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Ozsome
August 9th, 2020, 00:48
I played in a FG classic game today and one of the players was casting fireball so he put down a 20' radius circle and moved it to show where it would hit.
When he drew the circle the area under it "highlighted".

Within FG Unity I tried to duplicate it as a DM but it doesn't "highlight"? I would like to be able to leave a "marked" area in play.
Does Unity not have the highlight feature? Or do I need to have an option turned on somewhere that maybe the DM running the FG Classic version has?

I can also see in Unity how the color of the lines match the DMs colors, but just couldn't get it to fill the spot drawn.

Any assistance would be appreciated.

Oz

LordEntrails
August 9th, 2020, 01:20
MOD: Moved to FGU forum.

Kelrugem
August 9th, 2020, 07:41
Hi :)

See here: https://www.fantasygrounds.com/forums/showthread.php?50483-FGU-Early-Access-Known-Differences-and-Issues

Especially:

Features Not Implemented - Planned for After Initial Release



Image pointer fill shading.
Image layer folders are not implemented yet.
Token locking is not implemented. While we want some sort of movement history or approval long term, we haven't decided what that will be yet.

Ozsome
August 9th, 2020, 14:59
Awesome. I hoped it was just a matter of my google-fu not finding it vs me not being able to figure something out. Thanks very much for the guidance/direction.