PDA

View Full Version : Dice results not matching.



SpiritofFire
August 7th, 2020, 15:32
I've been experiencing instances where the dice result on the die did not match the printed result in the chat-log. This has been a bummer when it made the difference between success and failure.

I don't think I've had this problem until recently. Anyone know what's up?

5e, latest update as of 8/6/20

Trenloe
August 7th, 2020, 15:40
FGU or FGC?

SpiritofFire
August 7th, 2020, 15:57
Classic

Zacchaeus
August 7th, 2020, 16:00
Are you using any extensions? Does this happen in a new campaign without extensions?

Mytherus
August 7th, 2020, 18:08
Interesting this has yet to happen to me...like ever.

Hopefully this thread stays updated as i would like to know if a cause for this is discovered.

GavinRuneblade
August 7th, 2020, 19:02
I've seen it from time to time, but only with a LOT of extensions and way too much loaded data. Whenever I'm in a clean campaign the dice work perfectly.

SpiritofFire
August 11th, 2020, 21:49
I've noticed it happening again during my latest session, and I'm not running any extensions. I've only loaded up the Dragon Heist module, PHB, and DM Guide.

It's odd because I don't think I've ever had this happen in any previous campaign.

Moon Wizard
August 11th, 2020, 23:07
Can you provide more details on which rolls had the issue? And a screenshot of the chat window when first loading into the tabletop (for version info) and of the problematic roll (for detail)?

(You can do quick screen snip in Windows 10 using Windows key + Shift key + S.)

Thanks,
JPG

Kelrugem
August 12th, 2020, 00:19
Can you provide more details on which rolls had the issue? And a screenshot of the chat window when first loading into the tabletop (for version info) and of the problematic roll (for detail)?

(You can do quick screen snip in Windows 10 using Windows key + Shift key + S.)

Thanks,
JPG

In my last game as player I was seeing this, too, in FGC (no extensions, 5e). But only I was seeing that, the other player, who actually rolled the die, was seeing the correct value on the die. Sadly, I was too slow in making the screenshot (because the die starts to vanish when the chat message about the result got posted; one needs to be really quick then and I was not prepared for that)

(In case it matters: It was a d20 roll with advantage, he was seeing two 8's as results of the physical dice, and I was seeing a 20 and an 8)

Moon Wizard
August 12th, 2020, 06:35
That leads me to ask whether the issue is that the dice in the chat window are not totalling correctly; or whether the results reported for each die in the chat window are not matching 3D dice. Those would be two completely separate issues. And, I would still need to get examples if possible, so I can recreate.

Regards,
JPG

Kelrugem
August 12th, 2020, 18:45
That leads me to ask whether the issue is that the dice in the chat window are not totalling correctly; or whether the results reported for each die in the chat window are not matching 3D dice. Those would be two completely separate issues. And, I would still need to get examples if possible, so I can recreate.

Regards,
JPG

For me it was the latter (the result report does not match the 3D die) :) And it sounded like that the others (reporting here in this thread) had the same issue, I think :)

Sadly, I cannot recreate it at the moment, just something I observed now once, looked like a rare glitch to me :)

Griogre
August 12th, 2020, 19:29
Me too, where the die roll shown on the die is different from what's reported in chat. It happened in a 5E game a few weeks ago, on a Con save vs. a Basilisk. FGC, fairly rare bug - I hadn't seen the bug in like months. It's why we use the house rule that what shows up in chat is the real roll.

Moon Wizard
August 12th, 2020, 22:27
If it's FGC, then I believe there is a situation where the parameters used to initialize the physics simulation can be rounded off between player and GM, causing the dice to show different on player and GM screens. The reported die is always from the person doing the roll. I've never really looked into what exactly causes the issue, since it would be a lot of digging on old code vs. working on FGU code.

In FGU, the dice models are synchronized, instead of independent simulations.

Regards,
JPG

Kelrugem
August 12th, 2020, 22:41
If it's FGC, then I believe there is a situation where the parameters used to initialize the physics simulation can be rounded off between player and GM, causing the dice to show different on player and GM screens. The reported die is always from the person doing the roll. I've never really looked into what exactly causes the issue, since it would be a lot of digging on old code vs. working on FGU code.

In FGU, the dice models are synchronized, instead of independent simulations.

Regards,
JPG

ah, thanks for the explanation :) Yeah, for me it was in FGC, and I also thought that it might be due to independent simulations on all sites but with different roundings somewhere. Interesting to know that FGU now synchronizes the dice on all sites :)

Three of Swords
August 13th, 2020, 15:23
For the record, my group uses FGC and has seen this occur multiple times over the last 3-6 months. Not sure when it actually started. It's definitely the dice and not the modifiers. On one situation the dice said 18, and the result in chat was 2. On a moderately important saving throw. (I forget what, exactly.)

As DM, I had to rule that chat results over-ruled the dice. The player was not happy, but understood.

ericsherwood
August 13th, 2020, 21:11
I was getting a similar glitch in FGU on Tuesday evening. I didn't get any screenshots, but I'll try to replicate it next time we play and put in an official report. It was only from one player as far as I remember, but it happened with almost every single roll from them.

LordEntrails
August 13th, 2020, 21:12
It was only from one player as far as I remember, but it happened with almost every single roll from them.
Make sure host and all players are on the same version (date code). There was a change to the die models recently that would cause the disconnect to almost always happen.

ericsherwood
August 13th, 2020, 21:20
Will do. It's possible that we were on different versions. Last time I checked to verify was the update that required everyone to be on the same version to connect.

As far as I can tell, the player was seeing the same number on the die and in the chat (I could be wrong about this. I've texted him to ask if he remembers). My chat showed the number that matched his, but the die on my screen didn't.

SpiritofFire
August 20th, 2020, 03:47
Can you provide more details on which rolls had the issue? And a screenshot of the chat window when first loading into the tabletop (for version info) and of the problematic roll (for detail)?

(You can do quick screen snip in Windows 10 using Windows key + Shift key + S.)

Thanks,
JPG


As some others have mentioned, my problem was also with the dice results, not in the addition of the modifiers. The die face result didn't match the chat window's dice result before modifiers.

I can't be 100% sure, but I saw the same dice face result (as GM) with another player. Maybe it's coincidence, but I don't think it's just a variance between GM vs Player either.

As far as screenshots, I already updated a couple times and the 3d dice disappear so fast, I'm not confident I can get a pic of that. But I'll try next time it happens.