Larsenex
September 12th, 2020, 05:29
Greetings FG folks. I am creating some new monsters within Pathfinder 2E. I am using Unity. I need help on adding new abilities, and immunities to an NPC templet.
Lets take a monster called the Coffer corpse. I was going to use either a draugr or a zombie as starter templet but i can start from scratch if needed. This creature should be lvl 2 or lvl 3.
Here are some old school abilities I want to kinda use or add if possible >
The coffer corpse resembles a zombie but is turned as
a 7 hit die creature on the clerical turn undead table.
Like all undead, the coffer corpse in unaffected by mind
influencing spells.
After sustaining 4 hit points of damage or more the coffer
corpse collapses, and appears defeated. However,
normal weapons do no damage to a coffer corpse and
one round after collapsing the undead creature will rise
and continue to attack. All those who watch the coffer
corpse rise must save (Spells) or flee in panic as per the
fourth level magic-user spell Fear. There is a 50% chance
fleeing PCs will drop whatever they are carrying.
If the coffer corpse makes a successful attack it has wrapped
its hands around the neck of its victim. Each successive
round it automatically strangles for an additional 1d6
damage. The grasp of a coffer corpse cannot be broken.
So lets keep it simple I want to add a fear affect to this creature. How would I add it to a templet? I just need to be shown what the language structure is so i can get an idea of what to do.I want the creature to add fear to its attacks or as an ability. Can this be done and how would I write it? I have automation turned on for NPCs in Unity, would I write the automation there and if so how? Would adding spells be easier? (using Shades drag n drop here).
Suppose I wanted to add a disease or debilitating effect on 50% of the strikes it makes with its fists?
For this creatures resistance can I add in a resist positive 5 in the immunities section?
Thank you for pointing me on where to get started.
Lets take a monster called the Coffer corpse. I was going to use either a draugr or a zombie as starter templet but i can start from scratch if needed. This creature should be lvl 2 or lvl 3.
Here are some old school abilities I want to kinda use or add if possible >
The coffer corpse resembles a zombie but is turned as
a 7 hit die creature on the clerical turn undead table.
Like all undead, the coffer corpse in unaffected by mind
influencing spells.
After sustaining 4 hit points of damage or more the coffer
corpse collapses, and appears defeated. However,
normal weapons do no damage to a coffer corpse and
one round after collapsing the undead creature will rise
and continue to attack. All those who watch the coffer
corpse rise must save (Spells) or flee in panic as per the
fourth level magic-user spell Fear. There is a 50% chance
fleeing PCs will drop whatever they are carrying.
If the coffer corpse makes a successful attack it has wrapped
its hands around the neck of its victim. Each successive
round it automatically strangles for an additional 1d6
damage. The grasp of a coffer corpse cannot be broken.
So lets keep it simple I want to add a fear affect to this creature. How would I add it to a templet? I just need to be shown what the language structure is so i can get an idea of what to do.I want the creature to add fear to its attacks or as an ability. Can this be done and how would I write it? I have automation turned on for NPCs in Unity, would I write the automation there and if so how? Would adding spells be easier? (using Shades drag n drop here).
Suppose I wanted to add a disease or debilitating effect on 50% of the strikes it makes with its fists?
For this creatures resistance can I add in a resist positive 5 in the immunities section?
Thank you for pointing me on where to get started.