Goblin-King
April 27th, 2007, 20:34
Version 2.0.5
Fixed an issue allowing tokens dragged onto nonmodifiable records (such as monsters from the reference modules) to be erroneously stored for the duration of the session.
Fixed a bug causing custom dice to be unrollable from the die radials in some cases
Fixed the GM /emote and /story commands
Hot key banks accessible by pressing down the control key displayed all number values as negative, which has been fixed. Note that when you are dragging numbers from such slots, the control key should be released before dropping unless the normal control key negation is intended.
Fixed a bug causing problems when attaching thumbnail files to exported modules
Added the script functions isReadOnly and setReadOnly to numbercontrol objectsd20 ruleset build 5
Made the AC temporary modifier display on the main mini sheet
Removed the bubble from the initiative total on the main page of the character sheet to make it fit better with the temporary modifier convention
Restoring the combat tracker now updates the token underlays according to space/reach settings
Ability damage can now go into negative values to account for ability boosts
Added a field for spell save DC on the character sheet's spells page. The DC can be set per level separately for each class.
Fixed the NPC attack field parsing to accept multiword attack types such as "ranged touch", and special damage types such as "1d6 plus poison", which will cause the 1d6 to be picked up
Module d20 Monsters: Several fixes to monster attack and full attack fields, improving the parsing of attack and damage rolls
Module d20 Spells: Added some missing short descriptions to spells
The combat tracker now displays armor class and save bonuses for player characters. As these fields are the results of calculations, they are read only on the combat tracker.
Added empty value description strings to the critical range and multiplier fields on the character sheet
Removed some redundant elements from the die roll description string when using the modifier stackUpdated ruleset files
base.xml
charsheet_combat.xml
charsheet_main.xml
charsheet_minisheets.xml
charsheet_spells.xml
charsheet_templates.xml
scripts/chat_chat.xml
scripts/combattracker_entry.lua
scripts/combattracker.lua
scripts/modifierstack_modifier.lua
scripts/npcattackfield.lua
utility_combattracker.xml
Fixed an issue allowing tokens dragged onto nonmodifiable records (such as monsters from the reference modules) to be erroneously stored for the duration of the session.
Fixed a bug causing custom dice to be unrollable from the die radials in some cases
Fixed the GM /emote and /story commands
Hot key banks accessible by pressing down the control key displayed all number values as negative, which has been fixed. Note that when you are dragging numbers from such slots, the control key should be released before dropping unless the normal control key negation is intended.
Fixed a bug causing problems when attaching thumbnail files to exported modules
Added the script functions isReadOnly and setReadOnly to numbercontrol objectsd20 ruleset build 5
Made the AC temporary modifier display on the main mini sheet
Removed the bubble from the initiative total on the main page of the character sheet to make it fit better with the temporary modifier convention
Restoring the combat tracker now updates the token underlays according to space/reach settings
Ability damage can now go into negative values to account for ability boosts
Added a field for spell save DC on the character sheet's spells page. The DC can be set per level separately for each class.
Fixed the NPC attack field parsing to accept multiword attack types such as "ranged touch", and special damage types such as "1d6 plus poison", which will cause the 1d6 to be picked up
Module d20 Monsters: Several fixes to monster attack and full attack fields, improving the parsing of attack and damage rolls
Module d20 Spells: Added some missing short descriptions to spells
The combat tracker now displays armor class and save bonuses for player characters. As these fields are the results of calculations, they are read only on the combat tracker.
Added empty value description strings to the critical range and multiplier fields on the character sheet
Removed some redundant elements from the die roll description string when using the modifier stackUpdated ruleset files
base.xml
charsheet_combat.xml
charsheet_main.xml
charsheet_minisheets.xml
charsheet_spells.xml
charsheet_templates.xml
scripts/chat_chat.xml
scripts/combattracker_entry.lua
scripts/combattracker.lua
scripts/modifierstack_modifier.lua
scripts/npcattackfield.lua
utility_combattracker.xml