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Mirtul
August 6th, 2020, 13:52
Hi

From what understand, if I spawn an encounter the mobs will be invisible on map and in combat tracker until I click the visibility icon, then they will be visible on both.

Is there a good way to get a third state - monsters are invisible on combat tracker, but can be discovered on map. Once discovered on map I can click visibility icon to show them for players on combat tracker as well?

Then I could spawn all encounters on map and get a better flow as players explore the map and discover new monsters.

Zacchaeus
August 6th, 2020, 14:24
No, the visiblity of a monster is determined by the state on the Combat Tracker. I would not recommend putting all the monsters from every encounter from a map onto the combat tracker in any case since you'll get completely bogged down with monsters.

tcrossbar
August 9th, 2020, 11:53
Hi

From what understand, if I spawn an encounter the mobs will be invisible on map and in combat tracker until I click the visibility icon, then they will be visible on both.

Is there a good way to get a third state - monsters are invisible on combat tracker, but can be discovered on map. Once discovered on map I can click visibility icon to show them for players on combat tracker as well?

Then I could spawn all encounters on map and get a better flow as players explore the map and discover new monsters.

I don’t necessarily want to put all of my encounters on the map at once but I would LOVE it if my NPCs were only visible on the combat tracker if a player could see them. Often my players have said things like ‘dang. There’s ten Orcs in this group!’ Just because they’ve opened a door and could see only one of them so far but I made all visible On the CT so that I didn’t accidentally miss one later that they might see.

qdwag
August 12th, 2020, 14:50
Edit: read the OP's post wrongly.

sstarsslayer
August 24th, 2020, 07:41
Is there a good way to get a third state - monsters are invisible on combat tracker, but can be discovered on map. Once discovered on map I can click visibility icon to show them for players on combat tracker as well?

This sounds exactly like the "Mask Sensitive Visibility" option, which you set on each enemy token on the map (right-click => visibility => mask). That's what I use to allow players to reveal tokens by using LOS, even while they are hidden on the CT.

similarly
August 24th, 2020, 08:10
I don’t necessarily want to put all of my encounters on the map at once but I would LOVE it if my NPCs were only visible on the combat tracker if a player could see them. Often my players have said things like ‘dang. There’s ten Orcs in this group!’ Just because they’ve opened a door and could see only one of them so far but I made all visible On the CT so that I didn’t accidentally miss one later that they might see.

Maybe just add them to the combat tracker as they become visible?

kevininrussia
August 24th, 2020, 19:40
I added a wish list for this function. Upvote it!

https://fg2app.idea.informer.com/proj/fg2app?ia=134336

sstarsslayer
August 24th, 2020, 20:34
I added a wish list for this function. Upvote it!

https://fg2app.idea.informer.com/proj/fg2app?ia=134336

But what they are asking for in this post is the feature which already exists.

kevininrussia
August 24th, 2020, 20:40
But what they are asking for in this post is the feature which already exists.

Probably, but why not take it to the next level and save the guy from having to manually search the combat tracker for the correct NPC and click the eye icon. Its a pain if there are 10 zombies and you have to search for zombie 7 in a CT list that has 15 or more NPC's and PC's.

sstarsslayer
August 24th, 2020, 21:01
Probably, but why not take it to the next level and save the guy from having to manually search the combat tracker for the correct NPC and click the eye icon. Its a pain if there are 10 zombies and you have to search for zombie 7 in a CT list that has 15 or more NPC's and PC's.

I agree. I'll upvote. "mask-sensitive" could be an option on the CT record, in addition to it already being on the token.

kevininrussia
August 24th, 2020, 21:10
I agree. I'll upvote. "mask-sensitive" could be an option on the CT record, in addition to it already being on the token.

Thanks for the upvote. Its something I have been wanting for a while. Manually clicking the "Mask Sensitive Visibility" on each token is a welcome workaround in the meantime. :-)

Naroe
November 8th, 2020, 11:45
Disagree that what is being asked for is already available. Ill give you an example.

I had an encounter with many ghouls in fog that were only visible when within 20 feet. (as distance LOS is not implemented yet I had to manually control visibility of the ghouls) I would get players to move and then set visbility of npc on map to visible. However the npc does not show up on combat tracker. It slowed down our session a great amount as i would have to scroll through the combat tracker to locate the npc and make them visible on player combat tracker. If they arnt visible on CT then all the combat results do not show up in chat for the players.

Visibility on map should auto add or at least be a radial option to show on combat tracker, not just the CT visibility sets map visibility) otherwise what is mask visibility used for.

kevininrussia
November 8th, 2020, 18:08
Disagree that what is being asked for is already available. Ill give you an example.

I had an encounter with many ghouls in fog that were only visible when within 20 feet. (as distance LOS is not implemented yet I had to manually control visibility of the ghouls) I would get players to move and then set visbility of npc on map to visible. However the npc does not show up on combat tracker. It slowed down our session a great amount as i would have to scroll through the combat tracker to locate the npc and make them visible on player combat tracker. If they arnt visible on CT then all the combat results do not show up in chat for the players.

Visibility on map should auto add or at least be a radial option to show on combat tracker, not just the CT visibility sets map visibility) otherwise what is mask visibility used for.

I created a wish list for exactly that. Vote for it here:
https://fg2app.idea.informer.com/proj/?ia=134336

Naroe
November 9th, 2020, 06:26
have voted for it