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View Full Version : Irregularities with d20 Monters Module



DanRoemele
April 27th, 2007, 03:37
First off, i love this product. its amazing and i love it! i ran into a couple of entry's in the d20 Monsters module that are either not working right or are missing data.

Some of these may be intentional, i went through and did a quick look for similar problems and they follow. If any of them are intentional, my bad.

This seems to be the bug/problem report forum, so here it is:

These Creatures have either thier Atk or Full Atk or both:
Athach no entry for Atk
Ettercap no entry for Atk
Locathah no entry for Atk or Full Atk

These Creatures have an attack that is not selectable or drag/dropable in either their Atk or Full Atk. The creature is followed by the offending entry:
Angel, Solar +2 composite longbow (+5 Str bonus)
Aranea web +5 ranged
Archon, Lantern Light ray +2 ranged touch (1d6)
Arrowhawk, Adult Electricity ray +12 ranged touch (2D8)
Arrowhawk, Elder Electricity ray +19 ranged touch (2d8)
Arrowhawk, Juvenile Electricity ray +9 ranged touch (2d6)
Bralani +1 holy composite longbow (+4 Str bonus)
Demon, Retriever ATK Claw +15 melee (2d6+10) and eye ray +8 ranged touch
Full Atk 4 claws +15 melee (2d6+10) and bite +10 melee (1d8+5) and eye ray +8 ranged touch
Devil, Erinyes +1 flaming composite longbow (+5 Str bonus)
Devil, Horned (cornugon) or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22melee (2d6+5 plus infernal wound)
NOTE: the damage on these ARE selectable/drag/dropable
Ghaele light ray +11 ranged touch (2d12)
Gibbering Mouther Atk spittle +4 ranged touch (1d4 acid plus blindness)
Full Atk 6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness)
Greater Barghest Bite +13 melee (1d8+5
Inevitable, Kolyarut Vampiric touch +11 melee touch (5d6) or enervation ray +10 ranged touch (as spell)
Magmin Burning touch +4 melee touch (1d8 fire plus combustion)
Mohrg Atk tongue +12 melee touch (paralysis)
Full Atk Slam +12 melee (1d6+7)
Naga, Guardian spit +9 ranged touch (poison)
Ravid tail touch +4 melee touch (positive energy)
Will-o'-wisp Shock +16 melee touch (2d8 electricity)
Yrthak sonic lance +12 ranged touch (6d6)
Zombie, Human Commoner Slam+2 melee (1d6+1)
Zombie, Kobold Spear+1 melee (1d6-1/x3)

as i see others ill post 'em.

-Dan

richvalle
April 27th, 2007, 14:56
Wow, nice list!

Welcome to the boards. :)

rv