tintagel
August 23rd, 2020, 16:13
I have a campaign where I would like to introduce a new projectile weapon, which would normally use Shooting as a skill, but I want to to use Occult or perhaps some other skill.
How would I go about doing this? As I understand it, the skill is automatically selected based on the weapon type.
I'm not against trying to modify XML files it writing an extension, though I don't know much about those. This may become a new category of weapons in the game, and I want players to feel like the are foreign.
A set of Eldritch weapons that use Occult or A Mech suit that uses Simulations as skills for attacks, instead of fighting, throwing, or shooting, for example. What if you wanted to drive a Mech and fight in a simulation but you were using a Gaming skill to make attacks instead?
You get the point. How do I add new types to the drop-down menu, and how do I designate the skill associated with them?
How would I go about doing this? As I understand it, the skill is automatically selected based on the weapon type.
I'm not against trying to modify XML files it writing an extension, though I don't know much about those. This may become a new category of weapons in the game, and I want players to feel like the are foreign.
A set of Eldritch weapons that use Occult or A Mech suit that uses Simulations as skills for attacks, instead of fighting, throwing, or shooting, for example. What if you wanted to drive a Mech and fight in a simulation but you were using a Gaming skill to make attacks instead?
You get the point. How do I add new types to the drop-down menu, and how do I designate the skill associated with them?