GrumpyOldAndy
September 5th, 2020, 13:47
I'm adding a monster from the Adventure Pack which grasps a character with its claws, preventing them from moving. I want to add a "Gripped" effect to the character depending on the hit. The level of gripped varies with the level of the new trait, Prehensile Claws.
Effects has no entries in Symbaroum I can copy from to see how this works. This is weird as there is a prone effect applied in combat automatically which gives advantage to anyone targeting the "victim".
1) What effects are already present in the Symbaroum ruleset, how can I see what they are and how they work?
2) The wiki on effects doesn't actually say anything helpful in this case, and as far as I can tell, I have no option for duration in Symbaroum. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/918257/Tracking+Conditions+and+Effects
Can anyone give me an Idiot's guide to creating effects specifically in Symbaroum, please?
Effects has no entries in Symbaroum I can copy from to see how this works. This is weird as there is a prone effect applied in combat automatically which gives advantage to anyone targeting the "victim".
1) What effects are already present in the Symbaroum ruleset, how can I see what they are and how they work?
2) The wiki on effects doesn't actually say anything helpful in this case, and as far as I can tell, I have no option for duration in Symbaroum. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/918257/Tracking+Conditions+and+Effects
Can anyone give me an Idiot's guide to creating effects specifically in Symbaroum, please?