WolfStar76
April 26th, 2007, 21:31
I'm trying to wrap my head around the difference between a ruleset and a module. My goal is to create whatever I need to adapt the RPGA's Xen'drik Expeditions campaign to FG play.
If I want to include an XML version of the Campaign Standards (PDF) that would just be adding a module, right? I could just create the module, by creating the client.xml as well as the definition.xml and slap in a picture for the "book" so the players can reference it during play - then as GM I allow or disallow the module.
Or do I need to create a custom "RPGA" ruleset to use a custom module like that?
I'm currently working with the assumption that unless I want to change the layout of something (the desktop, the character sheets, etc) I don't need to tinker with modules, but I'm not sure, and I'm not sure where to start. :)
If I want to include an XML version of the Campaign Standards (PDF) that would just be adding a module, right? I could just create the module, by creating the client.xml as well as the definition.xml and slap in a picture for the "book" so the players can reference it during play - then as GM I allow or disallow the module.
Or do I need to create a custom "RPGA" ruleset to use a custom module like that?
I'm currently working with the assumption that unless I want to change the layout of something (the desktop, the character sheets, etc) I don't need to tinker with modules, but I'm not sure, and I'm not sure where to start. :)