Larsenex
August 18th, 2020, 00:17
Greetings.
I found my mega dungeon. Most of these need some conversion. My players attend this thread so I will keep the name of this location secret.
These modules often use old school rules. In fact I found a good resource over at drivethruRPG > Old school Essentials is the base line rules for this location. I wanted to integrate some of these older rules.
Pathfinder 2e > 1 round = 6 seconds, 10 = 1 turn (ten minutes) 6 turns = 1 hour.
This is close to the same for the Old essentials. In Pathfinder we have 'exploration' mode which I have always had a tough time wrapping my head around but this dungeon gives exact time used for exploring via distance traveled or room searched.
Some things are harder to convert. Leveling up will be in my opinion far faster in P2. In this dungeon like old school you get experience from coin based treasure > 1gp = 1 xp point. With so many rooms to this place I can see the party leveling up to 3 or 4 after only a fraction of the dungeon explored. This place houses HUGE amounts of mobs and mandates a random wandering monster check (1 on a d6) nearly every turn (10 min).
Alas we have no wandering monster tables in P2. I am probably going to make a lot, several from 1-2 than 2-3 and so on and even incorporate some with some outliers (you can as a 3rd lvl party inadvertently run into a lvl 6 or 7 random mob).
I am looking for conversion suggestions to keep P2 rules in play but also add in some of the elements which make true dungeon crawls dangerous and exciting.
Thanks again.
I found my mega dungeon. Most of these need some conversion. My players attend this thread so I will keep the name of this location secret.
These modules often use old school rules. In fact I found a good resource over at drivethruRPG > Old school Essentials is the base line rules for this location. I wanted to integrate some of these older rules.
Pathfinder 2e > 1 round = 6 seconds, 10 = 1 turn (ten minutes) 6 turns = 1 hour.
This is close to the same for the Old essentials. In Pathfinder we have 'exploration' mode which I have always had a tough time wrapping my head around but this dungeon gives exact time used for exploring via distance traveled or room searched.
Some things are harder to convert. Leveling up will be in my opinion far faster in P2. In this dungeon like old school you get experience from coin based treasure > 1gp = 1 xp point. With so many rooms to this place I can see the party leveling up to 3 or 4 after only a fraction of the dungeon explored. This place houses HUGE amounts of mobs and mandates a random wandering monster check (1 on a d6) nearly every turn (10 min).
Alas we have no wandering monster tables in P2. I am probably going to make a lot, several from 1-2 than 2-3 and so on and even incorporate some with some outliers (you can as a 3rd lvl party inadvertently run into a lvl 6 or 7 random mob).
I am looking for conversion suggestions to keep P2 rules in play but also add in some of the elements which make true dungeon crawls dangerous and exciting.
Thanks again.