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sirpudding
September 1st, 2020, 12:56
Due to the pandemic, I've moved my tabletop Pathfinder game to FG. I am using Wounds and Vigor in this campaign, but I can't figure out how to get the combat tracker to use this optional rule. Is it possible?

Kelrugem
September 1st, 2020, 13:34
Due to the pandemic, I've moved my tabletop Pathfinder game to FG. I am using Wounds and Vigor in this campaign, but I can't figure out how to get the combat tracker to use this optional rule. Is it possible?

Welcome :) FG only has the standard wound type stuff integrated.

I do not know this system, but it looks roughly like the StrainInjury system? It might not completely work, but there is an extension for this https://www.fantasygrounds.com/forums/showthread.php?50121-StrainInjury-packages (made by darrenan while I now maintain it) :) See here for informations about this system https://www.fantasygrounds.com/forums/showthread.php?26351-Strain-Injury-HP-Variant-Extension

You can maybe use that to implementate this? :)

sirpudding
September 1st, 2020, 13:45
Welcome :) FG only has the standard wound type stuff integrated.

I do not know this system, but it looks roughly like the StrainInjury system? It might not completely work, but there is an extension for this https://www.fantasygrounds.com/forums/showthread.php?50121-StrainInjury-packages (made by darrenan while I now maintain it) :) See here for infor about this system https://www.fantasygrounds.com/forums/showthread.php?26351-Strain-Injury-HP-Variant-Extension

You can maybe use that to implementate this? :)

Wounds and Vigor (https://www.d20pfsrd.com/gamemastering/other-rules/wounds-and-vigor/) is from Ultimate Combat. I'm not familiar with this strain injury system, is it someone's house rules?

Kelrugem
September 1st, 2020, 13:48
Wounds and Vigor (https://www.d20pfsrd.com/gamemastering/other-rules/wounds-and-vigor/) is from Ultimate.Combat. I'm not familiar with this strain injury system, is it someone's house rules?

thanks, I have found that, too :) In the second link above you find a thread with other links (:D) leading to the documents about it; yes, it is homebrew and leans to such systems, I think, but also about replacing hit points with "real wounds" (injury in the extension, wounds in your system) and "defenses against getting actual wounds/damage" (strain in the extension, vigor in your system) :) Crits for example do injury damage :)

Kelrugem
September 1st, 2020, 13:53
both types will be surely different in some aspects, but you can maybe use that as a basis for your campaign (with hopefully less need of manual manipulation than with the actual code of FG)

sirpudding
September 1st, 2020, 13:57
It seems like that system only has one hit point stat, so it's not immediately apparent that it may be easily adapted to a system with two, (which is essentially my problem with using the Combat Tracker).

Kelrugem
September 1st, 2020, 14:09
It seems like that system only has one hit point stat, so it's not immediately apparent that it may be easily adapted to a system with two, (which is essentially my problem with using the Combat Tracker).

It is roughly like this: Hit points = strain + injury damage

So with that extension you would have two "damage boxes" in the CT, one for strain and one for Injury. All damage is automatically treated as strain, except crits, damage due to failed saves and damage of hits which make you unconscious :) (and there is the damage type injury, when a damage die has this type then it makes always damage into the injury box). Regeneration only heals strain, heal spells and fheal treat first injury then strain. Injury never gets healed by resting, while strain gets completely healed after short and long rests

One dies when the HP is reached (one gets first unconscious etc. as usual), which is, as said, the total of both damage boxes. (but that may be simply avoided, FG does not do so much in regards of this, especially when you insert the numbers manually)

At least you may be able to manually use these two boxes in the CT, you can avoid all the mentioned automations (in case they are conflicting with your rules) by simply inserting the damage numbers manually :) For everything else you may need to evaluate since I do sadly not know how similar both systems are :)

sirpudding
September 1st, 2020, 14:33
I think in this case, I will just switch back to base RAW, at least until I get more familiar with FG. It's surprising to me that there's this support for someone's house rule, and not for a Paizo rules option published three years ago, but I guess that's what it is. Thanks for your help!

Kelrugem
September 1st, 2020, 14:36
I think in this case, I will just switch back to base RAW, at least until I get more familiar with FG. It's surprising to me that there's this support for a house rule, and not for a Paizo rules option published three years ago, but I guess that's what it is. Thanks for your help!

When you just started, then yes, first start without extensions such that you actually know what exactly FG can handle and how etc. :) Then you feel more secure using extensions :)

About the support: Actually, I am not a dev, also not darrenan who initially coded the extension :) We are from the community just developing what we need for our own campaigns :)

SmiteWorks does not support officially any of these rules, which makes sense because I can tell you that it needs a lot of work and maintencane to implement such systems into FG (together with automation etc) :) SmiteWorks has a lot of other things to do :D

sirpudding
September 1st, 2020, 14:44
Sure, but presumably one of those things is publishing modules for the existing supplements to supported game systems and selling them in their store. I'd buy Ultimate Combat for FG, certainly.

Kelrugem
September 1st, 2020, 14:52
Sure, but presumably one of those things is publishing modules for the existing supplements to supported game systems and selling them in their store. I'd buy Ultimate Combat for FG, certainly.

aaah, you meant it in that way. Yes, that would be certainly nice when this module would also offer something like this :) But modules sadly rarily come with extensions although there are some of such modules (and when (house) rules get supported etc., then they usually get integrated into the base programme which is even better, but sadly not the case here) :)

Jip
August 24th, 2021, 15:16
Looking for some help on this topic from those of you with more experience in FG than I have. I've had a FG ultimate license for a couple years but haven't found a good time to ramp up and move my group here. I'm was thinking that our upcoming PF1e game was going to be that opportunity to cut the cord to other services and come here.

Like the OP of this thread, my group uses the Vigor/Wounds rules from PF1e Ultimate Combat. That support for this rule isn't "baked into" FG is a disappointment but it's by no means a deal breaker. I can live with FG not automatically managing the Wounds. No biggie, we can manage it manually.

My question doesn't require that you understand the Vigor/Wounds rules at all - so don't worry about that. I can use the HP on the character sheet to manage the Vigor portion. What I need is a common area - a Note, the Party Sheet, anyplace - where I can share information about Wounds and each player can both access it and edit it.

I created a Note with the info, shared it with the group, it would be serviceable but I can't figure how to allow them (the players) edit access. Is that a thing? Do you folks have any other ideas/suggestions? I'm trying to make this work...

Morquendel
August 24th, 2021, 23:01
you could use the note area on the character sheet. this would be editble by you and the player. notes on the main tab (right menue) can be set to public

Jip
August 25th, 2021, 01:23
you could use the note area on the character sheet. this would be editble by you and the player. notes on the main tab (right menue) can be set to public

Thanks @Morquendel ! That's something I hadn't thought of. But I was hoping for something that would be visible to everyone at a glance on a single screen. While testing your idea, I came up with a solution. If I push a value from the character sheets onto the Party Sheet, I'll get what I need. So, I'm repurposing the "Senses" field on the character sheet and using its display on the Party Sheet. I owe you for making me think of using the character sheet. Cheers!

48850

Morquendel
August 25th, 2021, 09:06
nice.