Necron99
April 26th, 2007, 17:55
I notice that a negative value, entered into the stat "damage" category, no longer acts as a temporary bonus - is this by design?
I realize it was probably a hack, but in FG1 this was a really handy way of handling temporary stat boosts like Bulls Strength.
I realize it was probably a hack, but in FG1 this was a really handy way of handling temporary stat boosts like Bulls Strength.