View Full Version : how to import images for use in a campaign?

July 30th, 2020, 04:58
So I can follow the instructions for FGU but there is no "import" button in the images area.

Anyone give me a prompt on how to import images for use as tokens and maps?

July 30th, 2020, 05:21
try this adzling


July 30th, 2020, 05:24
yeah i did that but no "import" button is showing up...

July 30th, 2020, 06:28
Please provide a screenshot of the images window opened from the right hand sidebar. This will help us to identify the issue.

July 30th, 2020, 07:58
see file linked

should be an "import" button I believe, but none visible


July 30th, 2020, 11:17
That looks like you’re using FG Classic.

Click the folder button, this will open a file explorer window in the campaign images directory. Copy image files you want to use in the campaign into this directory. They will then appear in the campaign images list.

July 30th, 2020, 16:20
definitely FGU.

ok will try what you note regarding copying images into the folder that pops up in the OS

BTW Newcastle? That's where I grew up!

July 30th, 2020, 16:21
That's where I grew up!
Me too! Gosforth.

July 30th, 2020, 16:49

BTW have you actually loaded up and opened/ worked with this Traveller mod in FGU?

July 30th, 2020, 16:52
Cool. I used to deliver newspapers round there.

BTW have you actually loaded up and opened/ worked with this Traveller mod in FGU?
Nope. I don't own it.

July 30th, 2020, 17:30
Hehehe yeah so did I waaaaaay back in the day.

July 30th, 2020, 19:42
The Traveller Module .mod is really a template module with place holders for the relevant sections & structure used by mongoose, useful for creating modules for exporting. it won't help you figure what goes where or how to do it.

August 1st, 2020, 23:01
Hi, I've had a look at adzlings problem, and can't seem to get it to work either, I'll admit I don't use Unity (yet), I did however try putting the image directly into the game folder via windows and it still does not show.

I've loaded in a module made in classic and there no issue there, everything is where it should be(so far).

Any thoughts?

August 1st, 2020, 23:12
thanks backwardoracle for confirming im not crazy ;-)

August 3rd, 2020, 16:49
Ok I was able to get an image added into the campaign following the bulk addition procedure outlined here (method 2):


The image is showing up in the Assets Library in my Campaign folder but now I can't seem to add it to a Story item or even open it within FGU.

See below:

Any idea please on how to use the asset once it's added?


August 3rd, 2020, 17:20
UPDATE: I managed get images in and useable via Method 3 (Manual Import from Assets) on this page: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/950633/Working+with+Images+as+the+GM

Does anyone know why the *far* simpler "Import" button (Method 1 on the page linked to above) is not implemented?