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Necron99
April 26th, 2007, 17:55
I notice that a negative value, entered into the stat "damage" category, no longer acts as a temporary bonus - is this by design?

I realize it was probably a hack, but in FG1 this was a really handy way of handling temporary stat boosts like Bulls Strength.

Griogre
April 26th, 2007, 19:02
I noticed this too and used it for the same reason - Cat's Grace, Bull Strength and all the stat changing spells and potions.