Samarex
September 6th, 2020, 00:02
Would it be possible to get the export Engine (/export) to be in line with PAR5E in the way it names tags.
I.E
This item would export as <thisitem> instead of <id-00001> or a 3 rd level feature named Test Feature would come out as <testfeature_3> instead of <id-00001>.
Sometime there are things that change in a ruleset that requires this to be made in a campaign and exported for a conversation because it takes time to get PAR5E updated for the new changes. For new things this would not be a issue but for fixing older content that was made in PAR5E, it would require manually renaming all the tags so they match original content so it doesn't break existing links in campaigns.
Example, We made changes to the SFRPG ruleset to fix lag issue in the current state. This required rebuilding how the Classes were presented in the core rule book. It didn't change anything in the game it just had the Class record pre built instead of the ruleset building it inside. Worked great and completely fixed the loading lags of the system. But since the were built in FG and exported to be replace the existing Class records in the Core Rule Book, It requires me to go through and rename all the <id0000> tags so existing characters will still work.
I.E
This item would export as <thisitem> instead of <id-00001> or a 3 rd level feature named Test Feature would come out as <testfeature_3> instead of <id-00001>.
Sometime there are things that change in a ruleset that requires this to be made in a campaign and exported for a conversation because it takes time to get PAR5E updated for the new changes. For new things this would not be a issue but for fixing older content that was made in PAR5E, it would require manually renaming all the tags so they match original content so it doesn't break existing links in campaigns.
Example, We made changes to the SFRPG ruleset to fix lag issue in the current state. This required rebuilding how the Classes were presented in the core rule book. It didn't change anything in the game it just had the Class record pre built instead of the ruleset building it inside. Worked great and completely fixed the loading lags of the system. But since the were built in FG and exported to be replace the existing Class records in the Core Rule Book, It requires me to go through and rename all the <id0000> tags so existing characters will still work.