Iceman
September 7th, 2020, 10:52
Reference 5E, FGU. I'm pretty sure this worked properly in FGC but it is not in FGU.
When a character receives an effect, such as stunned, that effect typically lasts from the time that he is stunned until the end of his next action. FGU is ending the effect at the end of the round. For example, if the first person to act in the first round becomes stunned by another creature later in that round, that person should remain stunned until his action ends in round two. FGU is terminating the effect at the end of round one, meaning that he is only stunned for other peoples actions and not his own.
I know there is an option to have the effect start on round two, but then he would not be stunned for anyone going after him in round one but stunned the entirety of round two. In FGC I am pretty sure it worked correctly and stunned the person until the end of his next round, regardless of his initiative order.
When a character receives an effect, such as stunned, that effect typically lasts from the time that he is stunned until the end of his next action. FGU is ending the effect at the end of the round. For example, if the first person to act in the first round becomes stunned by another creature later in that round, that person should remain stunned until his action ends in round two. FGU is terminating the effect at the end of round one, meaning that he is only stunned for other peoples actions and not his own.
I know there is an option to have the effect start on round two, but then he would not be stunned for anyone going after him in round one but stunned the entirety of round two. In FGC I am pretty sure it worked correctly and stunned the person until the end of his next round, regardless of his initiative order.