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Jiminimonka
February 18th, 2023, 13:18
Coming soon - M.A.R.S. semi-automation (speed up creating a MARS character) along with starting gear Parcels for all the TLPG Frameworks (will get to the other Frameworks eventually)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=56245&stc=1&d=1676726197

Locotomo
February 23rd, 2023, 19:59
Hi there, is it possible to update toughness bonus from armor directly on the character sheet?
After some break, when we go back to the campaign, we‘re wondering why toughness is so low and then someone remembers that it is an invisible effect in the combat tracker.

Jiminimonka
February 23rd, 2023, 20:19
Hi there, is it possible to update toughness bonus from armor directly on the character sheet?
After some break, when we go back to the campaign, we‘re wondering why toughness is so low and then someone remembers that it is an invisible effect in the combat tracker.

If the armor is worn, then [Toughness] effect will apear in the chat when damage is rolled. It has to be Equipped not just carried. If it is not showing up in chat then that is a bug.

Unfortunately it doesn't alter the Character Sheet, and would require some extension or code re-write to work.

Mike Serfass
February 25th, 2023, 22:45
Is Rifts armor not set up like normal armor? (I don't own rifts and I can't tell from screenshots.)

Jiminimonka
February 25th, 2023, 22:49
Is Rifts armor not set up like normal armor? (I don't own rifts and I can't tell from screenshots.)

Mostly it is the same, but a lot of the armor has Toughness as well. So I put it as an effect on the armor.

In Blood and Banes (coming soon, hopefully, it is in QA still...) there is SteelTree armor that has no Armor effect just a Toughness effect.

Jiminimonka
February 26th, 2023, 20:28
OK folks! I took the plunge and pushed all the updates - extension has updates (including some token light effects which will make more sense when The Mega Power List module drops) - Conviction, Gritty (Rifts) Damage, Wound Cap and whatever other Settings Rules I could turn on (or remembered to turn on) are automatically set - this might not work on an old campaign. For the token lights, if you go into Settings > Token Lights and delete all the token lights then type /reload in the console - the base Savage Worlds Token Lights will return and the new ones I have added will also appear.

Frameworks all have parcels and a table to generate starting currency and valuables. Not got around to the automatic population for Frameworks but its moving to the top of the list of things to do.

Arcane Backgrounds have all been updated, the Rifts versions of the base ABs all say (for example Arcane Background (Magic - Rifts) they are Rifts versions. Dropping them onto a PC or NPC will automatically add the right AB to the Combat tab. Techno-Wizard has lost the dash - the code doesn't seem to work with a dash. Tattoo Magic is setup for the Atlantis modules which are the only ones I have not finished and uploaded yet.

Hopefully this doesn't blow up your games - don't update just before a game.. but you may need to fix the Arcane Backgrounds for all your players. The Powers will show the yellow looking dice and you have to edit the power to use the new AB. So for example, Bolt - right click select Attack Info and at the top select the AB (Rifts) and close the power. A little inconvenience for previously made characters.

As always, let me know if anything is borked.

P.S. Many thanks to Mike Serfass for the Settings Maker Tweak Extension and Bayne for help with the Token Lights (and other bits in the Savage Rifts Extension)

Locotomo
February 26th, 2023, 22:20
Great work, can‘t wait to try everything out tomorrow :)

Jiminimonka
February 26th, 2023, 22:43
Great work, can‘t wait to try everything out tomorrow :)

Should be Tuesday.

Jiminimonka
February 28th, 2023, 19:49
Should be Tuesday.

Despite the post saying these updates have gone out, they have NOT. There is some bug causing the updates not work.

https://www.fantasygrounds.com/forums/showthread.php?77070-Release-Updates-for-February-28th-2023&p=679902&viewfull=1#post679902

Hopefully they ALL failed because if the Extension and Tomorrow Legion Players Guides are the only ones that failed, all the others will be bugged.

Locotomo
March 7th, 2023, 19:52
Reference guide is missing the artworks .
56625

Jiminimonka
March 7th, 2023, 19:54
Reference guide is missing the artworks .
56625

Thanks. I will get that sorted.

Jiminimonka
March 7th, 2023, 20:01
Reference guide is missing the artworks .
56625

In the Reference Manual under Fantasy Grounds Notes - what version number is it?

Locotomo
March 8th, 2023, 14:46
56635

Jiminimonka
March 8th, 2023, 14:49
56635

Ok. This is about 3 versions behind the one I uploaded. I sent it up as a hotfix last night so hopefully you get the right on this week.

Jiminimonka
March 8th, 2023, 21:02
YAY! Seems like I made a mistake somewhere but Moon Wizard saved the day - Savage Rifts is now updated across the board - the extension has some new stuff, all the Frameworks have Starting Gear, there are Frameworks for all the MARS archetypes too.

Be warned Arcane Backgrounds are DIFFERENT - All Rifts ABs now have - Rifts) appended to them - Arcane Background (Magic - Rifts) - and you will need to udpate all the PCs character sheets (and any custom NPCS). I think I explained how to do this a few posts back but its pretty easy.

If you get stuck, let me know.

wframe
March 11th, 2023, 03:24
I may just be an idiot. I haven't visited the system in a while, but I'm confused on how all of this works now.

All of the "framework" sections are empty for me for each module now. I can open the reference manual and see frameworks, but if I drag those to the "race" section on the character sheet, nothing happens. I can see how adding the arcane backgrounds, races, and stuff works.

I guess what I'm asking is: What are we supposed to do now? And what happened with Frameworks? I feel like I missed something.

Obviously, I could just manually drag and drop each component to build the character and/or use an archetype, I just don't understand why the frameworks still exist in any capacity and how the MARS stuff will work.

Jiminimonka
March 11th, 2023, 10:24
I am away from ny PC at the moment. Can you post some screenshots of what you are seeing?

Even though the red box appears around Race you drop the Framework link onto Framework above. One day I might work out how to make Framework highlight but until then drop it on the line above the red box. ;)

Also, until I work out how to make Frameworks drop all their funkiness onto the Character - you will have to manually drag across the abilities and complications to the character from the framework window.

I am still waiting on screenshots to see what you mean by Frameworks are empty.

56657

wframe
March 11th, 2023, 15:26
I am away from ny PC at the moment. Can you post some screenshots of what you are seeing?

Even though the red box appears around Race you drop the Framework link onto Framework above. One day I might work out how to make Framework highlight but until then drop it on the line above the red box. ;)

Also, until I work out how to make Frameworks drop all their funkiness onto the Character - you will have to manually drag across the abilities and complications to the character from the framework window.

I am still waiting on screenshots to see what you mean by Frameworks are empty.

56657

Maybe that's part of the problem. I'm not even seeing a "Framework" line there. All I see is "Setting".

Edit: Wait, I AM an idiot. I didn't have the extension for Savage Rifts loaded. Weird, since I'm sure it was loaded on that world before, but I guess I should have noticed the missing theme. Sorry about the trouble. All good now.

Jiminimonka
March 11th, 2023, 15:45
Maybe that's part of the problem. I'm not even seeing a "Framework" line there. All I see is "Setting".

Edit: Wait, I AM an idiot. I didn't have the extension for Savage Rifts loaded. Weird, since I'm sure it was loaded on that world before, but I guess I should have noticed the missing theme. Sorry about the trouble. All good now.

It has changed a bit - so might have got dropped off Extension list. No worries.

Jiminimonka
March 21st, 2023, 00:06
A simple update, but very Rift

56787

Locotomo
March 23rd, 2023, 17:29
There is no SW Rifts Theme anymore. No extension to activate either.

Jiminimonka
March 23rd, 2023, 17:51
There is now SW Rifts Theme anymore. No extension to activate either.

Yeah I have asked Smiteworks to roll back the update. For some reason the extension fails to write to the vault after it downloads.

Jiminimonka
March 23rd, 2023, 20:43
There is now SW Rifts Theme anymore. No extension to activate either.

Update now and it will fix this issue.

Jiminimonka
March 26th, 2023, 00:55
OK - first off Arcana & Mysticism is due for release very soon - https://www.fantasygrounds.com/store/product.php?id=S2P11210

Secondly - I am going to drop Frameworks as a drop option on the Character sheet! Instead all Frameworks will be Edges - which when dropped on the character will automatically populate all the abilities, hindrances and complications, as well as all stat increases etc. So making characters will be fast! This is going to take a while, as I have to go thru all the "books" and create the Edges, then remove the Frameworks, then update all the Archetypes etc., but give it a month or so and it will be all done.

Instead of Frameworks appearing on the Side bar - Bases might be popping up instead. Given that the last 3 or 4 major updates (Fantasy, Supers, Horror, Pinebox) all make use of Bases, it seems likely that the next Rifts products will have this feature too, so...

I will of course post when this change is happening so you are prepared.

Locotomo
March 26th, 2023, 12:56
Great news :)

Jiminimonka
March 26th, 2023, 20:06
Great news :)

Took very little time really, just got Blood & Banes Frameworks to do now - its gonna take longer to submit them for update LOL

Jiminimonka
March 28th, 2023, 20:48
So all Frameworks and the side bar are GONE - replaced with Iconic Framework under Edges. Character creation will be easier, just drag the Edge onto the Character and it will add all the stats.

Juicer is bugged atm, Super Juicer is added twice - so remove the extra and CTRL-click the Agilty and roll back twice to lower the dice. I will send it in as a hotfix to get this sorted.

The Archetypes products are still due an update, will get onto those tomorrow.

Jiminimonka
March 28th, 2023, 23:37
At the moment Arcane Backgrounds created from dropping Iconic Framework Edges will not create the AB in the Powers section, so you will have to manually add that for now.

I think I know what I did wrong and will fix it ready for next Tuesday. EDIT: For now manually adding the Arcane Background is the only solution, or dragging the AB Edge to the character again and then deleting it will fix the Powers tab.

Apart from that, there will be no more major changes to Savage Rifts. Atlantis is coming along nicely and then I just got the new Rifts PDF but its not final, so will leave that one alone for a month or three. The Mega Powers pdf is also converted and in QA at the moment - that will add effects for all the Mega Power Modifiers - including Glow ;)

Jiminimonka
March 30th, 2023, 22:16
Arcane Backgrounds within Edges are fixed in the next big update to SWADE (it's in the Test channel right now).

April 1st, 2023, 23:46
Was it not possible to make the Iconic Frameworks function the same way the Edges do now? Just confused as to why that whole section of the theme had to be removed. I thought the Frameworks were great and are a integral part of the Rifts game. Call me a grumpy old gamer if you like, but I just spent hours trying to figure out why Frameworks wasn't loading in my Rifts interface!

April 2nd, 2023, 00:01
I was just testing character building for a Royal Frilled Dragon. It doesn't load complications. And when I looked at Strength it had a +26 on it. It added that to the roll as well. I think that might need another look.

Jiminimonka
April 2nd, 2023, 08:53
I was just testing character building for a Royal Frilled Dragon. It doesn't load complications. And when I looked at Strength it had a +26 on it. It added that to the roll as well. I think that might need another look.

56930

The Edge should look like this?

Jiminimonka
April 2nd, 2023, 09:04
Was it not possible to make the Iconic Frameworks function the same way the Edges do now? Just confused as to why that whole section of the theme had to be removed. I thought the Frameworks were great and are a integral part of the Rifts game. Call me a grumpy old gamer if you like, but I just spent hours trying to figure out why Frameworks wasn't loading in my Rifts interface!

Yeah it was possible, by turning them into Edges ;) - A hurdle for old characters but not for future ones. Sorry you had to spend hours trying to work that out, but the only places I can announce changes are here and on the Discord server.

I know Frameworks looked nice on the Character Sheet but they did nothing and I think it was a whole bunch of code required to make them work that would probably have broken a lot. As I suggested on Discord, since the Settings part of the Character Sheet is essentially useless, you can write in the Framework name there for ease of use, but the Iconic Framework Edge will be listed in the Edges section on the Character Sheet when dragged onto the character.

There are no future hurdles planned, just content and improvements (like making use of the Effects system so, for example Cyber-Knight resistances are semi-automated).

April 2nd, 2023, 11:53
Oh, I think I might have dragged the Dragon Hatchling into the sheet as well as the Royal Frilled. FYI, when I drag the Royal Frilled onto the sheet it doesn't pull over everything. No complications, no flight. Am I supposed to use them together? The Royal Frilled in the books just tweaks some stuff from the basic Flame Wind so I thought maybe these worked together but that doesn't seem to work.

Jiminimonka
April 2nd, 2023, 15:41
Yeah it was possible, by turning them into Edges ;) - A hurdle for old characters but not for future ones. Sorry you had to spend hours trying to work that out, but the only places I can announce changes are here and on the Discord server.

I know Frameworks looked nice on the Character Sheet but they did nothing and I think it was a whole bunch of code required to make them work that would probably have broken a lot. As I suggested on Discord, since the Settings part of the Character Sheet is essentially useless, you can write in the Framework name there for ease of use, but the Iconic Framework Edge will be listed in the Edges section on the Character Sheet when dragged onto the character.

There are no future hurdles planned, just content and improvements (like making use of the Effects system so, for example Cyber-Knight resistances are semi-automated).

I say no hurdles but then a wise man appeared and made Iconic Frameworks work the way we all wanted - Iconic Frameworks on the Character Sheet that auto-populate!

Pushing the patches this weekend, hopefully all ready for Tuesday.

56933

To stop character breakage, for now I will leave those Iconic Framework Edges in the system, to be removed at a future random date.

Jiminimonka
April 3rd, 2023, 21:03
Cyber-Knight had an update - Cyber Armor "ability" removed but Cyber Armor "item" added to the Cyber-Knight Starting Parcel with the effects added for when it is equipped and activated.

Jiminimonka
April 6th, 2023, 21:34
Breed Advantage has been turned into a Racial Ability which has links to the varieties (Agile, Strong etc.) as Edges which can be dragged onto the character to add their bonus.
It is no longer tied to just Dog Boys as there are some other races that also have Breed Advantage.
Tied up some other racial stuff, so Hindrances and Edges are added instead of $Edged in...

and Frameworks! Fully functional! Thanks Ikael

April 6th, 2023, 23:12
Love it!

Jiminimonka
April 7th, 2023, 09:08
Oh, I think I might have dragged the Dragon Hatchling into the sheet as well as the Royal Frilled. FYI, when I drag the Royal Frilled onto the sheet it doesn't pull over everything. No complications, no flight. Am I supposed to use them together? The Royal Frilled in the books just tweaks some stuff from the basic Flame Wind so I thought maybe these worked together but that doesn't seem to work.

Oh yeah and Dragon Hatchling varieties are now complete, no need to cross reference with the original one to add the skills.

All this new stuff will go out in Tuesdays update.

April 7th, 2023, 13:47
Fantastic Work! I'm happpy to see the Savage Rifts products seeing so much love recently!

Jiminimonka
April 11th, 2023, 21:13
More shinies added today.

Cyber-Knights have Cyber-Armor as an Item and Psi-Swords too. Plus other stuff to make play more fun.

SWADE 5.7.0 has some major updates coming so I will be going thru everything and adding (hopefully correctly) effects to items, races, weapons and other stuff.

Atlantis is done bar the Bestiary.
I'm not going to rush the Terror Coast content - its not finalised now but I will start working on it soon.

Cormac22
April 13th, 2023, 04:28
Complete FG noob, but a legacy RIFTs player.

I'm setting up a S.Rifts campaign while learning how to actually use FG and simultaneously learn the SWADE system and the S.Rifts setting (Look at how they massacred my boy...). I think I figured out how to edit armor to actually be MDC, at least the "H" symbol shows up. How do I change MDC weapons to actually be MDC? Adding Mega Damage to the description line doesn't seem to do anything. Do I just add "HW" to the damage section?

I kinda get what SW was attempting with eliminating most of the MDC, but the modern armor was supposed to let characters shrug off conventional weapons fire. Just like MDC weapons were supposed to be massively lethal to SDC meat. The old manual dedicated multiple pages explaining why MDC was so high powered.

Also, do any of the new books have CS character info? Or am I going to have to create the frameworks for them?

Also, also: are there any guides on how to use FG? Explain it like I'm 65, I think the 5 year olds already understand how the system works.

Jiminimonka
April 13th, 2023, 06:51
Complete FG noob, but a legacy RIFTs player.

I'm setting up a S.Rifts campaign while learning how to actually use FG and simultaneously learn the SWADE system and the S.Rifts setting (Look at how they massacred my boy...). I think I figured out how to edit armor to actually be MDC, at least the "H" symbol shows up. How do I change MDC weapons to actually be MDC? Adding Mega Damage to the description line doesn't seem to do anything. Do I just add "HW" to the damage section?

I kinda get what SW was attempting with eliminating most of the MDC, but the modern armor was supposed to let characters shrug off conventional weapons fire. Just like MDC weapons were supposed to be massively lethal to SDC meat. The old manual dedicated multiple pages explaining why MDC was so high powered.

Also, do any of the new books have CS character info? Or am I going to have to create the frameworks for them?

Also, also: are there any guides on how to use FG? Explain it like I'm 65, I think the 5 year olds already understand how the system works.

The weapons that are MD already are setup. Its called Heavy Weapon on SWADE. To make a weapon Heavy you add Heavy Weapon or HW in the bottom field or HW in the damage field.

As for tutorials there are loads of videos on youtube. There is a thread in the Savage Worlds forum with a list of videos and more but I am typing on my phone so not hunting for them.

Jiminimonka
April 13th, 2023, 06:58
MDC armor is just like that. You can roll 9000 damage and the target ignores it entirely unless its a MDC weapon.

There is some CS info for players in one of the books but I cant remember which one right now.

So if you planning on being on the nasty side you'll have to make the Frameworks or edit existing ones.

Cormac22
April 14th, 2023, 00:46
MDC armor is just like that. You can roll 9000 damage and the target ignores it entirely unless its a MDC weapon.

There is some CS info for players in one of the books but I cant remember which one right now.

So if you planning on being on the nasty side you'll have to make the Frameworks or edit existing ones.

Reason I asked is that on the items list: Crusader, Gladiator, Huntsman, Urban Warrior, Bushman, Explorer, Plastic-Man,Juicer Man-Killer, Juicer Vibro-Spike, and Juicer Medium are all listed as non-MDC. They should be. Also in the weapons list very few of the weapons that should be MDC are listed as such. None of the lasers (correction, there is one), none of the ion, and only one of the rail guns are listed as MDC.

As for "being on the nasty side", it's Rifts. All sides are nasty, the question is how bad is too bad when it comes to saving the human race? This Tomorrow Legion stuff just doesn't fit the setting.

Jiminimonka
April 14th, 2023, 07:02
Reason I asked is that on the items list: Crusader, Gladiator, Huntsman, Urban Warrior, Bushman, Explorer, Plastic-Man,Juicer Man-Killer, Juicer Vibro-Spike, and Juicer Medium are all listed as non-MDC. They should be. Also in the weapons list very few of the weapons that should be MDC are listed as such. None of the lasers (correction, there is one), none of the ion, and only one of the rail guns are listed as MDC.

As for "being on the nasty side", it's Rifts. All sides are nasty, the question is how bad is too bad when it comes to saving the human race? This Tomorrow Legion stuff just doesn't fit the setting.

Those are not MDC armor in Savage Rifts, same with the weapons. Some stuff from RIFTS is altered in Savage Rifts. Mega Damage is not as common either.

tymanthius
April 14th, 2023, 14:44
Try playing the game RAW for about 3 sessions.

You may find it works better than you think.

But also, you won't know if it's broken (for you) or not if you fiddle with it first and then it doesn't work.

Jiminimonka
April 19th, 2023, 23:49
Atlantis and the Demon Seas is DONE! Just some tweaking but I might do that after it is released as its fully functional right now. Submitting to QA today.

Jiminimonka
April 23rd, 2023, 22:57
Reason I asked is that on the items list: Crusader, Gladiator, Huntsman, Urban Warrior, Bushman, Explorer, Plastic-Man,Juicer Man-Killer, Juicer Vibro-Spike, and Juicer Medium are all listed as non-MDC. They should be. Also in the weapons list very few of the weapons that should be MDC are listed as such. None of the lasers (correction, there is one), none of the ion, and only one of the rail guns are listed as MDC.

As for "being on the nasty side", it's Rifts. All sides are nasty, the question is how bad is too bad when it comes to saving the human race? This Tomorrow Legion stuff just doesn't fit the setting.

The Empires of Humanity module has a sidebar and some Hindrances for playing Coalition characters.

Jiminimonka
May 13th, 2023, 21:36
Just updated the extension and TLPG. Extension update makes FG show the Rifts Vehicle Critical Hits table instead of the SWADE table (not a big difference but still saves time in combat).

Lots of little updates you may not even notice, and I may not remember in TLPG.

hawkwind
May 19th, 2023, 11:08
Those are not MDC armor in Savage Rifts, same with the weapons. Some stuff from RIFTS is altered in Savage Rifts. Mega Damage is not as common either.

laser weapons with heavy pulse don't appear to be set up as heavy weapons

Jiminimonka
May 19th, 2023, 20:04
laser weapons with heavy pulse don't appear to be set up as heavy weapons

Fixed. Will go live next Tuesday. Thanks.

Jiminimonka
May 29th, 2023, 22:54
I may get around to doing this for everyone at some point but in the mean time.

Heavy Beam/Heavy Pulse weapons: if you Add [>Ignore #Recoil, >#3RB] and append +2 HW in the damage box, those shots will add +1 to shooting, +3 to damage, apply the Mega Damage and also use 3 ammo per shot as required.

57487

Jiminimonka
May 29th, 2023, 22:55
laser weapons with heavy pulse don't appear to be set up as heavy weapons

Heavy Pulse is an option for Laser Weapons, they don't always do Mega Damage.

Jiminimonka
June 21st, 2023, 22:00
Pushed an update which fixes some stuff in the Reference Manual and also fixes Combat Cyborg More Machine - it should have said [Ignore Wounds -1] but I had it as [Ignore Wound -1] - so any Combat Cyborgs out there wondering why you are hurting when you shouldn't - add the missing "s" on your Character Sheet.

Should go live on Tuesday.

Jiminimonka
June 29th, 2023, 21:54
Atlantis and the Demon Seas is close to release.... (QA finished, finalising Steam etc.)

Jiminimonka
July 4th, 2023, 21:08
I just realised the Game Master's Handbook PDF I have been using is out of date! Going to be doing an update after I figure out the differences (I notice first off that Magic vs. Tech is wrong).

Jiminimonka
July 6th, 2023, 23:44
I just realised the Game Master's Handbook PDF I have been using is out of date! Going to be doing an update after I figure out the differences (I notice first off that Magic vs. Tech is wrong).

Chapter Four has some major re-writing and a whole lot of tables for Settlement Generation and updates for the Adventure Generator tables too.

Jiminimonka
July 8th, 2023, 17:35
While doing this GM Handbook update, I noticed the Tomorrow Legion Ranks are a lot more detailed.

How do you feel about me adding an extra box on the Character Sheets for Rank (or you can leave it in Notes or ignore altogether).

dmbrown
July 8th, 2023, 17:50
I vote for adding it to the character sheet.

Jiminimonka
July 11th, 2023, 18:18
https://www.fantasygrounds.com/store/product.php?id=S2P11216

Atlantis and the Demon Seas is out now

tymanthius
July 14th, 2023, 19:57
yes plz

Jiminimonka
July 14th, 2023, 21:06
yes plz

Rank?

tymanthius
July 17th, 2023, 14:57
about rank yes. It was supposed to quote it so it was clear, sorry!

Yes, please add rank to sheet.

Zaiquiri
July 19th, 2023, 18:00
Just noticed a minor bug for powers on the character sheet.
For an existing power, in the attack info box if you toggle lethal/nonlethal damage, the toggle box goes away. You have to close & reopen the attack info box to toggle it back.

Jiminimonka
July 19th, 2023, 18:04
Just noticed a minor bug for powers on the character sheet.
For an existing power, in the attack info box if you toggle lethal/nonlethal damage, the toggle box goes away. You have to close & reopen the attack info box to toggle it back.

That is a SWADE bug methinks. Post a bug report here https://www.fantasygrounds.com/forums/forumdisplay.php?57-Savage-Worlds please.

Zaiquiri
July 19th, 2023, 18:29
Fair enough, something more on topic for this thread:
I've noticed some text discrepancies between the PDF I have for Tomorrow Legion and the FG version.

In the Burster Framework my PDF shows Hero's Journey (Four Rolls), but FG shows (Two Rolls), see attached side by side.
Combat Cyborg is 3 vs 2; Crazy is 5 vs 2.

The FG burster does show that one additional roll is to be made, but some of the others don't account for the missing rolls.

I assume one is more up to date than the other, and I assume it's the pdf, but I don't know for certain.

58265

Jiminimonka
July 19th, 2023, 18:45
Fair enough, something more on topic for this thread:
I've noticed some text discrepancies between the PDF I have for Tomorrow Legion and the FG version.

In the Burster Framework my PDF shows Hero's Journey (Four Rolls), but FG shows (Two Rolls), see attached side by side.
Combat Cyborg is 3 vs 2; Crazy is 5 vs 2.

The FG burster does show that one additional roll is to be made, but some of the others don't account for the missing rolls.

I assume one is more up to date than the other, and I assume it's the pdf, but I don't know for certain.

58265

Thanks. I can't check now as I am on holiday. Which version of the PDF are you using?

Zaiquiri
July 19th, 2023, 18:57
Thanks. I can't check now as I am on holiday. Which version of the PDF are you using?

Never mind, just updated my version off of DriveThruRPG and FG's version is correct. Just felt like bothering you for no reason.
Enjoy your holiday!

Jiminimonka
July 19th, 2023, 19:22
Never mind, just updated my version off of DriveThruRPG and FG's version is correct. Just felt like bothering you for no reason.
Enjoy your holiday!

Haha, no worries. Better to catch typos. Thanks

Jiminimonka
July 29th, 2023, 21:47
I have updated the TLPG - Glitter Boy armor now Halves Laser Damage (not sure if the @AP -2 effect will work but it didn't blow anything up yet) and fixed up a few NPCs in Savage Foes of NA. Few more updates will pop up over the next few weeks, minor things and effects on NPCs for Weaknesses and Vulnerabilities etc.

CA-1 "Dead Boy" Heavy EBA will no apply Nightvision to the wearer, so they get the green nightvision effect on maps.

Work has begun on Terror on the Dark Frontier but this is a BIG project so might take a while (and I have to get the Horror Companion finished first).

Jiminimonka
July 31st, 2023, 17:50
Also Legion Rank is added now to Character Sheets (but not coming until next weeks update, cos I forgot to push it)

Jiminimonka
August 9th, 2023, 21:19
Slowly adding Weakness and Invulnerability to NPCs and keywords to all their weapons so there is more automation for combat n such.

Where I remember, all Coalition States forces are have CS at the front of their name to help finding them quick.

If you find any NPCs with missing effects (like a Brodkil Leader has a Weakness to Holy attacks (that might be a Cyber-Knight for example) [@Holy Damage +4]) let me know and I will make sure they are added.

Cormac22
August 26th, 2023, 06:40
I have a techno wizard that has all of his powers listed with a -2 unskilled penalty. I have tried everything I can think of to fix it, but nothing seems to work. He has the techno wizardy skill, and everything has "Techno-wizardry" under the power name... Help.

Additionally [Toughness +1] armor modifiers have no effect on the toughness shown on the traits page or in the combat tracker.

Jiminimonka
August 26th, 2023, 20:46
I have a techno wizard that has all of his powers listed with a -2 unskilled penalty. I have tried everything I can think of to fix it, but nothing seems to work. He has the techno wizardy skill, and everything has "Techno-wizardry" under the power name... Help.

Additionally [Toughness +1] armor modifiers have no effect on the toughness shown on the traits page or in the combat tracker.

Can you share a screenshot of your Tech Wizard character sheet (Abilities and Powers tabs).

Toughness +1 works without altering the character sheet. It will add the Toughness during the damage roll.

EDIT: OK - the Techno Wizard needs a fix - will hotfix it now.

Cormac22
August 26th, 2023, 23:55
Thanks! And I stand corrected, I hadn't noticed the bonus being applied during damage calculations. I was looking at the stats on the tracker and the character trait sheet.

Jiminimonka
August 27th, 2023, 02:14
Thanks! And I stand corrected, I hadn't noticed the bonus being applied during damage calculations. I was looking at the stats on the tracker and the character trait sheet.

No worries. Hotfix is sent, hopefully it is out soon but it is the weekend.

Edit the Arcane Background to use Techno Wizardry skill, somehow I missed out the last 2 letters. D'oh!

Jiminimonka
September 3rd, 2023, 15:56
I have done a little up date to Tomorrow Legion Players Guide and Empires of Humanity NA Players Guide - Edges that have Improved/Expert/Master versions will now remove their "lesser" versions and replace with updated ones, instead of them stacking on the character sheet (just like Improved Sweep removes and replaces Sweep in default SWADE)

Cormac22
September 30th, 2023, 03:06
We just loaded up our campaign, and all cybernetics (including the tab) are gone. Did something happen with updates?

Jiminimonka
September 30th, 2023, 16:24
We just loaded up our campaign, and all cybernetics (including the tab) are gone. Did something happen with updates?

Hi,

There have been some minor changes to all Savage Worlds extensions just recently and some of them got renamed. Theme are "Theme: SW - Theme Name" and Settings are "Setting: SW - Setting Name"

You probably have to select the "Setting: SW - Savage Rifts" extension at the launch page. Then it should all be functioning correctly.

Jiminimonka
October 7th, 2023, 14:40
The Rifts Mega Power List is being updated this weekend. https://fantasygrounds.com/store/product.php?id=PEGFGSW114953 to match the latest PDF from Pinnacle.

Lots of the powers are changing, and maybe you won't like the changes, so heads up, if you want to keep them, make copies (drag and drop in Power List and edit the name to suit).

Will be pushed to update for Tuesdays Update.

Jiminimonka
October 7th, 2023, 19:40
The Rifts Mega Power List is being updated this weekend. https://fantasygrounds.com/store/product.php?id=PEGFGSW114953 to match the latest PDF from Pinnacle.

Lots of the powers are changing, and maybe you won't like the changes, so heads up, if you want to keep them, make copies (drag and drop in Power List and edit the name to suit).

Will be pushed to update for Tuesdays Update.

Just found out the new PDF has lots of mistakes, so waiting for the properly updated version to come out, so maybe another week before the change hits Fantasy Grounds.

wframe
October 19th, 2023, 17:03
Apologies if this has been asked, I can't find anything when I search the thread.

Other than manually, is there any way to apply armor to NPCs? For instance, I want to apply a SAMAS Suit (item) to an NPC SAMAS Pilot. The only workaround I have been using thus far is to manually create an NPC with all of the armor changes, but it would be nice if we could just apply armor to the NPCs to do this quickly, unless I'm missing something.

Thanks.

Edit: Getting back into it for the first time in a while, I noticed some things are off. The robot "vehicles" (such as UAR-1) seem to be using drive for the pilot, instead of "piloting" when making maneuver rolls. I also noticed that a lot of the NPCs that should have heavy armor, don't, such as the TX-550 Glitter Boy "Suited Up", which seems to be created for convenience as in my original request. I feel like I saw others who didn't have Mega damage weapons/armor, but I'd need to back through it again to find them.

Edit 2: Coalition UAR-1 vehicle does not have its armor set to "heavy".

Jiminimonka
October 24th, 2023, 17:43
Apologies if this has been asked, I can't find anything when I search the thread.

Other than manually, is there any way to apply armor to NPCs? For instance, I want to apply a SAMAS Suit (item) to an NPC SAMAS Pilot. The only workaround I have been using thus far is to manually create an NPC with all of the armor changes, but it would be nice if we could just apply armor to the NPCs to do this quickly, unless I'm missing something.

Thanks.

Edit: Getting back into it for the first time in a while, I noticed some things are off. The robot "vehicles" (such as UAR-1) seem to be using drive for the pilot, instead of "piloting" when making maneuver rolls. I also noticed that a lot of the NPCs that should have heavy armor, don't, such as the TX-550 Glitter Boy "Suited Up", which seems to be created for convenience as in my original request. I feel like I saw others who didn't have Mega damage weapons/armor, but I'd need to back through it again to find them.

Edit 2: Coalition UAR-1 vehicle does not have its armor set to "heavy".

Thanks for spotting my mistakes. I will fix em up. Let me know specifics and which book they are in so I can fix quick.

Regarding adding armor, the SWADE Ruleset on FG lets you add weapons to NPCs on the Combat Tracker but I don't thonk it works with armour, although I haven't tried. For weapons you drag the item onto an NPC.

Jiminimonka
October 24th, 2023, 17:51
Lots of updates today, I noticed that Arcane Backgrounds in Iconic Frameworks did not add the AB to the Powers tab. Fixed that for all Frameworks. Also Mega Power List is updated to match latest SWADE Powers and also has the latest versions of Mega Power Modifiers and updated, added or corrected effects for those Powers.

wframe
October 30th, 2023, 13:13
Thanks for spotting my mistakes. I will fix em up. Let me know specifics and which book they are in so I can fix quick.

Regarding adding armor, the SWADE Ruleset on FG lets you add weapons to NPCs on the Combat Tracker but I don't thonk it works with armour, although I haven't tried. For weapons you drag the item onto an NPC.

The system does not let you add armor like that, unfortunately. This just means more prep time, as I can't armor up NPCs on the fly. Not a huge deal, I was just hoping it was possible.

I also spotted another small mistake. Coalition Skelebots should not have heavy armor. They were mega-damage in the original Rifts, but Savage Rifts made a lot of armor/creatures non-MDC and Skelebots were one of them. I will see if I can spot any more.

Jiminimonka
October 30th, 2023, 17:43
I also spotted another small mistake. Coalition Skelebots should not have heavy armor. They were mega-damage in the original Rifts, but Savage Rifts made a lot of armor/creatures non-MDC and Skelebots were one of them. I will see if I can spot any more.

Thanks. I will take a look tonight.

wframe
October 31st, 2023, 22:11
Empires of Humanity - Fassar-30 Skelebots: The railgun should be a heavy weapon.

Jiminimonka
November 1st, 2023, 22:10
Skelebots are both fixed now (but not pushed the update yet). Will do so on Saturday in time for next weeks update roll out.

wframe
November 1st, 2023, 23:06
Skelebots are both fixed now (but not pushed the update yet). Will do so on Saturday in time for next weeks update roll out.

Thanks, Jiminimonka! I will try to consolidate anything else I see into one post, rather than piecemeal. I have just been testing the system a lot lately and started spotting these.

Jiminimonka
November 2nd, 2023, 00:06
Piecemeal is fine, I often find mistakes in my current Rifts campaigns and make notes like that too, then update them later on. Thanks

wframe
November 2nd, 2023, 14:20
Is there any reason that vehicle parry isn't calculated automatically? A vehicle's parry should be the Pilot's Pilot skill die type /2 +2: So a Pilot with a Piloting skill of D8 would have a parry of 6 in the robot vehicle. I see that it defaults to 2 in the combat tracker. Obviously, we can just change that easily in the combat tracker, I just wondered if there's a way to auto-calculate it when you add the pilot to the vehicle.

Thanks.

Jiminimonka
November 2nd, 2023, 14:57
Is there any reason that vehicle parry isn't calculated automatically? A vehicle's parry should be the Pilot's Pilot skill die type /2 +2: So a Pilot with a Piloting skill of D8 would have a parry of 6 in the robot vehicle. I see that it defaults to 2 in the combat tracker. Obviously, we can just change that easily in the combat tracker, I just wondered if there's a way to auto-calculate it when you add the pilot to the vehicle.

Thanks.

Is that a Rifts rule or SWADE rule?

wframe
November 2nd, 2023, 15:55
Is that a Rifts rule or SWADE rule?

This is from the SWADE Core book:

Should anyone want to attack a moving
vehicle, its Parry is 2 + half the driver’s
maneuvering skill, plus its Handling.

Of course, that's probably "drive" most of the time, where Rifts uses "Piloting".

Jiminimonka
November 2nd, 2023, 20:13
This is from the SWADE Core book:

Should anyone want to attack a moving
vehicle, its Parry is 2 + half the driver’s
maneuvering skill, plus its Handling.

Of course, that's probably "drive" most of the time, where Rifts uses "Piloting".

If its not automated in SWADE then its a bug or something considered too rare to automate.

lvrebel
November 8th, 2023, 03:52
Hello, quick question. Is there supposed to be a players guide in the Atlantis module? All I see in FG is the GM guide. Thanks.

Jiminimonka
November 8th, 2023, 06:43
Hello, quick question. Is there supposed to be a players guide in the Atlantis module? All I see in FG is the GM guide. Thanks.

Yeah there is a players guide. Make sure it is loaded.

lvrebel
November 8th, 2023, 14:32
Yeah there is a players guide. Make sure it is loaded.

Thanks for the response, should have been more clear on my end. The players guide portion of the module does not appear so I cannot load it at all.
I messaged support and they confirmed on their end that they could not see a players guide portion of the module either. The rest of the Savage Rifts modules have the GM guide and the players guide to load.

wframe
November 8th, 2023, 15:51
Thanks for the response, should have been more clear on my end. The players guide portion of the module does not appear so I cannot load it at all.
I messaged support and they confirmed on their end that they could not see a players guide portion of the module either. The rest of the Savage Rifts modules have the GM guide and the players guide to load.

I can confirm that I'm seeing the same thing, @Jiminimonka. I have never been able to load the player's guide, though it shows up on the list when you run "Setup" for the world.

Jiminimonka
November 8th, 2023, 21:03
I can confirm that I'm seeing the same thing, @Jiminimonka. I have never been able to load the player's guide, though it shows up on the list when you run "Setup" for the world.

Interesting - just pushed it again as a Hotfix. Let me know if it works please.

EDIT: Hotfix has landed already, fixed now.

wframe
November 9th, 2023, 17:53
Interesting - just pushed it again as a Hotfix. Let me know if it works please.

EDIT: Hotfix has landed already, fixed now.

Sorry for the delay. Yes! I see it now. Thank you. I always thought it was strange, but I never really dug into it. I'm glad Ivrebel brought it up.

Jiminimonka
November 9th, 2023, 18:17
Sorry for the delay. Yes! I see it now. Thank you. I always thought it was strange, but I never really dug into it. I'm glad Ivrebel brought it up.

Except for Garnet Town, Savage Foes and Game Masters Guide there are Player guides for all content with Frameworks. I think this one is a recent bug however because previously clicking the button in Options >
Setup > Load Rifts would load them all including the Atlantis PG but last night it showed it as not available... anyone problem solved.

Thanks

lvrebel
November 10th, 2023, 03:53
Interesting - just pushed it again as a Hotfix. Let me know if it works please.

EDIT: Hotfix has landed already, fixed now.

I see it now also. Thank you for the quick fix in time for my game.

Camberme
November 10th, 2023, 23:34
With the core rulebook reference manual (or from the abilities tab) open the special ability, for size there is a link to the "rules: Size and Scale"
This link goes to Shotguns instead.

wframe
November 12th, 2023, 17:13
A couple of things I noticed today:

Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.

Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.

wframe
November 12th, 2023, 18:22
Another mechanical question:

Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.

Jiminimonka
November 12th, 2023, 19:19
Another mechanical question:

Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.

Yeah its a feature of the Frameworks, automatically applied.

Jiminimonka
November 12th, 2023, 19:29
A couple of things I noticed today:

Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.

Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.

Both Grunts (Savage Foes of NA and New Gear version in Empires of Humanity) have Vibro-knife as a HW for me. I will make sure I have uploaded the latest version to Live.

Fixed the armor.

Thanks

wframe
November 12th, 2023, 19:56
Yeah its a feature of the Frameworks, automatically applied.

My point was that the NPC Juicers and Crazies don't have the feature/effect. Sorry if I wasn't clear.

Jiminimonka
November 12th, 2023, 20:00
My point was that the NPC Juicers and Crazies don't have the feature/effect. Sorry if I wasn't clear.

Ah OK. they do now :) Thanks. Should be out on Tuesdays update.

wframe
November 12th, 2023, 20:01
Ah OK. they do now :) Thanks. Should be out on Tuesdays update.

You rock!

wframe
November 15th, 2023, 16:18
A-63 All-Purpose Heavy Robot from Empires of Humanity should have Heavy armor. It lists 12 MDC in the description.

Jiminimonka
November 16th, 2023, 21:27
A-63 All-Purpose Heavy Robot from Empires of Humanity should have Heavy armor. It lists 12 MDC in the description.

Fixed and pushed as a hotfix (along with those other NPCs etc.)

wframe
November 16th, 2023, 23:08
Fixed and pushed as a hotfix (along with those other NPCs etc.)

Thank you! Just a quick question about the Mega Powers List: The one I purchased for Fantasy grounds seems to have different information than the PDF. For instance, "Greater Blast" is listed as +4 PP to convert the damage from d6 to d10 (so, 3d10), but the one in Fantasy grounds just lists it as 4d6, 5d6 with a raise for an extra +4. Which source is accurate? That's just one example. I'm trying to figure out if my PDF is outdated or if something changed after you pushed out the module for FG.

Thanks again.

Jiminimonka
November 16th, 2023, 23:11
Thank you! Just a quick question about the Mega Powers List: The one I purchased for Fantasy grounds seems to have different information than the PDF. For instance, "Greater Blast" is listed as +4 PP to convert the damage from d6 to d10 (so, 3d10), but the one in Fantasy grounds just lists it as 4d6, 5d6 with a raise for an extra +4. Which source is accurate? That's just one example. I'm trying to figure out if my PDF is outdated or if something changed after you pushed out the module for FG.

Thanks again.

Have you downloaded the latest PDF? I think the latest update only just landed on DriveThru but its been on PEGINC website for a few weeks now.

wframe
November 16th, 2023, 23:12
Have you downloaded the latest PDF? I think the latest update only just landed on DriveThru but its been on PEGINC website for a few weeks now.

Haha. Probably not. I take it mine is outdated. I thought that was extremely powerful for that spell.

Jiminimonka
November 16th, 2023, 23:16
Haha. Probably not. I take it mine is outdated. I thought that was extremely powerful for that spell.

The update brings it more in-line with Powers in the Fantasy Companion and latest SWADE update (but still keeps some of the OTT Rift stuff, although some of it got nerfed)

Jiminimonka
November 16th, 2023, 23:22
https://www.fantasygrounds.com/forums/showthread.php?60945-Savage-Rifts-Feedback-and-Issues&p=699253&viewfull=1#post699253 See this about Mega Powers.

Jiminimonka
November 18th, 2023, 11:23
I just pushed an update that brings the new versions of Blaster, Improved Blaster and Expert Blaster to the Tomorrow Legion Players Guide - the old versions have been named (Legacy) for those that want to keep them.

Jiminimonka
November 26th, 2023, 12:46
Coming soon....

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=59361&stc=1&d=1701002532

I have converted all the TLPG images to webp and gone back and remade them so the colours are not faded like they are now. This will go live once the new version of FG Rulesets goes out (the one in Test channel now). Aside from better quality images, the file size is significantly smaller for the new version of the module - old was 21 mb, new is 6.8mb.

Eventually I will get around to this on all the other Rifts stuff.

Jiminimonka
November 26th, 2023, 15:12
Oh and as much as I love Pinnacle, their maps are not very good for a VTT. So I am adding Player Maps for everything, starting with the maps in Savage Foes of North America - nothing spectacular but no bitmaps showing where the NPCs should be and a huge hex grid 1 hex = 60 yards covering the map

wframe
November 27th, 2023, 13:36
Oh and as much as I love Pinnacle, their maps are not very good for a VTT. So I am adding Player Maps for everything, starting with the maps in Savage Foes of North America - nothing spectacular but no bitmaps showing where the NPCs should be and a huge hex grid 1 hex = 60 yards covering the map

This is so true. I feel like they included the maps to give the GM an idea of how to set up the battle, possibly for an in-person game, with no thought to how they might be used in a VTT. The scales also pretty insane. 60 yards for a single hex.

Thanks for all of your hard work on this (and the images). Looking forward to the updates.

zarlor
November 27th, 2023, 14:05
Oh and as much as I love Pinnacle, their maps are not very good for a VTT. So I am adding Player Maps for everything, starting with the maps in Savage Foes of North America - nothing spectacular but no bitmaps showing where the NPCs should be and a huge hex grid 1 hex = 60 yards covering the map

The published maps in the books may actually be layered. Not in the book, mind you, but what Pinnacle has so you might want to contact them to see if they might have a map you can use for this purpose without the grid and GM annotations on it. I've gotten maps from them before for purposes like this (although I didn't need a modified map, just a higher resolution one than what was in the PDF) so as long as you let them know what you need and what you will be using it for they may be happy to help you out there if they can. Might be worth a shot to check with them, at least

Jiminimonka
November 27th, 2023, 19:41
The published maps in the books may actually be layered. Not in the book, mind you, but what Pinnacle has so you might want to contact them to see if they might have a map you can use for this purpose without the grid and GM annotations on it. I've gotten maps from them before for purposes like this (although I didn't need a modified map, just a higher resolution one than what was in the PDF) so as long as you let them know what you need and what you will be using it for they may be happy to help you out there if they can. Might be worth a shot to check with them, at least

I have most of the PSD files for the art in all the Rifts stuff, unfortunately some of the older images (especially the maps) are just bitmaps.

However, I don't mind making maps in FG, simple enough to draw over the Pinnacle images and then export as a bitmap.

Jiminimonka
December 12th, 2023, 21:26
I have added an Effect in Blood and Banes GM Guide for Demonic Animals - select a normal animal, add it to the Combat Tracker and then add the Effect and it is effectively a Demon (boosted Traits, Skills, Toughness, Armor etc.). Coming soon.

Jiminimonka
December 16th, 2023, 23:40
Tomorrow Legion Player's Guide got an update (coming Tuesday) - most of the images are webp and better quality too, and some other updates (check out the Combat tab and Armor on your character sheets).

Jiminimonka
December 20th, 2023, 22:25
North America map got a big update in Game Masters Handbook ;)

Locotomo
January 4th, 2024, 14:07
Hello and happy new year :)
It seems like a "New Framework" sneaked in :)

Jiminimonka
January 4th, 2024, 16:29
Hello and happy new year :)
It seems like a "New Framework" sneaked in :)

Happy New Year!

That is a new special Framework called "New Framework". Its so powerful it has no stats. I better hide it for now 藍

Jiminimonka
January 4th, 2024, 16:31
Talking of New Frameworks... Demigod seems quite good in Land of a Thousand Islands. That should be done in a couple of weeks followed by Terror on the Dark Frontier "box set" a month or so later.

Jiminimonka
January 5th, 2024, 05:14
Hello and happy new year :)
It seems like a "New Framework" sneaked in :)

I am not seeing this, what module does it appear in?

Locotomo
January 5th, 2024, 14:25
I am not seeing this, what module does it appear in?

It was so powerful, it hid itself :P

I have no feck'n idea, suddenly it is gone....

Jiminimonka
January 5th, 2024, 18:10
It was so powerful, it hid itself :P

I have no feck'n idea, suddenly it is gone....

Keep your ears peeled in case it returns unexpectedly.

Jiminimonka
January 7th, 2024, 15:14
Just pushed an update for The Tomorrow Legion Player's Guide.

Reference Manual is now more organised and split into Chapters, so its not one massive list of pages.

Jiminimonka
January 14th, 2024, 22:52
Frameworks now appear in the Character sidebar (along with Hindrances, Edges, etc). That was bugging me for a while and I finally took the time to figure it out.

Jiminimonka
January 31st, 2024, 20:43
With the new update (coming next Tuesday) when you Crit Fail, the output message will suggest you roll on the Technical Difficulty table (if driving, using any Rifts Technology etc., as per the Setting Rule).

When I figure out how to make it add the table to Chat like it does when a Vehicle gets hit etc., I will add that, but not yet, not yet.

Camberme
February 27th, 2024, 02:20
it looks like the PSI-Stalker Frame work has gone Walkabout them dogboys finally do something right?

(all joking aside reported on the discord by Theowl88 — Today at 5:11 PM
Psi-Stalker framework disappeared and the characters that used that framework everything says new entry.

Camberme GM — Today at 5:13 PM
let me check mine
well, I dont have any Stalkers build ofc. but I also can't see it in framework.
sounds like a forum post should be done
it's still in the handbook at least

59952

Jiminimonka
February 27th, 2024, 07:32
it looks like the PSI-Stalker Frame work has gone Walkabout them dogboys finally do something right?

(all joking aside reported on the discord by Theowl88 — Today at 5:11 PM
Psi-Stalker framework disappeared and the characters that used that framework everything says new entry.

Camberme GM — Today at 5:13 PM
let me check mine
well, I dont have any Stalkers build ofc. but I also can't see it in framework.
sounds like a forum post should be done
it's still in the handbook at least

59952

I will take a look this evening. Maybe they went thru a Rift

Jiminimonka
February 27th, 2024, 19:50
it looks like the PSI-Stalker Frame work has gone Walkabout them dogboys finally do something right?

(all joking aside reported on the discord by Theowl88 — Today at 5:11 PM
Psi-Stalker framework disappeared and the characters that used that framework everything says new entry.

Camberme GM — Today at 5:13 PM
let me check mine
well, I dont have any Stalkers build ofc. but I also can't see it in framework.
sounds like a forum post should be done
it's still in the handbook at least

59952

So I see the reason there is no Psi-Stalker Framework. It is because Psi-Stalker is a Race not a Framework... It was early when I first responded to this.

tslewis123
March 9th, 2024, 03:12
I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.

Jiminimonka
March 9th, 2024, 09:22
I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.

So that would be a Deadlands issue, make a new post as a bug report with some screenshots.

This might have something to do with font changes from an all capitals font.

superteddy57
March 11th, 2024, 05:17
I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.

I pushed a hotfix to address this

Jiminimonka
March 31st, 2024, 18:33
Rifters - Land of a Thousand Islands is almost done!

Jiminimonka
May 9th, 2024, 23:37
Rifters - Land of a Thousand Islands is almost done!

Past QA and now in the final stretch..

Lonewolf
July 6th, 2024, 01:32
Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.

Jiminimonka
July 6th, 2024, 09:20
Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.

Fixed. Thanks

Dhragyn
August 3rd, 2024, 20:22
The Savage Rifts - Empires of Humanity doesn't have any Item entries for all the Gear for the NPC's listed under Allies and Adversaries.

for example if you call up the Coalition Commando from NPC's within FGU and look at the gear.. it lists them having CA-7 Special Forces "Deadboy" EBA.. but if you go into items in FGU, this armor is not available as an item. Now its not listed in the items section in the Empires of Humanity PDF, but I did find out that it's originally from the Coalition Field Manual, but that PDF is no longer available from Pinnacle and was apparently replaced by the Empires of Humanity source book

Jiminimonka
August 13th, 2024, 06:58
In case you missed it Terror.on the Dark Frontier "Box Set" is out. The best Savage Rifta work so far in my opinion.

https://www.fantasygrounds.com/store/product.php?id=S2P11222

Lots of new gear for CS Troops added (including stuff only listed on NPCs), 2.5D figures and a.lot of other shinies.

Next will be the Savage Rifta One-Sheets (they will go on The Forge for free).

Dhragyn
August 13th, 2024, 11:18
In the Tome of Destiny adventure in The Tomorrow Legions Field Manual, Lieutenant Sebastian Cross NPC entry for being in his Samas power armor don't include the Samas's Weapon Systems.

Jiminimonka
August 15th, 2024, 21:34
In the Tome of Destiny adventure in The Tomorrow Legions Field Manual, Lieutenant Sebastian Cross NPC entry for being in his Samas power armor don't include the Samas's Weapon Systems.

Fixed (but not pushed to Live yet).

Thanks.

Dhragyn
August 16th, 2024, 23:12
Noticed the Combat Cyborg "Harder than steel" ability doesn't give the +6 heavy armor. (original post had me confusing this with the Armor plating cybernetic which is upgradeable so I assume it's armor bonuses have to be added manually)

Jiminimonka
August 16th, 2024, 23:33
Noticed the Combat Cyborg "Harder than steel" ability doesn't give the +6 heavy armor. (original post had me confusing this with the Armor plating cybernetic which is upgradeable so I assume it's armor bonuses have to be added manually)

Harder than Steel has an effect [Heavy Armor +6] which adds +6 MDC Armor the the Combat Cyborg - it will not modify the character sheet Armor but it will effect combat rolls (watch the chat). The Toughness +3 will affect the character sheet.

Jiminimonka
August 16th, 2024, 23:43
Also for now - a Combat Cyborg starts with only 6 Strain, so manually editing the Upgradeable modifier in Strain Derived Stat to +2 fixes that.

There are lots of minor updates coming, I just need to push them. Soon.

Dhragyn
August 17th, 2024, 01:24
looking at the chat for the char I'm testing it on it is giving +8

Toughness: 23, Cyborg LI-B1 Light Infantry Plate +3, Reinforced Frame +1 = 27 (Armor 3+8) - [AP 2] = 25

He isn't showing any additional armor modifiers anywhere, no effects in the CT. Shouldn't his Armor =9?

Jiminimonka
August 17th, 2024, 10:14
looking at the chat for the char I'm testing it on it is giving +8

Toughness: 23, Cyborg LI-B1 Light Infantry Plate +3, Reinforced Frame +1 = 27 (Armor 3+8) - [AP 2] = 25

He isn't showing any additional armor modifiers anywhere, no effects in the CT. Shouldn't his Armor =9?

I am testing this now - update should go out on Tuesday which will alter Combat Cyborgs "automation" quite a bit. Nothing you can't edit. Once I have tested I will post some more information. Thanks for your input.

Jiminimonka
August 17th, 2024, 12:09
Created a new ‘Borg by dragging the Combat Cyborg Framework onto a new character sheet.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61613&d=1723892414

then added the default gear (which has also just been updated to fix some bugs)

Added to CT etc. and attacked

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=61614&stc=1&d=1723892939

I think this is correct - Bjorn has MDC Armor 24 (from being a 'Borg and the LI-B1 Armor)

The Harv Borg Archetype shows 24 Toughness - 9 of which is MDC (Armor 3+6), 21 Toughness from Stats and 3 from Armor = 24.

flashingturtle
August 18th, 2024, 19:06
Hi!

Garnet Town Gambit adventure is READ ONLY, and several tables in the tomorrows legion players guide give page references instead of story links. Also in the introduction / history of the tomorrow legion players guide two paragraphs have been repeated in the 'Global Overview'.

flashingturtle
August 18th, 2024, 19:11
another issue was tables in the savage rifts GM guide that couldnt be switched so players could view the results. it was stuck on hidden. i think it was the trouble table, but itll probably be the same for most of them .

Jiminimonka
August 18th, 2024, 20:06
Garnet Town is fixed for next Tuesday update, as is the TLPG.

Tell me specific tables you think are an issue and I will take a look.

Thanks.

Jiminimonka
August 20th, 2024, 06:54
Lots of little updates going out today and I just added Savaging Your Rifts Ideas to the Forge as a free supplement.

https://forge.fantasygrounds.com/shop/items/1883/view

Jiminimonka
August 23rd, 2024, 22:41
With then new reprint of the Savage Rifts books (Kickstarter just finished) there will be some changes across the board, which I will start to wheel out as soon as possible.

I won't post the changes here but you can see the proposed changes in this PDF from Pinnacle.

https://peg-rifts-for-savage-worlds.s3.us-west-2.amazonaws.com/SWADE_Rifts_2p-proposed-changes.pdf


(https://peg-rifts-for-savage-worlds.s3.us-west-2.amazonaws.com/SWADE_Rifts_2p-proposed-changes.pdf)

Jiminimonka
August 25th, 2024, 11:23
@Locotomo thanks for finding the bug with Brawny (Rifts) Edge. Brawny automatically increases Load Strength by +1d, so the effect I had added to the Edge made it Load Strength +2d. This is fixed for Tuesdays update.

Go to character sheets and edit the line of text under Brawny (Rifts) - remove [Load Strength +1d] from there and Encumbrance will now calculate correctly (which will half the Load Limit, so be warned).

In Tuesday update, the Effects for Fallam Battle Trance, It Burns, Losing It etc., are added to the Effects players can remove from themselves. Also added 3 missing pages from the Tomorrow Legion Players Guide - the Vehicles are in the books already but not in the Reference Manual/Book. That is also fixed. Lots of changes (see post above).

I also added Dependencies for a few Edges that I had missed out.

flashingturtle
September 4th, 2024, 14:40
Hi, hope this is the right place... lots of the tables in the books give page references instead of pins to story entries. eg the 'coalition encounters' table in the north america: empires of humanity module gives 'same result as in the game masters handbook' ...at least give us a pin to the gm handbook. its a bit lame tbh and looks like a copy and paste job.

We also have an issue where players cant set or make effects in the effects window, which would be helpful, and there are several cybernetic upgrades that aren't applying bonus's automatically, and some armour mods like stealth bonus and resistances to things like heat, cold and radiation are not applied automatically. I think the issue with cybernetic mods might be not being able to equip them like inventory items?

Jiminimonka
September 4th, 2024, 15:19
Hi, hope this is the right place... lots of the tables in the books give page references instead of pins to story entries. eg the 'coalition encounters' table in the north america: empires of humanity module gives 'same result as in the game masters handbook' ...at least give us a pin to the gm handbook. its a bit lame tbh and looks like a copy and paste job.

We also have an issue where players cant set or make effects in the effects window, which would be helpful, and there are several cybernetic upgrades that aren't applying bonus's automatically, and some armour mods like stealth bonus and resistances to things like heat, cold and radiation are not applied automatically. I think the issue with cybernetic mods might be not being able to equip them like inventory items?

Cybernetics apply their effects when added to Inventory. They will appear in the chat not on the character sheet.

If it says same as in GM Handbook that means roll on the table in GMs handbook. Most of those tables should roll automatically if they don't. Give specifics as I am not going to guess which tables you think are "lame".

Get on Discord if you need lessons in how to use FG SWADE Effects. GMs can create effect from the effect window. Player can do so from the Powers tab.

flashingturtle
September 4th, 2024, 16:12
thanks, ill pass on the info about the effects and cybernetics.

Its a bunch of tables in the north america book. Its the tables telling you to look it up, it dosent really help or make it 'less prep'. It dosent even tell you which GM book. There are a few if you own all the supplements. I've never seen a table in any d&d module just give a page reference. infact the table dosen't even give you that, it just says 'same as the gm handbook'. It feels like its lazy or the guy who did it hasn't played using FG before and dosen't realise we want a pin like every other system gives us. Also asking me to make a list of tables to fix is annoying. I realise this is how most things get done, but I did pay full price for something that feels half baked.

flashingturtle
September 4th, 2024, 16:27
sorry to be terse but people need links in tables. and it feels like youre asking me to do your quality control. its the second time youve asked for a list. There are 5 tables in the north america empires of humanity gm guide. 4 of them tell you to look it up in another book.

Jiminimonka
September 4th, 2024, 16:34
sorry to be terse but people need links in tables. and it feels like youre asking me to do your quality control. its the second time youve asked for a list. There are 5 tables in the north america empires of humanity gm guide. 4 of them tell you to look it up in another book.

Empires of North America. Ok. I will take a look.

When I am playing and find a bug or whatever I make a note. Imagine reading a 500 page book and telling the author there is a typo but not pointing out the page number.

I don't have time to go hunting, so giving a location helps me help you (and others) quickly. I can push an update really fast once I know whats wrong.

flashingturtle
September 4th, 2024, 17:05
Wonderful thanks.

I've also noticed that none of the vehicles have pictures and I cant open them to add one. Any way to fix this? I can add one once they are on the combat tracker but its another thing to do when you are running the game. Leaving them blank is fine if I can add my own but the module is read only.

cheers

Jiminimonka
September 4th, 2024, 18:41
Wonderful thanks.

I've also noticed that none of the vehicles have pictures and I cant open them to add one. Any way to fix this? I can add one once they are on the combat tracker but its another thing to do when you are running the game. Leaving them blank is fine if I can add my own but the module is read only.

cheers

Only adventures are set to non-read only.

Vehicle images (and item) are new. I will add all the official art (including the xml for 2.5d rendering) over the next few updates.

Jiminimonka
September 6th, 2024, 20:21
I have updated the tables in Empires of North America GM guide - they have more automation. There is extra work to be done. I will get around to it asap.

flashingturtle
September 24th, 2024, 03:07
is my group the only group to have played through the garnet town gambit on FG? its unplayable. error messagaes every 2 mins. its the worst ruleset ive ever used for FG and its going to make people switch to foundry unless you sort it out. stop asking me for the answers. its an absolute joke and i dont want to play it anymore. the only reason i didnt abandon the game is because we were all looking forward so much to playing it. could someone else play through this PROPERLY and confirm this for me. all i did was create the encounters that werent supplied or given to us in the actual module that i needed to play.

also nothing was populating on the combat trcker or the map after i created the encounters. absolute nightmare game.

flashingturtle
September 24th, 2024, 03:37
we used pregens from the archeatypes set, and some player made characters. most of the coded stuff gave errors. none of the cybernetics code properly, and the tables arent fit for purpose. i have all the rifts content open.

Jiminimonka
September 24th, 2024, 07:03
I have not had these errors and no one else has reported the errors.

I don't have a crystal ball. Post your console report from the last session. You know how to do that?

All the encounters are there. Which one(s) are you saying are not? Encounters going to the combat tracker is handled by CoreRPG and SWADE not Rifts.

When I play and find errors I fix them. I have not found any in a while. There are a bunch of updates going out today for the latest version of SWADE on FG. You find a bug report it then I can investigate. Like I said I don't have a crystal ball and can only fix what errors I find or are reported.

Mike Serfass
September 24th, 2024, 16:32
This could be extensions. A fair amount has changed around the combat tracker in both CoreRPG and the SWADE ruleset. This broke extensions that interact with CT, and some of them have not been updated because those changes are ongoing.
Disable extensions and see if that makes a difference.

Jiminimonka
September 28th, 2024, 20:04
Players with Power Armor (e.g. Glitter Boy) should remove the armor from their characters and add the new updated version. In the latest build of SWADE, Power Armor has Strength and Toughness built into it without needing Effects, so it will throw some errors until this is done.

Jiminimonka
September 28th, 2024, 20:53
Just pushed an update for Archetypes 1 & 2 - Glitter Boy Armor needed swapping to the new version and some other minor updates.

Should go out on Tuesday.

flashingturtle
September 30th, 2024, 05:19
I plan on running another game tonight, i'll try to remember to download the logs at the end of the game.

I opened the terroro on the dark frontier module with a view to running it... and the first page or so in has a double text entry where the text has been copy pasted in twice bt mistake... and can you tell me what the deal is with the paradox shaman... it was literally the first random link i clicked on... AND ITS AN EMPTY ENRTY.

im assuming it'll be like this all the way through.

Also its set to read only, which is a real pain the arse. could you change this please.

best regards

Jiminimonka
September 30th, 2024, 06:46
Just tested Paradox Shaman, link works fine in mine, and so do all the others. Also no double entries on the chapters in the Campaign Book or Players Book (which must be the ones you are talking about).

Make sure you have the Setting: SW - Savage Rifts extension running or Frameworks (and a lot of other Rifts stuff) will not work.

I am pushing a hotfix now so the Campaign Book is not locked.

Jiminimonka
October 1st, 2024, 20:46
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=62231&stc=1&d=1727811868
Savage Rifts doesn't work if you don't have the Setting: SW - Savage Rifts extension activated in your campaign.

Terhial
October 10th, 2024, 13:06
From Savage Foes of North America the Crazy and Juicer NPCS both have [@Attacks -2] instead of [@Attack -2] breaking the automation of this function. I have not checked for other NPCs in other material.

Jiminimonka
October 10th, 2024, 19:46
From Savage Foes of North America the Crazy and Juicer NPCS both have [@Attacks -2] instead of [@Attack -2] breaking the automation of this function. I have not checked for other NPCs in other material.

Thanks. I get it sorted ASAP.

Terhial
October 12th, 2024, 16:09
Savage Rifts Arcana & Mysticism is not showing the Player's Guide in the Books for me. The module is loaded, shared, and is showing in the Modules listing with Frameworks, Edges, and everything showing under Character. So just the book entry is not showing up, everything else seems to be working.

Jiminimonka
October 12th, 2024, 16:19
Savage Rifts Arcana & Mysticism is not showing the Player's Guide in the Books for me. The module is loaded, shared, and is showing in the Modules listing with Frameworks, Edges, and everything showing under Character. So just the book entry is not showing up, everything else seems to be working.

Thanks. I will push that as a Hotfix now.

flashingturtle
October 23rd, 2024, 05:47
Hi, sorry for the tone of my last few posts, and thanks for trying to fix stuff.

I think a lot of the error messages I got last time may have because I had the wrong extension loaded.

However, I still have a few player issues, and some of my own as the GM.

Still having issues with certain items of cyber-ware not equipping properly, Armor Plating cyber-ware is not properly applying its effects. Neither the +2 natural armor bonus, nor the +6 Heavy MDC armor are applying passively as they should, I suspect there are others, I'll post if they come up in play.

Also as the GM running the terror on the dark frontier, it would make my life so much easier if you could unlock the region guide, as there is lots of info in there that's GM only, its not a player supplement, they have a players guide. I cant push selected bits of text about background etc, and having to paraphrase the whole thing or re-type it out as a new story entry is a pain.

Same goes for tokens, all the tokens for items and equipment (or lack of them) are all locked. So if there's an item in the magic book, or the South America book, i cant open it to add my own token to the empty token box. I can only do it via the combat tracker. Same goes for NPC's. I'm sure in D&D books you can alter stuff but also have the option to reset changes. e.g the B-2 Spirit stealth bomber entry from the swade vehicle guide. same goes for all the other books. I cant add tokens to a blank space.

Same goes for a lot of the tables in the various books, which don't allow me to make the results of rolls on tables visible to players. Its locked, so when I click the icon to make results visible to players, it wont unlock / make visible. e.g the cult table in the gamemasters guide. that's just a random example, there are others I would like the players to be able to see the results. I could also add my own pins/links to other rifts modules if you open them up.

When I go to story and type paradox shaman in the search box, 5 entries appear, all for terror on the dark frontier, and 3 are blank, white, non entries.


One more thing... Exploding dice are cool, but its more like a slow trickle or dribble.... Is there any way to calculate what's going to explode and have it all on the screen at once (rolling lots of dice at once is cool) like rolling a handful of dice at once for the wow factor rather than dribble them out like an old man passing water... :)

Thanks again for all the work.

flashingturtle
October 23rd, 2024, 05:54
Ive also been told that the combat reflex edge not applying +2 properly to shaken rolls

flashingturtle
October 23rd, 2024, 06:07
And is there any way for players to draw their own action cards instead of them being dealt by the GM or autodealt on the turn end? It would be like rolling the d20 in d&d, and an extension or something would be good to enable players to do this manually. Also for skill challenges, chases etc, letting them draw their own cards would be much better. Thanks!

flashingturtle
October 23rd, 2024, 09:52
Savage Rifts, Terror On The Dark Frontier Region Guide, Chapter Four: The High Plains: Places In The Labyrinth: Straight Outta New Dodge is a blank entry with no content

Jiminimonka
October 26th, 2024, 19:47
Thanks for the information flashingturtle.

A lot of what you are asking is nothing to do with Rifts and more to do with SWADE and/or Fantasy Grounds VTT.

Are you on discord? Ping me on there (jiminimonka) and I will show you what I mean, I don't want to upload loads of screenshots etc. on here.

I will fix the bugs you have reported ASAP.

Jiminimonka
October 26th, 2024, 20:07
Savage Rifts, Terror On The Dark Frontier Region Guide, Chapter Four: The High Plains: Places In The Labyrinth: Straight Outta New Dodge is a blank entry with no content

That page is removed now and the content it should have had is in the Bringing the Law page under the Straight Outta New Dodge heading. Thanks

Mike Serfass
October 26th, 2024, 23:32
Ive also been told that the combat reflex edge not applying +2 properly to shaken rolls

There are a few ways of rolling to unshake. How is your player doing it?

Mike Serfass
October 26th, 2024, 23:38
And is there any way for players to draw their own action cards instead of them being dealt by the GM or autodealt on the turn end? It would be like rolling the d20 in d&d, and an extension or something would be good to enable players to do this manually. Also for skill challenges, chases etc, letting them draw their own cards would be much better. Thanks!

This has me curious.
The way it works in FGU is how it works at the table.
Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
What's the purpose of having players draw their own cards?
How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?

Jiminimonka
October 27th, 2024, 11:07
This has me curious.
The way it works in FGU is how it works at the table.
Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
What's the purpose of having players draw their own cards?
How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?

At the table the GM draws the cards and gives them to players.

SWADE is not D&D!

flashingturtle
October 28th, 2024, 06:13
sure i hear hear what youre saying, you deal cards. it would just make it a little more engaging for the players, especially chases and dramatic tasks. also they are used to rolling init and its a bit of a culture shock. . it also feels a little rail roady. it might not work, i was just hoping there was an extension so we could try it at the table. its not a dealbreaker.

i'll try to get on discord sometime to over the finer points of the typos and bugs. in the meantime would it be possible to open the terror on the dark frontier region guide so the gm can edit it? it has rumour tables that are DM only so its not for player use, it would be a big help.

thanks :)

Jiminimonka
October 28th, 2024, 06:29
Savage Worlds the GM deals cards to players. Its not rail roady.

The discord option is to discuss how to use FG not discuss bugs or typos. Like how to use the Book copy page function to copy content from locked books to your campaign to share with players. Since it seems a lot of what you ask is nothing to do with Rifts and more FG/SWADE related.

Region Guide will be GM in the next update.

flashingturtle
October 28th, 2024, 06:51
the book copy page function dosent work when its locked

flashingturtle
October 28th, 2024, 06:57
and there are still lots of double entries - for example 'south america' and 'Western Europe@ on the 'Global Overview' page of the tomorrow legion players guide.

flashingturtle
October 28th, 2024, 07:00
62468

Mike Serfass
October 28th, 2024, 19:13
Have you recently done a revert changes on the module? It seems like there's something cached. A revert may help.

Mike Serfass
October 28th, 2024, 19:24
I put a response to the card initiative on discord, since it's more appropriate there and I want to keep this thread on topic.

Jiminimonka
October 31st, 2024, 07:14
the book copy page function dosent work when its locked

Yes it does.

ferrnando
November 26th, 2024, 20:19
Hi, there are some bugs in the archetypes:

The characters from "Archetypes Set 1" don't have any token or portrait assigned to them.
Also the characters from "Archetypes Set 2" have their portrait assigned but when added to the character selection they loose the portrait.

When I select "Glitter Boy - Jean-Paul Noble" the console log opens and shows this message:
[11/26/2024 2:55:25 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_dice.lua"]:308: bad argument #1 to 'ipairs' (table expected, got string)

Jiminimonka
November 26th, 2024, 21:51
Hi, there are some bugs in the archetypes:

The characters from "Archetypes Set 1" don't have any token or portrait assigned to them.
Also the characters from "Archetypes Set 2" have their portrait assigned but when added to the character selection they loose the portrait.

When I select "Glitter Boy - Jean-Paul Noble" the console log opens and shows this message:
[11/26/2024 2:55:25 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_dice.lua"]:308: bad argument #1 to 'ipairs' (table expected, got string)

The graphics with archetypes seems to be a problem at the moment. I have pushed an updated version of the Glitter Boy which had the "old" Power Armor type that throws that error. Should go out next Tuesday. In the mean time, just remove the Glitter Power Armor from Jean-Paul and replace it with the one in the Tomorrow Legion Players Guide.

ferrnando
November 26th, 2024, 23:50
The graphics with archetypes seems to be a problem at the moment. I have pushed an updated version of the Glitter Boy which had the "old" Power Armor type that throws that error. Should go out next Tuesday. In the mean time, just remove the Glitter Power Armor from Jean-Paul and replace it with the one in the Tomorrow Legion Players Guide.

The "USA G-10 Glitter armour" from the "Tomorrow Legion Player's Guide" displays this error:
[11/26/2024 6:40:33 PM] [ERROR] windowcontrol: Database type mismatch on path (strength) in control (strength) in class (armor_main)

The error also appears in all the power amors from "Tomorrow Legion Player's Guide":

FT-005 Flying Titan
NG-MRU886 Grease Monkey
NG-X9 Samson
Triax T-31 Super Trooper
Triax X-10 Predator

Mike Serfass
November 27th, 2024, 18:27
Have you reverted the Tomorrow Legion Player's Guide module?
The power armor was changed in that module, but you may have remnants from the previous release.

ferrnando
November 27th, 2024, 18:56
Have you reverted the Tomorrow Legion Player's Guide module?
The power armor was changed in that module, but you may have remnants from the previous release.

Yes, I also tried deleting the file "PEGFGSWRTTLPG" that corresponds to that module. Then I have updated FGU to download it again and the error persists.

The characters of "Strength" are overlapping when I open the windows of the Power armors (in "Tomorrow Legion Player's Guide" module).

62778

I have other modules for Savage Rifts and don't have any issue with Power armors.
For example, "GB-7 Glitter Boy" from "Savage Rifts: South America" with any issue. Also the "Strength" characters are not overlapping here:
62779

Mike Serfass
November 27th, 2024, 19:15
Thanks for the screenshots. That helps.

The power armor in the first screenshot is the older power armor.
You've done everything correctly that should fix it.
We need Jiminimonka to verify that Tomorrow Legion Player's Guide module was updated and released.

Jiminimonka
November 27th, 2024, 21:56
I just checked and pushed an update as a Hotfix - I thought I fixed it a few weeks ago. Hopefully this one takes!

Sorry about that.

ferrnando
November 27th, 2024, 22:25
I already updated but the error continues in the power armors.
Do I have to wait a while to download the hotfix?

Thanks.

Mike Serfass
November 28th, 2024, 03:42
The update hasn't gone out yet. It requires someone at SmiteWorks to press buttons. The process isn't automated, which is a good thing.

If you get impatient waiting for the release, you could copy the working power armor from one of the modules, then edit it to match the specs of the broken armor.
Be sure to omit the

Strength=xd
piece of the effect, since that's now set with the die.

ferrnando
November 28th, 2024, 06:28
The update hasn't gone out yet. It requires someone at SmiteWorks to press buttons. The process isn't automated, which is a good thing.

If you get impatient waiting for the release, you could copy the working power armor from one of the modules, then edit it to match the specs of the broken armor.
Be sure to omit the

Strength=xd
piece of the effect, since that's now set with the die.

Thanks for the help Mike. That's what I did, I copied the Glitter armor from the South American module and modified its stats to match the USA G-10 power armor. I also omitted [Toughness +10]

Nagorak
December 6th, 2024, 05:18
It doesn't appear to me that the Heavy Pulse mod on laser rifles such as the L-20 and Wilk's 457 is applying properly. Even when the mod is set to "on" only 1 round is used, the +1 is not being added to the shooting roll, and the +3 is not applied to the damage roll.

Jiminimonka
December 6th, 2024, 08:41
It doesn't appear to me that the Heavy Pulse mod on laser rifles such as the L-20 and Wilk's 457 is applying properly. Even when the mod is set to "on" only 1 round is used, the +1 is not being added to the shooting roll, and the +3 is not applied to the damage roll.

I will take a look over the weekend. Thanks

Nagorak
December 7th, 2024, 08:55
I'm not sure if these are too minor to worry about but I noticed a couple of text errors:

Books - Tomorrow Legion Player's Guide - Chapter One: Characters - Character Creation - Characters: The info in this section appears to be listed twice in a row (it is listed once and then same info appears to repeat).

Edge - Crystal Mastery (From Atlantis Supplement): On the second line of the description the t from "teleport" is separated from the word and is not in italics.

Edges List - Tomorrow Legion Player's Guide: Improved Arcane Resistance edge is listed three times, all of which appear to be identical.

Jiminimonka
December 7th, 2024, 10:23
I'm not sure if these are too minor to worry about but I noticed a couple of text errors:

Books - Tomorrow Legion Player's Guide - Chapter One: Characters - Character Creation - Characters: The info in this section appears to be listed twice in a row (it is listed once and then same info appears to repeat).

Edge - Crystal Mastery (From Atlantis Supplement): On the second line of the description the t from "teleport" is separated from the word and is not in italics.

Edges List - Tomorrow Legion Player's Guide: Improved Arcane Resistance edge is listed three times, all of which appear to be identical.

Thanks. I will add this to my to-do list.

Nagorak
December 7th, 2024, 11:53
Last one, hehe.

A few NPCs with Uncanny Reflexes don't have the -2 against being hit properly applying in combat.

Juicer, Crazy: The effect under the ability appears to be listed as "@Attacks -2" instead of "@Attack -2".
Coalition Juicer, Kasey (from Kasey's Ambush encounter): These don't have the effect listed under Uncanny Reflexes at all.

Jiminimonka
December 14th, 2024, 18:20
Last one, hehe.

A few NPCs with Uncanny Reflexes don't have the -2 against being hit properly applying in combat.

Juicer, Crazy: The effect under the ability appears to be listed as "@Attacks -2" instead of "@Attack -2".
Coalition Juicer, Kasey (from Kasey's Ambush encounter): These don't have the effect listed under Uncanny Reflexes at all.

This is all fixed now. Thanks for reporting.

Jiminimonka
January 26th, 2025, 17:06
Updated GMs Handbook, Savage Foes of NA, and Tomorrow Legion Players Guide to completely match the latest errata/updates from Pinnacle. Most of this was done already, but there were some additional changes in the latest update PDF.

Should go out on Tuesday Update.

Jiminimonka
January 26th, 2025, 20:32
It doesn't appear to me that the Heavy Pulse mod on laser rifles such as the L-20 and Wilk's 457 is applying properly. Even when the mod is set to "on" only 1 round is used, the +1 is not being added to the shooting roll, and the +3 is not applied to the damage roll.

I tested this, works ok, but you may have to remove and re-add the Mod to the weapon on the character sheet.

Jiminimonka
February 18th, 2025, 21:38
As you can see here - https://www.fantasygrounds.com/forums/showthread.php?84261-Release-Updates-for-February-18th-2025 there are a few updates to Rifts content - and I am picking the brain of Mike to do something special with the Rifts extension... but I won't reveal it until its working and done. ;)

Abakus
March 16th, 2025, 22:55
Apologies if this is known. We are having issues with targeting / rolling damage on some of the Robot Vehicles. We get this strange error, specifically when targeting the Gunwolf. It doesn't seem to happen when targeting e.g., the Bulldog.

Thanks!

63805

Mike Serfass
March 17th, 2025, 16:29
Can you please post the db.xml file from that campaign folder?

Jiminimonka
March 19th, 2025, 20:09
I uploaded new store images for TLPG and they are live now. Now it looks like "modern" SWADE and FGVTT.

There are also a load of updates coming to all the Savage Rifts products, including starting gear parcels/tables for many Iconic Frameworks, updated for errata, typos, NPCs and lots of updates to the rollable tables across the board.

Jiminimonka
April 18th, 2025, 13:57
Once FGVTT 4.7.0 update goes live, you may need to re-do your Mega Powers on each character, as these have been updated with the new effects system and new sub-powers. Lots of shinies!

Abakus
April 22nd, 2025, 17:50
Can you please post the db.xml file from that campaign folder?

Sorry this took a while - thanks again for the help.

Mike Serfass
April 22nd, 2025, 19:01
Are you still running into this problem after updates?

Abakus
April 24th, 2025, 00:42
Are you still running into this problem after updates?

Yes, we just tried it again last night after running updates and the Gunwolf continued to produce errors.

Mike Serfass
April 24th, 2025, 00:58
Please give me another copy of the campaign db.xml, but this time with the gunwolf still in the combat tracker.

Abakus
April 24th, 2025, 06:50
Please give me another copy of the campaign db.xml, but this time with the gunwolf still in the combat tracker.

Asked my GM and he shared this. I don't know if this instance has it, but there may be many Gunwolfs in the tracker. That's...another weird thing that happens. They multiply.

Mike Serfass
April 24th, 2025, 19:43
Thanks for the file.
We found the problem and are fixing it now.
After the update, your GM will have to delete all vehicles copied from the Rifts books and make new copies.

Jiminimonka
April 24th, 2025, 21:47
This is fixed now, appears to only be vehicles in the Tomorrow Legion Players Guide, it will go out in Tuesdays update.

Jiminimonka
April 25th, 2025, 18:06
This has gone out as a Hotfix so it will be available now. Please update. Any other issues please report as usual. Thanks.

Jiminimonka
May 7th, 2025, 11:00
I update Mega Powers to make more use of the upgraded SWADE Effects system in FGVTT.

Players should re-add their Powers (drag their link in the Powers tab and it will add a new entry with new sub-powers).

If you find any mistakes or can think of anything I missed report back to Castle Refuge or here.

lobo734
May 10th, 2025, 05:51
Just encountered this error tonight when trying to create a parcel. It seems some weapons when dragged into a parcel create an error that does not allow the item to be transferred with the parcel. Even after the weapon is in the parcel you cant drag that weapon to a character sheet. If you have multiple items in the parcel all the "non errored" items transfer as normal. I am not running any extensions and have all the rifts modules loaded. Another user on discord noticed the same error in his game so I'm confident its not in my build. I am attaching both his and my error messages.6432664327

YggBjorn
May 10th, 2025, 05:59
I am getting the same error when dropping Wilk's stuff into a new parcel. No extensions loaded, just the SW- Rifts setting. I got the error for the top 5 Wilk's weapons when you search for 'wilk' in the items window. The Wilk's Laser torch thing doesn't seem to be effected. I didn't try any other items. My logs are attached.

Jiminimonka
May 10th, 2025, 09:34
Found the error and fixed it. Should go out in Tuesday Update. Thanks

Jiminimonka
August 3rd, 2025, 13:04
Work has begun on Europa!

Jiminimonka
January 7th, 2026, 09:53
The Players Guide and GMs Handbook (Rifts Europa) are almost done. Then Savage Foes... but I am working with Mike for an interesting unique (so far) update to the Rifts Setting Extension so that will go out just before the Europa stuff is live.

ProfDogg
February 19th, 2026, 03:00
Getting the error:

"window: Control (name_header) anchoring to an undefined control (leftanchor) in windowclass (cyberwear_subwindow)"

when I interact with the character sheet.

Mike Serfass
February 19th, 2026, 03:22
You're loading outdated extensions. Specifically,

Science Fiction Companion
Fantasy Companion

Those should be removed from your extensions folder.

You're loading the SWADE SFC, so you should be using the extension Setting: SW - Science Fiction Companion (SWADE)
Same with the Fantasy Companion. You should use Setting: SW - Fantasy Companion (SWADE)

ProfDogg
February 19th, 2026, 12:13
Ah ha! Thank you...

Jiminimonka
March 28th, 2026, 20:51
Added a One-Sheet on the Forge

All That Glitters: https://forge.fantasygrounds.com/shop/items/2898/view

Jiminimonka
March 29th, 2026, 08:10
and another one

Rift Invasion - https://forge.fantasygrounds.com/shop/items/2899/view

Jiminimonka
May 8th, 2026, 23:28
Rifts Europa is complete (Players Guide and GMs Handbook) waiting for QA etc. - now onto the Savage Foes of Europa (which has the Savage Tales and Plot Point Campaigns)

Jiminimonka
May 10th, 2026, 11:22
Atlantis & The Demon Seas got some updates (actually everything got some updates I just have to push them) and with the changes made to SWADE on FGVTT Arcane Background (Tattoo Magic) is now simply called Tattoo Magic.

Jiminimonka
May 27th, 2026, 09:18
I have been thinking Tattoo Magic is more like Cyberware than an Arcane Background. I might rework the entire setup in Fantasy Grounds.

I would leave the AB in for a while and eventually remove it and replace it entirely.

Any input welcome.