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danman71
August 18th, 2020, 02:21
For the PF2ed ruleset, does it automatically apply the condition when I add it to a character or monster in the combat tracker? For example, if I add Flat footed, is it automatically applying the -2 to AC? Or am I supposed to be adjusting it in addition to applying the condition?

Also, what about numerical conditions such as sickened?

ShadeRaven
August 18th, 2020, 02:24
Conditions that appear in the Effects all work except a few that are difficult in implementation (such as Drained). So, yes, Sickened, Flat-footed, Dazzled, Enfeebled, etc., all apply their effects as expected.

If any doesn't, you can always come to the forums and report any problems or about implementation. :)

danman71
August 18th, 2020, 02:27
Conditions that appear in the Effects all work except a few that are difficult in implementation (such as Drained). So, yes, Sickened, Flat-footed, Dazzled, Enfeebled, etc., all apply their effects as expected.

If any doesn't, you can always come to the forums and report any problems or about implementation. :)

So how do I increase a condition from say sickened 1 to sickened 2?

ShadeRaven
August 18th, 2020, 02:35
So when you drag Sickened: 1 to the target, you'll have to manually change the 1 to a 2 if you are doing it that way. Eventually, many of the causes will have an application (like the creature automation I am doing) ability where you can simply double-click on something or drag and drop the appropriate level of the condition.

danman71
August 18th, 2020, 02:48
So when you drag Sickened: 1 to the target, you'll have to manually change the 1 to a 2 if you are doing it that way. Eventually, many of the causes will have an application (like the creature automation I am doing) ability where you can simply double-click on something or drag and drop the appropriate level of the condition.

Okay, so just changing it from Sickened 1 to Sickened 2 in the combat tracker, automatically applies the correct penalty then? Nothing more needed?

ShadeRaven
August 18th, 2020, 03:57
Yep yep.. nothing more needed :)

Trenloe
August 18th, 2020, 08:16
The implementation of conditions is detailed in the PF2 Effects page in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/372244481/PFRPG2+Effects#Conditions

There are some aspects that cannot be automated in FG and need to be handled manually. These are indicated in the notes column of the Conditions table.

danman71
August 18th, 2020, 22:44
The implementation of conditions is detailed in the PF2 Effects page in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/372244481/PFRPG2+Effects#Conditions

There are some aspects that cannot be automated in FG and need to be handled manually. These are indicated in the notes column of the Conditions table.

Thanks!