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cas206
September 14th, 2020, 04:29
I create short adventures and so frequently create new campaigns. I also have tons of module options. I have a fixed set (5e) that I mostly use for source material. Right now, I have a module.xml saved. After creating a new campaign, I manually copy/paste the saved one over top the new one created in the campaign. Would this be easy for someone to code up as say a slash command to autoload a saved module loadout?

Ludd_G
September 14th, 2020, 12:48
I just make a few copies of my 'basic start up' campaign, which I just use to set everything up to start with, then when I start working on or running a specific game I launch one of the copies rather than the original. I'm not sure if this is any quicker than the method you use, but I thought it may be worth mentioning.

Cheers,

Simon

ScriedRaven
September 14th, 2020, 13:48
Try This One (https://www.fantasygrounds.com/forums/showthread.php?38230-New-Campaign-Module-Selection-Extension)

cas206
September 15th, 2020, 03:59
Ludd_G,
Sounds like a good alternative. Might be a few steps less to just copy/paste entire base setup campaign folder.

ScriedRave,
I just knew there had to be one already but I couldn't find it. Thanks for the pointer. I'll see if it works for me.