View Full Version : hackmaster 5ed
Bilbobolen
August 17th, 2020, 04:17
Is there any interest in this system
LordEntrails
August 17th, 2020, 04:47
Every few years there is a little bit of talk on the forums about it (Site Search will reveal these). But I don't think a dedicated ruleset has ever come of it. I suspect their might be some support for it with MoreCore though (I think it has penetrating dice). I'd look there.
JohnD
August 17th, 2020, 12:19
Sterno is doing some Hackmaster stuff for the D&D Classics ruleset (via an extension).
https://www.fantasygrounds.com/forums/showthread.php?59690-Player-s-Option-crits-additional-automation-and-Hackmaster-style-house-rules
Bilbobolen
August 17th, 2020, 21:13
Sterno is doing some Hackmaster stuff for the D&D Classics ruleset (via an extension).
https://www.fantasygrounds.com/forums/showthread.php?59690-Player-s-Option-crits-additional-automation-and-Hackmaster-style-house-rules
Thanks guys
osarusan
August 19th, 2020, 06:27
Is there any interest in this system
Yes, definitely!
I would happily pay for a fully functional HM5e ruleset.
Sterno
April 29th, 2021, 22:45
Old thread, but I was googling "Hackmaster Fantasy Grounds" and stumbled upon this, and just wanted to note that the Hackmaster extension I wrote for the 2E ruleset is actually for Hackmaster 4th edition, not Hackmaster 5E like the OP was requesting. They're different enough that my extension is useless to anyone looking to run a HM5 game.
Powered by vBulletin® Version 4.2.1 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.