Larsenex
August 27th, 2020, 18:30
Greetings!
In preparation of killing my players ........
I need a refresher on how to apply poisons and afflictions in FG.
Several monsters from 1 edition D&D don't really convert well to P2.
I could use some suggestions but I will start with everyone's favorite > Rot Grubs!
P2 got rid of ability damage but I am sure considering bringing it back. I know that insta-kill mechanix like Save or die are also a thing of the past.
So the Monster has a 25% chance per hit to infect you with Rot Grubs. These guys in turn will kill you in 10-30 minutes unless you use a cure disease or apply fire to the infected area (and inflict 1d6 fire dmg on the player character)
I was considering making the rot grubs a poison (save DC 20 fortitude) which applied weakend1 on onset and lasted 6 minute and 1d6 dmg on stage 2.
What do you think (too harsh) and would you do something different?
Lastly does FG have a means to apply such effects automatically in game?
In preparation of killing my players ........
I need a refresher on how to apply poisons and afflictions in FG.
Several monsters from 1 edition D&D don't really convert well to P2.
I could use some suggestions but I will start with everyone's favorite > Rot Grubs!
P2 got rid of ability damage but I am sure considering bringing it back. I know that insta-kill mechanix like Save or die are also a thing of the past.
So the Monster has a 25% chance per hit to infect you with Rot Grubs. These guys in turn will kill you in 10-30 minutes unless you use a cure disease or apply fire to the infected area (and inflict 1d6 fire dmg on the player character)
I was considering making the rot grubs a poison (save DC 20 fortitude) which applied weakend1 on onset and lasted 6 minute and 1d6 dmg on stage 2.
What do you think (too harsh) and would you do something different?
Lastly does FG have a means to apply such effects automatically in game?