CerealJoe
August 15th, 2020, 16:47
Hello, Thanks for taking the time to check out this thread.
I've recently starting DM'ing using Fantasy Grounds Unity and I have a very eager player looking to get into smithing. His entire backstory revolves around smithing. His characters last name, is Smith....you get it.
After reading over the rules for smithing in D&D 5e, i found that the 5G progress a day thing was a bit punishing.
I took some time and came up with a "roll" system, that allowed him to take a certain amount of time a day (4/8 hours) to work toward his goal, and gave him the option of even working on his project in the field, but with lower values.
The idea was, that a common item, provided he had raw materials (which I added in game and have scattered around or can be found in stores), could be created by a skilled craftsmen in a reasonable time. So every roll he makes, works towards his 100% progess, with 100 being the "hit points" of the item he rolls against. If he wants to make an uncommon or rare item, increase the hitpoints respectively, 125 for uncommon, 150 for rare, etc.
38576
The roll amounts are : Field Smithing - 1d4+1 and 1d8+1
Workshop Smithing - 1d4+4, 1d8+4 and 2d4+4, 2d8+8.
The reason for the roll amounts and not a flat number, is that people have good and bad days.
I think I'm just about there with a working system, but any input is appreciated at this point.
Thanks again!
I've recently starting DM'ing using Fantasy Grounds Unity and I have a very eager player looking to get into smithing. His entire backstory revolves around smithing. His characters last name, is Smith....you get it.
After reading over the rules for smithing in D&D 5e, i found that the 5G progress a day thing was a bit punishing.
I took some time and came up with a "roll" system, that allowed him to take a certain amount of time a day (4/8 hours) to work toward his goal, and gave him the option of even working on his project in the field, but with lower values.
The idea was, that a common item, provided he had raw materials (which I added in game and have scattered around or can be found in stores), could be created by a skilled craftsmen in a reasonable time. So every roll he makes, works towards his 100% progess, with 100 being the "hit points" of the item he rolls against. If he wants to make an uncommon or rare item, increase the hitpoints respectively, 125 for uncommon, 150 for rare, etc.
38576
The roll amounts are : Field Smithing - 1d4+1 and 1d8+1
Workshop Smithing - 1d4+4, 1d8+4 and 2d4+4, 2d8+8.
The reason for the roll amounts and not a flat number, is that people have good and bad days.
I think I'm just about there with a working system, but any input is appreciated at this point.
Thanks again!