 2007, 18:23
This was brought up over in the tavern, but I thought I'd give it its own topic here.

If you create a cone pointer, it shades a different pattern of boxes if it points in one direction than it does if it points in the exact opposite. FOr example, if it faces straight up, it shares every square it comes into contact with, but it it faces straight down it shades an odd pattern that misses some of them. On a grid, I'd expect these patterns to be consistent.