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LordEntrails
May 27th, 2021, 16:23
Any luck?
Updates are usually pushed on Tuesdays. I would not expect these updates until at least then.

FG_Wraith
May 27th, 2021, 16:23
Any luck?

Looks like there is a problem with Arcane Trickster getting their spells so I am fixing that first. You said you were on the spell page and only the Arcane Trickster was listed in the spell class window and nothing else? What other spellcaster classes did you have? Typically only the spellcaster classes/specs are listed there.

ZelieDad
May 29th, 2021, 01:01
The player was unable to select any roguish archetypes. The only one that was even visible was the arcane trickster, but that was only visible on the spell selection tab.

I have attached two images. One is of a character that I started to create that showed the 3 archetypes available at level 3 for the rogue. The other being the character my player is trying to level up. On the class selection tab, increasing to level 3 for the PC doesn't show the options.

47177

47178

FG_Wraith
May 29th, 2021, 18:36
The player was unable to select any roguish archetypes. The only one that was even visible was the arcane trickster, but that was only visible on the spell selection tab.

I have attached two images. One is of a character that I started to create that showed the 3 archetypes available at level 3 for the rogue. The other being the character my player is trying to level up. On the class selection tab, increasing to level 3 for the PC doesn't show the options.

47177

47178

The second image appears as if the player had no books loaded. They will need the requisite (PHB at least) books opened on their end to level up a character.

Luna Fuerte
June 1st, 2021, 00:51
deleted for clarity

Luna Fuerte
June 1st, 2021, 00:52
Thank you. While third party rulesets aren't currently supported, (even 5E compatible) I do need to make sure they don't throw a script error. I will see what it will take to make UltraModern5 usable with the Character Wizard, though.

I know this is low priority and related to third party modules, but is there any update on this or a workaround? My group switched from SWADE to Ultramodern and now nobody can create a character.

Zacchaeus
June 1st, 2021, 01:05
I know this is low priority and related to third party modules, but is there any update on this or a workaround? My group switched from SWADE to Ultramodern and now nobody can create a character.
You can still create characters in the normal way, just not using the Wizard.

FG_Wraith
June 1st, 2021, 14:21
I know this is low priority and related to third party modules, but is there any update on this or a workaround? My group switched from SWADE to Ultramodern and now nobody can create a character.

While it is an eventual goal, expanding the Character Wizard to include 3rd party content isn't really a small project. I have a number of the classes and 'births' created but I have to be careful to not impact the other core 5E D&D classes and heritages/races. It requires a lot of testing for each class/birth addition. However, it is continuing.

ZelieDad
June 2nd, 2021, 12:29
The second image appears as if the player had no books loaded. They will need the requisite (PHB at least) books opened on their end to level up a character.

Here is a screenshot but from a player's session. As you can see, I have all of the player books loaded, and I selected level 3, which should have allowed me to select the archetype for this character. Clicking save gives the error, "Script execution error: [string "charwizard/scripts/charwizard.lua"]:1640: attempt to index local 'nodeSource' (a nil value)"

47281

FG_Wraith
June 2nd, 2021, 18:32
Here is a screenshot but from a player's session. As you can see, I have all of the player books loaded, and I selected level 3, which should have allowed me to select the archetype for this character. Clicking save gives the error, "Script execution error: [string "charwizard/scripts/charwizard.lua"]:1640: attempt to index local 'nodeSource' (a nil value)"

47281

Thanks, I'll take another look at it.

Nathilion
June 3rd, 2021, 16:23
Hi, I have been DMing a game for my friends in Classic FG (with Ultimate licence, no extensions) and I wanted to add to the discussion here by reporting a bug concerning the levelling up of the bard class. One of my players got the following error when he tried to level up his bard:

Script Error: [string "charwizard/scripts/charwizard_invlist.lua"]:33: bad argument #-1 to 'setValue' (number expected, got string)

He clicked through it and just proceded with the game as if nothing wrong happened. And things seemed to work out well enough. His HP was increased properly and he got the special skills a bard gets at 2nd level so everything seemed fine apart from that one error.

He's now at level 5 and says that he had more troubles during levelling but simply fixed this by manually adding whatever was missing. The biggest issue now is that his spells and abilities give the wrong DC save. The wizard appears to subtly corrupt the character file every time it is used.

My other players had similar experiences at their levelling up. Classes involved were the (bladesinger) wizard, (circle of the moon) druid and (horizon walker) ranger.

I have now manually recreated the bard and levelled up by the old-style method of dragging the class onto the level and then adding the new spells and such, and that seems to work as it should. For now I think I will have to ask my players not to use the character wizard to prevent this corruption of their characters.

FG_Wraith
June 3rd, 2021, 16:38
Hi, I have been DMing a game for my friends in Classic FG (with Ultimate licence, no extensions) and I wanted to add to the discussion here by reporting a bug concerning the levelling up of the bard class. One of my players got the following error when he tried to level up his bard:

Script Error: [string "charwizard/scripts/charwizard_invlist.lua"]:33: bad argument #-1 to 'setValue' (number expected, got string)

He clicked through it and just proceded with the game as if nothing wrong happened. And things seemed to work out well enough. His HP was increased properly and he got the special skills a bard gets at 2nd level so everything seemed fine apart from that one error.

He's now at level 5 and says that he had more troubles during levelling but simply fixed this by manually adding whatever was missing. The biggest issue now is that his spells and abilities give the wrong DC save. The wizard appears to subtly corrupt the character file every time it is used.

My other players had similar experiences at their levelling up. Classes involved were the (bladesinger) wizard, (circle of the moon) druid and (horizon walker) ranger.

I have now manually recreated the bard and levelled up by the old-style method of dragging the class onto the level and then adding the new spells and such, and that seems to work as it should. For now I think I will have to ask my players not to use the character wizard to prevent this corruption of their characters.

Thanks for the report Nathilion, I am working on getting a fix out for the spell DC bug right now and it should be out soon. (along with a number of other issues)

Cobra
June 16th, 2021, 23:01
So I'm trying to create a homebrew wizard archetype. Now, the old way was to just create another Wizard class and add everything specific to the new subclass/archetype on that. With the drag and drop method, it would bring up the official archetypes and the new archetype no problem. However, in the character wizard, not only is it a separate class choice, but it also doesn't work when leveling at all. It gives me the choice for the custom archetype(and only the custom archetype), but after I save, the archetype is not listed in abilities and none of the archetype specific features are there either. The old drag and drop kind of works, though it doubles the archetype choice ability. This wouldn't be an issue, except my players aren't tech savvy enough to remember how to bring up the class options now that their not in the library anymore and are relying on the character wizard more and more for leveling. Luckily, the stacking spell slots bug has been fixed.

This is a similar issue to one last year I noticed, where even official classes' subclasses weren't being added to the character sheet while using the wizard. Which is why I only recently even started using the wizard. But now that I have players wanting to try homebrew subclasses, the wizard is becoming an issue again and It's a real headache. All of my official supplements merge well with phb material, but none of the custom ones do. I even created a new custom race with simple archetypes and archetype related features to see if it would work, and the wizard still didn't add any of the archetype choices automatically. The drag and Drop did, so I know I created it properly.

*Edit*
OK, so after further testing. If I create the character at a level equal to or higher than the archetype, it adds the archetype's features up to the level created, but fails to add the archetype itself to the Features section of the abilities tab. This makes it so when I go to level the character, none of the other features that require the chosen archetype are added through the wizard. So I know that they're done correctly, because it works some of the time, so this is definitely a bug. If I drag and drop the class in the old ways, it works perfectly, however, as stated above, my players have difficulty with that now that the character options have been removed from the library.

I did notice that the wizard also fails to add the official archetypes to the Features section now too, however, the official classes still work when leveling through the wizard. I have also added the archetype to the Features section manually on the custom class and used the wizard to no avail. The then tried leveling up the drag and drop method until I got the choice to choose an archetype, which added the archetype and features properly and then used the wizard for higher levels and it doesn't add the archetype's higher level features that way.

Zacchaeus
June 16th, 2021, 23:22
Unless you go into the xml and change the way the data is stored for Homebrew subclasses they won’t show up if you use the class from the PHB or any other module. You’ll need to export your classes to a module and have your players only use that module if you want them to use the classes properly.

Cobra
June 17th, 2021, 00:01
Unless you go into the xml and change the way the data is stored for Homebrew subclasses they won’t show up if you use the class from the PHB or any other module. You’ll need to export your classes to a module and have your players only use that module if you want them to use the classes properly.

I've tried that, the wizard doesn't work properly with any custom classes or subclasses. My original post has been edited to hopefully clarify the bug. I have no issue if they have to select the correct 'custom' class to get the options they want, but the wizard just doesn't add the archetypes for anything custom, even if its a new class that doesn't exist in the official books. I've even copied an official class, exported it, then imported it as a custom MOD, and I only had the copy version in my library loaded. I then used the wizard and it still didn't add any of the archetype features when leveling, it only them if I created the character at a high enough level to have them, and then it wouldn't add the additional features when leveling through the wizard. Unless you don't want the wizard to work at all with custom content, this is definitely a bug.

*Edit*
Leveling wizard isn't working properly for official either. It will add the official archetype features when you reach the level of choosing an archetype, but it isn't adding the higher archetype level features if I save and level again. it only adds the features when I choose the archetype, up to what ever level I did that level up. so one step better than what it does with custom classes. I got confused earlier, because the official classes have base class features while my test custom class didn't. So I thought they were getting all their features on level up, but alas, they weren't getting the archetype features still.

Luna Fuerte
June 17th, 2021, 23:07
Thanks for your response. Is this something I could contact the 3rd party to look into or is it out of their control?

claycub
June 22nd, 2021, 00:54
SUPPORT-12630 Error reported in log when increasing to level 5 as DND 5e_Rogue_ArcaneTrickster (Reported Bug, diverted here for better resolve)
Recently upgraded to FGU from FGC. Re-creating Rogue from Level 1 through 13. at level 5 have error encountered in Character Wizard when adding in magic abilities. Logs and character export provided. I did have one extension loaded. I unloaded and restarted FGU interface. (FILES 1 & 2)

ALSO: Have created a new campaign with CORE only 5e DND. Created another PC, level 1 only , proceeded to set up cantrips and got same error. Also attached logs as well. (FILES 3
& 4)

FG_Wraith
June 22nd, 2021, 15:59
SUPPORT-12630 Error reported in log when increasing to level 5 as DND 5e_Rogue_ArcaneTrickster (Reported Bug, diverted here for better resolve)
Recently upgraded to FGU from FGC. Re-creating Rogue from Level 1 through 13. at level 5 have error encountered in Character Wizard when adding in magic abilities. Logs and character export provided. I did have one extension loaded. I unloaded and restarted FGU interface. (FILES 1 & 2)

ALSO: Have created a new campaign with CORE only 5e DND. Created another PC, level 1 only , proceeded to set up cantrips and got same error. Also attached logs as well. (FILES 3
& 4)

Thanks claycub for the detailed report. I'll try to get this included in the upcoming update.

claycub
June 22nd, 2021, 16:32
Thanks claycub for the detailed report. I'll try to get this included in the upcoming update.

My pleasure. Is there a place to go to see pending updates and what they cover? or when do you anticipate the next update to cover this situation? Thank you.

FG_Wraith
June 22nd, 2021, 17:25
My pleasure. Is there a place to go to see pending updates and what they cover? or when do you anticipate the next update to cover this situation? Thank you.

Pending, no, but for released updates you can look in the following;

The patch notes from moon Wizard; https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html

as well as the release updates from lokiare on Tuesdays; https://www.fantasygrounds.com/forums/showthread.php?69183-Release-Updates-for-June-15th-2021

I am finishing up a number of fixes that should appear next Tuesday and I'll try to get this one included as well.

claycub
June 23rd, 2021, 01:29
Pending, no, but for released updates you can look in the following;

The patch notes from moon Wizard; https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html

as well as the release updates from lokiare on Tuesdays; https://www.fantasygrounds.com/forums/showthread.php?69183-Release-Updates-for-June-15th-2021

I am finishing up a number of fixes that should appear next Tuesday and I'll try to get this one included as well.

b..b...by NEXT TUESDAY!? ARE YOU A GOD?! SUPERHUMAN?! ALIEN?! NO MORTAL HUMAN GETS ANY PROGRAMMING DONE THAT SOON!?

I type this in AWE! ;) Take yer time..hope you are able to include it. Ok if not. Much sooner than expected for sure! :) Cheers Mate!

Dire Weasel
June 23rd, 2021, 19:42
Points Unspent warning does not reappear when navigating away and back.

Steps:
1) In the Character Selection window, click Character Wizard.
2) Clicks the "Stats" tab.
3) Change method to "Point Buy".
- Note the warning "ABILITIES: POINTS UNSPENT".
4) Navigate to a different tab.
5) Navigate back to "Stats tab.
- Note missing warning.
6) Spend point.
- Note warning appears.

Dire Weasel
June 23rd, 2021, 19:57
Tool Proficiency selections are missing from the Class window.

Artificer: one type of artisan's tools of your choice

Bard: Three musical instruments of your choice

Monk: Choose one type of artisan’s tools or one musical instrument

Dire Weasel
June 23rd, 2021, 21:23
Warlock patrons don't add spells to available list.

For example:
Create a warlock using the Character Wizard.
Choose the Archfey patron.
Switch to the Spells tab.
Note how the available 1st level list doesn't include Faerie Fire or Sleep.

This seems to be an issue for all patrons.

Dire Weasel
June 23rd, 2021, 21:38
Warlocks created in the character wizard are offered the wrong choice of packs.

Should be: (a) a scholar’s pack or (b) a dungeoneer’s pack

47792

FG_Wraith
June 23rd, 2021, 21:42
Thanks for the report Dire Weasel, I'll add as many of these as I can to the next update, the rest I'll make sure to get in the next.

claycub
June 24th, 2021, 13:52
Wraith, for Playability, if you skip the wizard, past level 1 creation, shouldn't I be able to do regular 'drag/drop' of abilities/skills/spells like I did with FGC on my PC Sheet? I don't 'need' the wizard right?

(I'm trying to make sure, that while things are getting worked on in the Wizard, that my players can continue as normal with 'classic' methods of PC-Generation and upkeep) -Thanks for any response on this as you work very hard to update everything!

Zacchaeus
June 24th, 2021, 16:15
Yes, you can use drag and drop or the wizard for level up (or character creation). Both do the same thing.

Dire Weasel
June 25th, 2021, 06:25
Whenever the Character Wizard is opened via the button in the Character Selection window, this is emitted to the console:

[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[6/24/2021 10:20:46 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist

Moon Wizard
June 26th, 2021, 17:24
They are just warnings; and do not affect functionality.

Regards,
JPG

Drogo210
June 26th, 2021, 17:49
Draconic Resilience should add +1 HP x level and AC should be 13 + Dex, but it does not parse when using CW.

Additionally, Dragon Ancestror should give the extra Draconic language too. Although it can be easily added manually.

Feats do not parse correctly. I have tried Alert for now (does not give +5 iniziative) you need to remove it and re-add it.

Dire Weasel
June 30th, 2021, 03:02
Warlock is not presented with Pact Boon choice when increasing to level 3.

FG_Wraith
June 30th, 2021, 16:44
Warlock is not presented with Pact Boon choice when increasing to level 3.

Thanks for the report. It does add the feature just like the drag and drop character creator, but it does not add any new functionality of choosing chain, blade or tome. I will add that to suggested new features, however.

jmwalkerjr
July 1st, 2021, 02:42
Bard skill proficiencies are not showing up on character creation.

MasterReport
July 1st, 2021, 04:38
Bard skill proficiencies are not showing up on character creation.

Same here

FG_Wraith
July 1st, 2021, 19:16
Bard skill proficiencies are not showing up on character creation.


Same here

Thanks guys, a fix has been submitted.

andrewcr
July 5th, 2021, 12:40
Character Class Creator Wizard.

Half-orc Brutal Critical not added by Wizard.

Moderator: Moved to Wizard bugs.

FG_Wraith
July 5th, 2021, 17:35
Character Class Creator Wizard.

Half-orc Brutal Critical not added by Wizard.

Moderator: Moved to Wizard bugs.

Thanks for the report Andrewcr That's something that would have to be added to the underlying character sheet. Currently, there is nothing the Character Wizard could pass on to the Character Sheet to automate that Half-Orc feature.

LargeGutPile
July 9th, 2021, 03:00
Hi! New to Fantasy Grounds Unity so not sure if this problem is already known or not but,

When using custom classes for the Character Wizard:

- starting equipment displays "No Class Selected." under the inventory screen
- For the number of spells available, it shows 0

I've tried copying the word format from classes listed in the player's handbook, then modifying it but no success.
I've tried duplicating a class from the player's handbook (via drag & drop) still nothing.

I've modded the client.xml of other modules to hard-code the custom class into the module but, I know you can't mod the client.xml file since the player's handbook is a bought version

Is there a way to have the starting equipment & spell slots from a custom class display in the Character Wizard? Or is this simply not possible yet?

FG_Wraith
July 9th, 2021, 16:19
Hi! New to Fantasy Grounds Unity so not sure if this problem is already known or not but,

When using custom classes for the Character Wizard:

- starting equipment displays "No Class Selected." under the inventory screen
- For the number of spells available, it shows 0

I've tried copying the word format from classes listed in the player's handbook, then modifying it but no success.
I've tried duplicating a class from the player's handbook (via drag & drop) still nothing.

I've modded the client.xml of other modules to hard-code the custom class into the module but, I know you can't mod the client.xml file since the player's handbook is a bought version

Is there a way to have the starting equipment & spell slots from a custom class display in the Character Wizard? Or is this simply not possible yet?

Currently you cannot select those for anything other than the official Wizards of the Coast 5E classes. I will be looking into adding that functionality for custom classes, however.

LargeGutPile
July 9th, 2021, 16:58
Currently you cannot select those for anything other than the official Wizards of the Coast 5E classes. I will be looking into adding that functionality for custom classes, however.

Ahh, I see. Thanks for the reply!

digimatt
July 14th, 2021, 03:14
Using 5e ruleset, Windows 10, no modules loaded other than the basics, creating a human fighter. When I go to the spells tab (because they'll have the magic initiate feat) it generates the error:
[ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

Full logs attached.

FG_Wraith
July 14th, 2021, 03:54
Using 5e ruleset, Windows 10, no modules loaded other than the basics, creating a human fighter. When I go to the spells tab (because they'll have the magic initiate feat) it generates the error:
[ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

Full logs attached.

Thanks for the report. I'll get that fixed.

jmwalkerjr
July 16th, 2021, 22:02
Seems like Paladin fighting styles are not showing up in the creation wizard.

Melrik
July 18th, 2021, 05:27
I have noticed that if you go over your spell count 0/3 and then delete both cantrip and 1st level spells that the spell count is off. if you switch screens it will correct itself.
i.e. wizard 0/3 cantrips at level 1. add 4 cantrips and then remove 1. it goes to 2/3 from 4/3. remove them all and it goes to -1/3. switch to any other screen and come back and it's 0/3

Zacchaeus
July 18th, 2021, 09:44
Seems like Paladin fighting styles are not showing up in the creation wizard.

There's no selectable options for Fighting styles - so you won't see them specifically in the Wizard. You will see them in the character's ability tab once the character has been saved. You can then choose your fighting style from there. Video three here shows how to set them up as a fighter - but much of the same will apply to the Paladin https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112

jmwalkerjr
July 21st, 2021, 00:38
There's no selectable options for Fighting styles - so you won't see them specifically in the Wizard. You will see them in the character's ability tab once the character has been saved. You can then choose your fighting style from there. Video three here shows how to set them up as a fighter - but much of the same will apply to the Paladin https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112

Thanks, I will look at that.

Drogo210
July 26th, 2021, 16:30
Draconic Resilience create an error at levelling up basically it is resetted you need to remove it and apply again.

FG_Wraith
July 27th, 2021, 18:08
Draconic Resilience create an error at levelling up basically it is resetted you need to remove it and apply again.

I cannot replicate that situation, could you provide a bit more instruction?

Drogo210
July 27th, 2021, 19:15
Sure, on the left 1 level on the right second level both have Dracon Resilience but look the armor class.

48419

Michi22
August 1st, 2021, 03:01
I've created a Aarakocra cleric with the "far traveler" background.
when i get to the inventory selection i don't see any instruments to select, only games.
48520

and when i save the caracter the other equipment that should be added like: poorly wrought maps, small piece of jewelry, and a small pouch containing 5gp are not beeing added.
48521

and as last the "talons" attack doesn't show up in the actions list (since is an attack it should be there right?).
48522

when i click on the button "character wizard" this message appear in the console

[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[8/1/2021 3:54:22 AM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist

Zacchaeus
August 1st, 2021, 10:54
For the second and third ones, no they won't appear automatically. None of the equipment items were created in SCAG so they don't exist as such - so those will need to be added manually I think. The talons won't appear either since all that it says is that you are proficient with talons and that they are an unarmed attack. Unarmed attack isn't defined anywhere as a weapon so again something that you would add manually to the actions tab once complete.

Michi22
August 3rd, 2021, 16:43
For the second and third ones, no they won't appear automatically. None of the equipment items were created in SCAG so they don't exist as such - so those will need to be added manually I think. The talons won't appear either since all that it says is that you are proficient with talons and that they are an unarmed attack. Unarmed attack isn't defined anywhere as a weapon so again something that you would add manually to the actions tab once complete.

Ok thx for the info.
But still one thing on the second part, while i understand that you cannot add something that doesn't exist as an object, the 5gp are definetly in the game. I would expect them to be added automaticaly.

FG_Wraith
August 3rd, 2021, 17:19
Ok thx for the info.
But still one thing on the second part, while i understand that you cannot add something that doesn't exist as an object, the 5gp are definetly in the game. I would expect them to be added automaticaly.

That was supposed to be added last patch and it slipped. I'll make sure it gets included this time. Thanks for the reminder.

bukner
August 5th, 2021, 09:32
Tiefling subraces are still an issue. Please help:

#436
https://www.fantasygrounds.com/forums/themecrate/debutant/misc/quote_icon.png Originally Posted by Miastra https://www.fantasygrounds.com/forums/themecrate/debutant/buttons/viewpost-right.png (https://www.fantasygrounds.com/forums/showthread.php?p=594853#post594853)
Hello,

I just bought the Ultimate licence for my gaming group. We're thrilled with the software in general, save for one problem. The party scout is a Tiefling and uses the bloodlines from Mordenkainen's Tome of Foes. Which I did make sure to both buy the dlc and shared the volume. The check mark is green on my side and on hers the volume is loaded as well. When either of us go to the character creation wizard and try to make a Tiefling there are no Sub-Race options. With the other characters, Eladrin (DMG), 2 Dragonborn, and one Half-Elf it was seamless. So are we doing something wrong as we are new to the software or ..?

Thank you.
Miastra



Hi Miastra,
No, you're doing everything right. Currently there is a bug with the Tieflings, I just finished up adding a couple of features and some bug fixes, and this is part of what I am currently working on. It should be ready for the next Character Wizard update.

Thanks for the bug report!

FG_Wraith
August 5th, 2021, 14:15
Tiefling subraces are still an issue. Please help:

#436
https://www.fantasygrounds.com/forums/themecrate/debutant/misc/quote_icon.png Originally Posted by Miastra https://www.fantasygrounds.com/forums/themecrate/debutant/buttons/viewpost-right.png (https://www.fantasygrounds.com/forums/showthread.php?p=594853#post594853)
Hello,

I just bought the Ultimate licence for my gaming group. We're thrilled with the software in general, save for one problem. The party scout is a Tiefling and uses the bloodlines from Mordenkainen's Tome of Foes. Which I did make sure to both buy the dlc and shared the volume. The check mark is green on my side and on hers the volume is loaded as well. When either of us go to the character creation wizard and try to make a Tiefling there are no Sub-Race options. With the other characters, Eladrin (DMG), 2 Dragonborn, and one Half-Elf it was seamless. So are we doing something wrong as we are new to the software or ..?

Thank you.
Miastra



Hi Miastra,
No, you're doing everything right. Currently there is a bug with the Tieflings, I just finished up adding a couple of features and some bug fixes, and this is part of what I am currently working on. It should be ready for the next Character Wizard update.

Thanks for the bug report!

That ended up being a bigger issue with how the books/modules were loaded. I've fixed it for classes but I have to fix it for races as well. As soon as testing is done for classes and that is pushed to live, I'll do this for races as well. Sorry about the delay.

bukner
August 5th, 2021, 16:03
I'm sure I didn't do that correctly for how I posted that but thanks for responding! No worries and glad it wasn't forgotten.

TungstenShark
August 9th, 2021, 05:43
After 6 levels in my first class (Monk), I chose to multi-class into Rogue when I hit Level 7. It does not give me the choice of additional proficiency when leveling up (as specified in the PHB). And yes, I meet all the stat requirements from multi-classing into Rogue and from Monk. In the level-up wizard, you also have to hit the "Class" button at the top multiple times to display the option to select your two skills for Expertise. After you Save your character, the Expertise is not applied on the chosen skills. All of these are easily fixed in the character sheet afterwards, so while it's not a big deal, I am sure this is not intended behavior.

I attempted this process multiple times and even rolled up other dummy characters to try, all with the same result.

Moderator: Moved to Wizard Bugs

FG_Wraith
August 9th, 2021, 14:19
After 6 levels in my first class (Monk), I chose to multi-class into Rogue when I hit Level 7. It does not give me the choice of additional proficiency when leveling up (as specified in the PHB). And yes, I meet all the stat requirements from multi-classing into Rogue and from Monk. In the level-up wizard, you also have to hit the "Class" button at the top multiple times to display the option to select your two skills for Expertise. After you Save your character, the Expertise is not applied on the chosen skills. All of these are easily fixed in the character sheet afterwards, so while it's not a big deal, I am sure this is not intended behavior.

I attempted this process multiple times and even rolled up other dummy characters to try, all with the same result.

Moderator: Moved to Wizard Bugs

Thanks TungstenShark, I'll take a look at that.

AusHope
August 10th, 2021, 05:33
Order clerics are not getting their Bonus Proficiencies

* Heavy Armor
* Intimidation
* Persuasion

MOD: Moved to Wizard bugs

FG_Wraith
August 10th, 2021, 14:06
Order clerics are not getting their Bonus Proficiencies

* Heavy Armor
* Intimidation
* Persuasion

MOD: Moved to Wizard bugs

Thanks for the report, AusHope. I'll include that in my upcoming patch.

TungstenShark
August 14th, 2021, 05:13
Thanks TungstenShark, I'll take a look at that.

Wraith, I noticed the same problem with multiclassing other combos with the Character Wizard. Trying to multiclass into Bard for example, same problem - does not allow you to choose your additional Proficiency as specified in the PHB. I believe Ranger is the only other class that grants an additional Proficiency when multiclassing into. I have not specifically tried that combo, but I'm willing to bet the same problem occurs.

FG_Wraith
August 14th, 2021, 13:58
Wraith, I noticed the same problem with multiclassing other combos with the Character Wizard. Trying to multiclass into Bard for example, same problem - does not allow you to choose your additional Proficiency as specified in the PHB. I believe Ranger is the only other class that grants an additional Proficiency when multiclassing into. I have not specifically tried that combo, but I'm willing to bet the same problem occurs.

Good catch. It works if you do it upon creation but gets skipped in level up. Thanks! I'll get this fixed.

FraLev
August 15th, 2021, 03:40
Summary: I made a Paladin Human Variant which can take a feat at 1st level: I took tough feat. When I create the character everything goes well: the software adds the additional 2HP as it should. But when I level up, the additional 2HP per level are not counted on the character sheet after I clicked the SAVE button. I searched the Wiki and can't find if that issue is known. So is it a bug or am I missing something? Thank you for your help.

Ruleset(s): DnD 5e

Extensions/Themes: No

Modules Loaded: No

Operating System / Language Setting: MacOsX High Sierra

Steps to Reproduce: as described above. Try to level up the character and see that the total HP do not include the additional 2HP for level 2 and over.

MOD: moved to Character Wizard bug thread.

FG_Wraith
August 16th, 2021, 18:26
Summary: I made a Paladin Human Variant which can take a feat at 1st level: I took tough feat. When I create the character everything goes well: the software adds the additional 2HP as it should. But when I level up, the additional 2HP per level are not counted on the character sheet after I clicked the SAVE button. I searched the Wiki and can't find if that issue is known. So is it a bug or am I missing something? Thank you for your help.

Ruleset(s): DnD 5e

Extensions/Themes: No

Modules Loaded: No

Operating System / Language Setting: MacOsX High Sierra

Steps to Reproduce: as described above. Try to level up the character and see that the total HP do not include the additional 2HP for level 2 and over.

MOD: moved to Character Wizard bug thread.

It is a bug and I'll get this fixed along with TungstenShark's level up bug from above. Thank you for the report.

pena23
August 27th, 2021, 18:53
I saw some interesting mistakes, it's good that you fixed them.

graphil
August 29th, 2021, 12:13
Ruleset:5e
Nothing loaded.

When creating a cleric of twilight domain their bonus proficiencies of martial weapons and heavy armour didn't get added to Proficiencies tab.

SnoodNoodles
September 3rd, 2021, 20:12
The character wizard doesnt seem to be picking up the wording inside of race traits. Like "You have proficiency in the Stealth skill." Rather it seems to using the trait name to do this. Though I can drag and drop the trait onto the character sheet and it then gives the bonus with a custom trait name. Otherwise if you give a custom trait name the character wizard doesnt pick it up at all other than putting it in the traits section when it should add the proficiency bonus. Dont know if this is a bug.

DMTCSyd
September 4th, 2021, 02:51
Is there a setting that controls access to the Character Wizard? The star button in the Character Selection window is no longer present.
48995

humby
September 4th, 2021, 08:31
Is there a setting that controls access to the Character Wizard? The star button in the Character Selection window is no longer present.


There should be a "Character Wizard" button in the top left of the character window. I'd recommend making sure that you only have one theme loaded in case they're interfering with each other and then try turning off your extensions - particularly the one called "5E Character Generator" as that seems most likely to be conflicting.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=48999&d=1630740543

DMTCSyd
September 4th, 2021, 08:37
Thanks. Turning off the 5E Character Generator extension did the trick

Shadador
September 6th, 2021, 21:24
Everytime I go to make a barbarian, fighter, rouge or monk when I get to the spells for the class the program throws an error, I have tried no extentions, only the base 5e modules, reinstalling the app, running in admin mode and turning off my anti-virus, here is the error that it is throwing, this also does it if I type in the name of the character or not.

[9/6/2021 4:20:34 PM] FGU: v4.1.5 ULTIMATE (2021-08-26)
[9/6/2021 4:20:34 PM] OS: Windows 10 (10.0.19043) 64bit
[9/6/2021 4:20:34 PM] GRAPHICS: NVIDIA GeForce RTX 3080 Ti : 12108
[9/6/2021 4:20:34 PM] UI SCALE: 1.12
[9/6/2021 4:20:34 PM] USER: Shadador
[9/6/2021 4:20:34 PM] Launcher scene starting.
[9/6/2021 4:20:41 PM] Starting cloud server mode. [Shadador]
[9/6/2021 4:20:42 PM] Game server started. [104.131.11.8:60284]
[9/6/2021 4:20:42 PM] Launcher scene exiting.
[9/6/2021 4:20:42 PM] Tabletop scene starting.
[9/6/2021 4:20:42 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[9/6/2021 4:20:42 PM] Match successfully created on lobby.
[9/6/2021 4:20:46 PM] MEASURE: RULESETS LOAD - 4.4582755 - 5E
[9/6/2021 4:20:46 PM] MEASURE: EXTENSIONS LOAD - 0.0005001 - 0
[9/6/2021 4:20:47 PM] MEASURE: MODULE LIST BUILD - 1.2332145 - 39
[9/6/2021 4:20:47 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0465079
[9/6/2021 4:20:47 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0030007
[9/6/2021 4:20:47 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0440079
[9/6/2021 4:20:47 PM] MEASURE: ASSET LIST BUILD - 0.0945171
[9/6/2021 4:20:48 PM] MEASURE: LOAD - PART 1 - 6.4236173
[9/6/2021 4:20:48 PM] MEASURE: MODULE LOAD - 0.3270557 - D&D Basic Rules - DM
[9/6/2021 4:20:49 PM] MEASURE: MODULE LOAD - 0.4905853 - D&D Basic Rules - Players
[9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.6536142 - 5E SRD Bestiary
[9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.4575788 - 5E SRD Data
[9/6/2021 4:20:51 PM] MEASURE: MODULE LOAD - 0.5971043 - 5E SRD Magic Items
[9/6/2021 4:20:51 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[9/6/2021 4:20:51 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[9/6/2021 4:20:51 PM] MEASURE: LOAD - PART 2 - 3.1658606
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[9/6/2021 4:21:58 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

and here is a picture along with it
49048

TungstenShark
September 6th, 2021, 21:40
In the Character Wizard, any time you select "Resilient" as a Feat, the system does not further prompt you which stat to apply the +1 and grant Proficiency in saving throws. Easy enough to correct after the fact, but this should be addressed at some point.

FG_Wraith
September 7th, 2021, 13:50
Everytime I go to make a barbarian, fighter, rouge or monk when I get to the spells for the class the program throws an error, I have tried no extentions, only the base 5e modules, reinstalling the app, running in admin mode and turning off my anti-virus, here is the error that it is throwing, this also does it if I type in the name of the character or not.

[9/6/2021 4:20:34 PM] FGU: v4.1.5 ULTIMATE (2021-08-26)
[9/6/2021 4:20:34 PM] OS: Windows 10 (10.0.19043) 64bit
[9/6/2021 4:20:34 PM] GRAPHICS: NVIDIA GeForce RTX 3080 Ti : 12108
[9/6/2021 4:20:34 PM] UI SCALE: 1.12
[9/6/2021 4:20:34 PM] USER: Shadador
[9/6/2021 4:20:34 PM] Launcher scene starting.
[9/6/2021 4:20:41 PM] Starting cloud server mode. [Shadador]
[9/6/2021 4:20:42 PM] Game server started. [104.131.11.8:60284]
[9/6/2021 4:20:42 PM] Launcher scene exiting.
[9/6/2021 4:20:42 PM] Tabletop scene starting.
[9/6/2021 4:20:42 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[9/6/2021 4:20:42 PM] Match successfully created on lobby.
[9/6/2021 4:20:46 PM] MEASURE: RULESETS LOAD - 4.4582755 - 5E
[9/6/2021 4:20:46 PM] MEASURE: EXTENSIONS LOAD - 0.0005001 - 0
[9/6/2021 4:20:47 PM] MEASURE: MODULE LIST BUILD - 1.2332145 - 39
[9/6/2021 4:20:47 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0465079
[9/6/2021 4:20:47 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0030007
[9/6/2021 4:20:47 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0440079
[9/6/2021 4:20:47 PM] MEASURE: ASSET LIST BUILD - 0.0945171
[9/6/2021 4:20:48 PM] MEASURE: LOAD - PART 1 - 6.4236173
[9/6/2021 4:20:48 PM] MEASURE: MODULE LOAD - 0.3270557 - D&D Basic Rules - DM
[9/6/2021 4:20:49 PM] MEASURE: MODULE LOAD - 0.4905853 - D&D Basic Rules - Players
[9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.6536142 - 5E SRD Bestiary
[9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.4575788 - 5E SRD Data
[9/6/2021 4:20:51 PM] MEASURE: MODULE LOAD - 0.5971043 - 5E SRD Magic Items
[9/6/2021 4:20:51 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[9/6/2021 4:20:51 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[9/6/2021 4:20:51 PM] MEASURE: LOAD - PART 2 - 3.1658606
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[9/6/2021 4:21:58 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

and here is a picture along with it
49048

Thanks for the bug report, Shadador. This has been fixed and will be in the next patch.

FG_Wraith
September 7th, 2021, 13:51
In the Character Wizard, any time you select "Resilient" as a Feat, the system does not further prompt you which stat to apply the +1 and grant Proficiency in saving throws. Easy enough to correct after the fact, but this should be addressed at some point.

Thank you TungstenShark, I'll get it fixed and included in the next patch.

TungstenShark
September 11th, 2021, 00:56
I just picked up the Elemental Evil Player's Compendium and added it to my account. I noticed if you make a Deep Gnome character, it gives you the Common and Gnomish languages twice on creation. Small issue and easily fixed after the fact. I do not think any of the other new races in EE have the same problem.

Zacchaeus
September 11th, 2021, 19:20
I just picked up the Elemental Evil Player's Compendium and added it to my account. I noticed if you make a Deep Gnome character, it gives you the Common and Gnomish languages twice on creation. Small issue and easily fixed after the fact. I do not think any of the other new races in EE have the same problem.

This is because the languages are in the main race as well as in the subrace - so is an error in the module rather than the wizard. I'll take a note to fix that.

Minimrmn
September 14th, 2021, 03:13
Ran into a few issues tonight w/ the Character wizard while getting characters transferred over (finally upgraded to Unity!)

- Similar to the aforementioned Resilient feat, Piercer also does not prompt a +1 to Dex/Str
- Leveling up as a rogue does not prompt any additional expertise (still only allows for picking 2) and it only showed the thieves tools + skills from background & race as options for expertise, but none of the 4 skills selected from the rogue list. Also did not add Wis saving throw proficiency at level 15
- Adding the Scout subclass did not add proficiency and expertise with Nature and Survival
- Neither the Ranger, Fighter, nor Paladin were able to add Fighting Styles. Fighter was not able to add maneuvers.

Thanks! It looks amazing, just some hiccup spots

Zacchaeus
September 14th, 2021, 09:00
I don't know about the others but there are no options to pick fighting styles or manoeuvres. Those have always been manual.

And welcome to FG.

Minimrmn
September 14th, 2021, 15:24
I don't know about the others but there are no options to pick fighting styles or manoeuvres. Those have always been manual.

And welcome to FG.

Thanks! So we can just drag/drop those from the library onto the character sheet?

Zacchaeus
September 14th, 2021, 19:10
No, the Fighting style and manoeuvres will be added to the abilities tab as any ability is. You then have to decide what fighting style your fighter wants and set that up and then if you also have manoeuvres you'll need to also pick those and set up those as well in the actions tab.

See video three here for how to set up fighting styles https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity

And see this for some information on how to set up a manoeuvre power group and effects https://www.fantasygrounds.com/forums/showthread.php?27336-Effects-The-Complete-Fighter-Package

BangsNaughtyBits
September 22nd, 2021, 00:55
In Wild Beyond the Witchlight, I've noticed a couple issues. This is on Mac FGU, 5E ruleset.

The new harengon race should have a +2 and +1 or three +1 to ability scors, player selectable. There is a single +1 player-selectable option.

"When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy."

Also, there is no list of languages though it looks like there should be, only the list is unpopulated and expands to show... nothing selectable.

This race pane/tab is un- completable.

Regarding the new fairy race, it throws an exception fail to concatenate 'sFlySpeed'. It's unselectable effectively.

Sorry to bother twice in one day.

kmalsom
September 22nd, 2021, 17:40
Hi, I'm building a custom class and have a couple of issues with the builder. Latest version of Unity live build. One problem is that no starting equipment shows up in the character builder. Not a huge deal, but here is the listing and the coding looks like it should try and parse it, but it doesn't:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49234

The more important issue is the specializations. It's not saving the specialization to the character sheet which means it never counts it on level up. Here is the character wizard screen:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49235

and here is the result on the character sheet:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49236

When I create this manually it works. Here is the manual build:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49237

and the corresponding character sheet:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49238

Notice that the Karma feature doesn't get saved to the character sheet in the wizard. This means that you never get the Karma features when you level up the character that was created from the wizard, updating the manually created character works fine.

The spell list that shows up in the wizard is a level 0 feature and shouldn't really show up, but I like it being there.

Thanks for all your work on the character wizard. It makes not having to do things in a specific order so much easier. :)

Laerun
September 22nd, 2021, 18:38
In Wild Beyond the Witchlight, I've noticed a couple issues. This is on Mac FGU, 5E ruleset.

The new harengon race should have a +2 and +1 or three +1 to ability scors, player selectable. There is a single +1 player-selectable option.

"When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy."

Also, there is no list of languages though it looks like there should be, only the list is unpopulated and expands to show... nothing selectable.

This race pane/tab is un- completable.

Regarding the new fairy race, it throws an exception fail to concatenate 'sFlySpeed'. It's unselectable effectively.

Sorry to bother twice in one day.

"House of Healing"

Zacchaeus
September 22nd, 2021, 18:49
In Wild Beyond the Witchlight, I've noticed a couple issues. This is on Mac FGU, 5E ruleset.

The new harengon race should have a +2 and +1 or three +1 to ability scors, player selectable. There is a single +1 player-selectable option.

"When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy."

Also, there is no list of languages though it looks like there should be, only the list is unpopulated and expands to show... nothing selectable.

This race pane/tab is un- completable.

Regarding the new fairy race, it throws an exception fail to concatenate 'sFlySpeed'. It's unselectable effectively.

Sorry to bother twice in one day.

The ability scores and languages aren't anything to do with the Character Wizard but rather the wording of the abilities. I've fixed the language for the ability scores so that you get a pop up for the 2 + 1; however the alternatively +1 to any three hasn't been implemented in the Character Wizard as yet - the ruleset was only just updated the other week to account for the any 1 from three aspect. The problem is likely to be that there isn't a mechanic for an alternative ability score increase. By that I mean there's nothing in the ruleset that will allow either a +2/+1 choice or a 3x+1 choice. Hollis was going to look to adding that into the Wizard but I don't know how far along he is or whether it will ever happen.

As regards the languages WotC changed the way that this was worded in Witchlight (and in the forthcoming Fizban). I've reworded the ability in Witchlight so that it will now give you the correct choices for languages. The fixes should be in next Tuesday's updates; I'd issue a hotfix but since Witchlight has only just been released I'm awaiting any further bug reports so that I can fix everything in one go rather than piecemeal.

The error for the flying I can't do anything about - that's something Hollis will need to look at.

Zacchaeus
September 22nd, 2021, 18:51
Hi, I'm building a custom class and have a couple of issues with the builder. Latest version of Unity live build. One problem is that no starting equipment shows up in the character builder. Not a huge deal, but here is the listing and the coding looks like it should try and parse it, but it doesn't:


The more important issue is the specializations. It's not saving the specialization to the character sheet which means it never counts it on level up. Here is the character wizard screen:


and here is the result on the character sheet:


When I create this manually it works. Here is the manual build:


and the corresponding character sheet:


Notice that the Karma feature doesn't get saved to the character sheet in the wizard. This means that you never get the Karma features when you level up the character that was created from the wizard, updating the manually created character works fine.

The spell list that shows up in the wizard is a level 0 feature and shouldn't really show up, but I like it being there.

Thanks for all your work on the character wizard. It makes not having to do things in a specific order so much easier. :)

The Wizard doesn't cope with homebrewed stuff as yet so even if the wording is correct it probably won't get picked up.

Zacchaeus
September 22nd, 2021, 18:52
"House of Healing"

Actually 5e bug reports would be more appropriate for the ability scores and languages bit. But since I caught it no need for any further reports.

TungstenShark
September 22nd, 2021, 19:00
The ability scores and languages aren't anything to do with the Character Wizard but rather the wording of the abilities. I've fixed the language for the ability scores so that you get a pop up for the 2 + 1; however the alternatively +1 to any three hasn't been implemented in the Character Wizard as yet - the ruleset was only just updated the other week to account for the any 1 from three aspect. The problem is likely to be that there isn't a mechanic for an alternative ability score increase. By that I mean there's nothing in the ruleset that will allow either a +2/+1 choice or a 3x+1 choice. Hollis was going to look to adding that into the Wizard but I don't know how far along he is or whether it will ever happen.
I assume this also applies to Tasha's option of assigning your stats differently, correct? Just something that would have to be done post-creation.

kmalsom
September 22nd, 2021, 19:57
The Wizard doesn't cope with homebrewed stuff as yet so even if the wording is correct it probably won't get picked up.

Yeah, I was looking at the coding and I think it should work, but it's bugged. Parsing text is challenging. And I'm ok with that not working.

The specializations should work though, as it should be the same for official content. It's just not adding the specialization to the character sheet. If you level in the builder during creation it works and pulls everything in.

Zacchaeus
September 22nd, 2021, 22:01
I assume this also applies to Tasha's option of assigning your stats differently, correct? Just something that would have to be done post-creation.

Yes. There's not really a way to have the Wizard (or anything else) over ride the ability scores given by a particular race.

Zacchaeus
September 22nd, 2021, 22:14
Yeah, I was looking at the coding and I think it should work, but it's bugged. Parsing text is challenging. And I'm ok with that not working.

The specializations should work though, as it should be the same for official content. It's just not adding the specialization to the character sheet. If you level in the builder during creation it works and pulls everything in.

I'm not sure it does. I don't think the Wizard is really equipped to handle homebrewed stuff at all. It looks for the wording found in official content and so if you stray from that then I don't think the Wizard will pick it up. So for specializations if you call the specialization choice ability for a fighter type character 'Martial Archetypes' then I think the Wizard will pick that up. But if you call it something else - it won't. Furthermore even if you do call the spec choice Martial Archetype and it isn't a fighter then I think it will ignore the Martial Archetype because it isn't a fighter. I don't know exactly how the Wizard picks up on stuff but I've seen so many people trying to get homebrewed stuff to work and in most cases it fails and the answer that's always given is that the Wizard just doesn't cope with home brewed stuff at the moment.

Dire Weasel
September 22nd, 2021, 22:21
Points Unspent warning does not reappear when navigating away and back.

This appears to still be an issue.

https://www.fantasygrounds.com/forums/showthread.php?60435-5E-Character-Wizard-Bug-Reports-(2020)&p=608446&viewfull=1#post608446

kmalsom
September 23rd, 2021, 00:29
I'm not sure it does. I don't think the Wizard is really equipped to handle homebrewed stuff at all. It looks for the wording found in official content and so if you stray from that then I don't think the Wizard will pick it up. So for specializations if you call the specialization choice ability for a fighter type character 'Martial Archetypes' then I think the Wizard will pick that up. But if you call it something else - it won't. Furthermore even if you do call the spec choice Martial Archetype and it isn't a fighter then I think it will ignore the Martial Archetype because it isn't a fighter. I don't know exactly how the Wizard picks up on stuff but I've seen so many people trying to get homebrewed stuff to work and in most cases it fails and the answer that's always given is that the Wizard just doesn't cope with home brewed stuff at the moment.
Fair enough. It is only missing recording the specialty on the character sheet for that to work. It works manually so it's ok, just would be nice to have the wizard.

Thanks for your help. :)

jsaye
September 26th, 2021, 00:07
I dropped in a bug report for Wild Beyond the Witchlight about being unable to make characters with the new races and received an email from Joseph Belcher referring me here. Perhaps this is the best place to mention it then?

Both Wild Beyond Witchlight Races don't work for me in the character creation wizard.

Harengon: I can't define attribute bonuses beyond the first one and there are no languages to choose, I can't finish selecting enough choices beyond that to complete the race tab

Fairy: choosing the race at all throws a compile error and goes no further
[9/25/2021 5:04:38 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_racewindow.lu..."]:927: attempt to concatenate local 'sFlySpeed' (a nil value)

Zacchaeus
September 26th, 2021, 08:55
I dropped in a bug report for Wild Beyond the Witchlight about being unable to make characters with the new races and received an email from Joseph Belcher referring me here. Perhaps this is the best place to mention it then?

Both Wild Beyond Witchlight Races don't work for me in the character creation wizard.

Harengon: I can't define attribute bonuses beyond the first one and there are no languages to choose, I can't finish selecting enough choices beyond that to complete the race tab

Fairy: choosing the race at all throws a compile error and goes no further
[9/25/2021 5:04:38 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_racewindow.lu..."]:927: attempt to concatenate local 'sFlySpeed' (a nil value)

See post #585 above. The fixes should be in Tuesday's release - apart from the fly bug which I can't do anything about.

TXCBoy36
September 26th, 2021, 10:51
Not sure if this a reportable bug or not but I will explain. When creating a cleric, the PHB states that a cleric can pick a warhammer (if proficient) as a weapon from the starting equipment. I have looked and the only way for a cleric to become proficient with a warhammer (martial weapon) is if they select the Tempest or War Domain. However, if I create a 1st level Cleric and choose, for instance, a Life Domain and also select Warhammer as the weapon of choice, the Character Wizard gives me the proficiency.

Does the Character Wizard not have the ability to not provide that proficiency unless on of those 2 Domains is selected since the PHB states that the cleric is proficient with Simple Weapons? Is this a bug for the Character Wizard?

Zacchaeus
September 26th, 2021, 13:47
FG always assumes by default that you are proficient with any weapon that you choose to equip. It has never checked proficiency for weapons or armour - so it's up to the player to adjust that in their character sheet if they pick something that they're not proficient with. The Character Wizard won't make any sort of check on that either so it isn't a bug but something that you'd need to be aware of when creating your character.

jsaye
September 26th, 2021, 16:22
See post #585 above. The fixes should be in Tuesday's release - apart from the fly bug which I can't do anything about.

Much appreciated. :)

TXCBoy36
September 27th, 2021, 05:31
ok, that makes sense....thanks for clarifying....just wanted to make sure!

ogreofnorth
September 28th, 2021, 19:09
So I have been for the last year been finding alot of races in the Character wizard, the backgrounds don't actually add any skill proficiencies. Like I choose Gnome then rock gnome, and then any background and it doesn't add any. But if I do the same for elves, it does fine. But If I choose Dragonborn or firbolg etc. They dont add anything. I know the work around (to create the character then just click proficiency on the skill tab) but it kind of defeats the point if I have to look it up later to make sure I got the right skills. So I dont know what is in coding that prevents this from happening, but it doesn't provide an error, it just doesnt add anything.

Zacchaeus
September 28th, 2021, 19:21
I couldn't replicate this at first but I can if you select Race and then go straight to background. However if you pick Race > Class > Background then the correct skills populate. Whilst I'm sure that the skills should populate if you select background before selecting a class (and is therefore a bug) if you follow the order of Race > Class > Background then the skills will be correct.

Further testing it seems that selecting Race then Background only works for Elves or half-elves (or any other race that gets a skill proficiency). All others do not work. So it must be tied to the fact that backgrounds are looking for a proficiency list which already exists and then doesn't do anything if there isn't one. This might be tied to the way the Wizard prevents you from taking duplicate skills.

superteddy57
September 29th, 2021, 01:52
I tested this a bit today and noticed it does the calculations of skills if you go and choose a class and then reselect the background. It adds in the the correct skills. It is certainly a bit round about and certainly something to investigate further.

Steenkin Badges
September 30th, 2021, 12:14
Summary:
Using the 5E Character Wizard to create a Fairy race character.
I receive the following error in the log:
[ERROR] Script execution error: [string "charwizard/scripts/charwizard_racewindow.lu..."]:927: attempt to concatenate local 'sFlySpeed' (a nil value)

Ruleset(s):
5e & Core RPG (v2021-07-06)

New Campaign / FGC Migrated Campaign:
New Campaign

Extensions/Themes:
Nil

Modules Loaded:
D&D The Wild Beyond the Witchlight
D&D The Wild Beyond the Witchlight - Players

Operating System / Language Setting:
Windows 10 Home 20H2 Build: 19042.1237
English (United Kingdom)

Steps to Reproduce:
- Open Character window
- Click "Character Wizard"
- Select Race/Fairy

Moderator: Moved to Wizard bug reports

Zacchaeus
September 30th, 2021, 14:52
This is a known issue - see posts above.

I suspect that the Wizard is looking for a number rather than the nebulous "equal to your walking speed". I've reworded the ability to include a speed of 30ft which seems to fix the issue.

EDIT: The fix has now been pushed to live; so update and let me know if that fixes the issue.

Steenkin Badges
October 1st, 2021, 10:32
This is a known issue - see posts above.

I suspect that the Wizard is looking for a number rather than the nebulous "equal to your walking speed". I've reworded the ability to include a speed of 30ft which seems to fix the issue.

EDIT: The fix has now been pushed to live; so update and let me know if that fixes the issue.

Seems to have fixed it! Thanks for the quick response! I have a player who will be right pleased tomorrow!

jaydarkson
October 8th, 2021, 03:17
The Charlatan background does not include the skills: Deception & Sleight of Hand.49387

Moderator: Moved to Wizard bugs thread.

Zacchaeus
October 8th, 2021, 08:03
It does - provided you pick the class before background. See posts above. It has been recorded for fixing.

Imagix
October 19th, 2021, 05:12
I seem to have an issue with the Character Wizard and only have the PHB loaded. After creating a high-elf wizard with the Sage background, the character shows has having no cash, where it is supposed to have 10 gp from the Sage background? (v4.1.10 2021-10-05)

superteddy57
October 19th, 2021, 07:12
I seem to have an issue with the Character Wizard and only have the PHB loaded. After creating a high-elf wizard with the Sage background, the character shows has having no cash, where it is supposed to have 10 gp from the Sage background? (v4.1.10 2021-10-05)

Thank you for the report. I will investigate the issue.

Buttercow3525
October 24th, 2021, 14:02
Hello i was told by Zacchaeus to post my bug here, the original conversation started in discord so i will move it onto here

I have a question regarding class starting items, so i have manually entered ALL of the races classes backgrounds etc for dnd 5e. but whenever I go into the character wizard creator and make my character and get to the inventory tab it brings up all of the starting equipment and I'm able to select what I want but it brings up an error. This effect happens to all of the player classes It also happens with the basic SRD ruleset classes as well. error code(https://gyazo.com/830ee1a14075770c9751fa071f8b486c)

also here is a video of the bug happening https://www.dropbox.com/s/6vx2rmbg3yypofw/2021-10-24%2008-48-33.mkv?dl=0

superteddy57
October 25th, 2021, 09:53
Since you entered in all the data by hand, any of the records that you created could be the culprit. Can you export everything from that campaign into a module to share with me to look over the records to replicate? It would help track down the culprit and remove the error popping up.

Buttercow3525
October 25th, 2021, 13:57
Since you entered in all the data by hand, any of the records that you created could be the culprit. Can you export everything from that campaign into a module to share with me to look over the records to replicate? It would help track down the culprit and remove the error popping up.

Ok Awesome ! If alright can u send it to you on discord?

cow#1021
It’s just easier to communicate for me at least lmao

BangsNaughtyBits
October 26th, 2021, 22:04
Hi peeps. Fizban issue.

I am getting an error thrown creating any new Dragonborn character. If I select a non-spell casting class like Monk or Rogue, if I click on the Spells tab, it throws an error. If I choose a spell caster, Ranger or Palidan for example, it does not.

Core rules, PHB, DMG, MM and Fizban are loaded.

superteddy57
October 26th, 2021, 22:15
Hi peeps. Fizban issue.

I am getting an error thrown creating any new Dragonborn character. If I select a non-spell casting class like Monk or Rogue, if I click on the Spells tab, it throws an error. If I choose a spell caster, Ranger or Palidan for example, it does not.

Core rules, PHB, DMG, MM and Fizban are loaded.

What is the error?

BangsNaughtyBits
October 26th, 2021, 22:17
Sorry, thought I included the screenshot on that.

superteddy57
October 27th, 2021, 06:12
I've tried to create character with the information provided, but unable to get the error to fire. Can you try and provide exact steps to replicate?

BangsNaughtyBits
October 27th, 2021, 15:58
I just updated FGU on Mac. Created fresh test campaign.

Clicked 5E Core rules button to load PHB, DMG and DMG Players, and MM modules. Manually added all three Fizban modules. No extensions or other content.

Opened Character window and launched the Wizard. Selected Gem Dragonborn. For all skills, languages, etc I click upper left option and if there are more proceed to the right here and in following options.

Left ability scores as unmodified standard array. That means +1 to strength per the racial option selected.

Selected Monk as Class. Filled options from upper left proceeding clockwise as before.

Selected upper left background, Acolyte, and filled options again from upper left and clockwise.

Inventory presents suggested equipment. Again, selected all options from upper left.

Next now takes you to the Ability Score tab. I click the Spells tab. Error occurs.

I can at this point change the class to a spell caster, say Ranger, click on the Spell tab and no error. If I then change to Rogue, it again produces the error.

I will have Discord open if you need more information or can reply here.

Zacchaeus
October 27th, 2021, 17:37
Yes, I can reproduce this. If you select a non spellcasting class it throws an error if you select spells at any point. It doesn't matter what the race is - any race will do. So it's not unique or relevant just to Fizban

RichE
November 3rd, 2021, 17:21
New to FGU, but trying to use the character wizard to make basic lvl 1 characters. Only have basic rule sets loaded (and LMOP) I worked through each stage of the wizard and selected from the inventory options listed for several characters. Once done with all options I click save - all of the options seem to come through on the character sheet fine - but no inventory options are pulled across. I've tried with several characters, but there's never any items in the inventory tab even tough I've gone through each time on the wizard.

superteddy57
November 3rd, 2021, 17:33
The character wizard is currently being looked over for a few reported bugs and I'm still getting up to speed on it's design. I appreciate your report and I have noticed this as well. It's on my list of things to investigate and iron out.

MaxtorM123
November 3rd, 2021, 22:20
Quote is from Post #270 on this thread.

Hi, lartra
This problem is related to the issue above that DJShamrock reported, the training tag does not allow a choice beyond martial weapons in the official data, so the code does not trap for, or create a choice dialogue. I will be fixing the error from firing, but making a choice system (that supports all the possible training choices from weapons to skills to tools, etc.) there might be a bit further in the development cycle. Thank you for reporting this, however.

Hello,

I am wondering if this issue has been fixed that was reported with regards to the Character Wizard and custom races/subraces that have traits with the word "Training" in them. I have a Dwarf subrace that I created that has two traits with the word training.
Dwarven Armor Training - Proficiency in Light and Medium Armor
Dwarven Combat Training - Proficiency with the battleaxe, handaxe, light hammer, warhammer, and firearms.

When I try to select this subrace in the character wizard I get a similar error to what was reported previously:
[11/3/2021 2:08:59 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:545: attempt to index local 'sTrainingText' (a nil value)

I am using FGU latest version.

Thank you!

Zacchaeus
November 3rd, 2021, 22:54
The character Wizard is currently undergoing some revision. It never really catered for homebrewed stuff, only official content. I'd wait for a wee while until the revised Wizard goes live to see if there's still an issue.

superteddy57
November 4th, 2021, 16:04
Zac is correct, it is currently under revision and thank you for the report. I will put this on my radar to see if it will throw an error.

Drogo210
November 8th, 2021, 21:44
For some strange reason Tiefling subrace (MToF) are not recognized with character wizard. However if you drop the race everything works fine.

Zacchaeus
November 8th, 2021, 22:03
For some strange reason Tiefling subrace (MToF) are not recognized with character wizard. However if you drop the race everything works fine.

I suspect that this is because the Wizard is looking at the PHB rather than Mordenkainen for the Tiefling race. The Tiefling in the PHB has no subraces. If you close the PHB before opening the Wizard the tiefling subraces correctly appear. That's still something that needs correcting in the Wizard though. It is being revised at the moment so it's possible that this has already been picked up and will be correct in the next version of the Wizard.

MorgaGnomic
November 20th, 2021, 17:36
Hello! I hope this is the right thread to post this.
I'm building a bunch of custom races for my homebrew, and have found I can't get the "Ability Score Increase" under race and subrace to stack.
For instance: I have a race that gets a +1 to con. The wording of the trait is "Your Constitution score increases by 1." I then have a subrace for that race that gets another +1 to con, and the wording is identical. I double checked trait names and body text for typos.
Everything from the race's ASI shows up correctly in the Character Wizard, but upon selecting the subrace with a +1 con, it ignores it.
Can the same ability not receive two increases - one from race, one from subrace?

Thank you!

LordEntrails
November 20th, 2021, 20:29
Hello! I hope this is the right thread to post this.
I'm building a bunch of custom races for my homebrew, and have found I can't get the "Ability Score Increase" under race and subrace to stack.
For instance: I have a race that gets a +1 to con. The wording of the trait is "Your Constitution score increases by 1." I then have a subrace for that race that gets another +1 to con, and the wording is identical. I double checked trait names and body text for typos.
Everything from the race's ASI shows up correctly in the Character Wizard, but upon selecting the subrace with a +1 con, it ignores it.
Can the same ability not receive two increases - one from race, one from subrace?

Thank you!
Homebrew does generally not (currently) work with the character wizard. Test and build it to work with drag and drop and monitor this thread for when homebrew starts to become supported.

Zacchaeus
November 20th, 2021, 21:09
As LE says the Wizard doesn't like homebrew stuff much. But the next version will have a lot more support. You should be able to add a bonus to the same stat twice as you want; but test by drag and drop to see if it works as LE also says.

TerraPrime
November 21st, 2021, 02:30
Hello,

When trying to create a side option from Tasha's Cauldron of Everything we have been encountering some issues. In order to be able to create the class you need to allow access for the DM version of TCoE. That should then allow you to see the options for Warrior, Expert and Spellcaster. (Warrior and Expert seem to be working as intended)

It is not allowing options to grant spells to the caster or select the caster type (Mage, Healer, Prodigy) nor is it allowing the selection of spells. An error message then appears when you attempt to save the created character.


[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[11/20/2021 6:32:58 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[11/20/2021 6:33:26 PM] Campaign saved. (0.9s)
[11/20/2021 6:33:56 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:1782: bad argument #1 to 'lower' (string expected, got nil)
[11/20/2021 6:34:03 PM] [WARNING] desktop: Anchored static width ignored for panel (desktophead)

Thanks in advance for your assistance. One of my players managed to create one but it got deleted in the attempt to fix the problem :')

Zacchaeus
November 21st, 2021, 03:20
The sidekicks are not intended to be created by players and the Wizard will not recognise them. The DM should create the sidekicks and then share them with the players. The DM version of Tasha should not be shared with players.

ZippityD
December 3rd, 2021, 15:44
Small bug report:

When creating a character with the wizard and choosing "Astral Elf" as the race, it does not appropriately grant the racial ability scores.

What happens: the "Select Ability Score" tab allows you to pick one ability score, which increases by one. Or, it has three options to each increase an ability score by one.

What should happen: there should be two "Select Ability Score" tabs as the Astral Elf has +2 to one ability score and +1 to another as per its description. The "Ability Score Increase" trait description correctly states "One ability score of your choice increases by 2, and one other ability score of your choice increases by 1. Alternatively three different ability scores of your choice increase by 1."

Source: UA


Edit: All traits are also missing for the Eladrin (DMG) and Eladrin elf subrace on the character wizard.



Thanks,
ZippityD

MOD: moved to Character Wizard Bug report thread.

Zacchaeus
December 3rd, 2021, 15:59
Welcome to FGU.

The Character Wizard is undergoing a considerable revision and should be available in the next update. Such things as you mention above have been fixed.

jmwalkerjr
December 5th, 2021, 01:05
Hexblade character creator does not appear to offer all the abilities. Seems like just PHB Warlock abilities only.

Zacchaeus
December 5th, 2021, 10:03
Hexblade character creator does not appear to offer all the abilities. Seems like just PHB Warlock abilities only.

Can you expand on what you think is missing?; I'm seeing Hexblade alright. Do you have Xanathar's Guide open? Also note that the wizard is being substantially updated and should be coming out soon.

BangsNaughtyBits
December 8th, 2021, 02:33
While this may be a non issue later this week, I though I'd drop a Strixhaven character wizard issue. If you select either Owlin or Owlin-Varient it immediately throws a error that seems related to fly speed. Race remains unselected.

Can't wait to see the update.

jmwalkerjr
December 8th, 2021, 02:39
It does not seem to give you the martial weapon proficiency and some other stuff when hexblade is selected. It appears to only give standard warlock stuff.

Zacchaeus
December 8th, 2021, 09:11
While this may be a non issue later this week, I though I'd drop a Strixhaven character wizard issue. If you select either Owlin or Owlin-Varient it immediately throws a error that seems related to fly speed. Race remains unselected.

Can't wait to see the update.


It does not seem to give you the martial weapon proficiency and some other stuff when hexblade is selected. It appears to only give standard warlock stuff.

As mentioned above a few times the Wizard is being extensively re-written. The release date for the new version isn't yet set in stone but it should be soon. Most, if not all, of the issues you are seeing have been addressed in the new version. Sorry I can't be more specific.

Drogo210
December 15th, 2021, 18:52
As mentioned above a few times the Wizard is being extensively re-written. The release date for the new version isn't yet set in stone but it should be soon. Most, if not all, of the issues you are seeing have been addressed in the new version. Sorry I can't be more specific.

With the new patch

[12/15/2021 7:43:56 PM] MEASURE: RULESETS LOAD - 7489.5012 - 5E
[12/15/2021 7:43:56 PM] MEASURE: EXTENSIONS LOAD - 0.9699 - 0
[12/15/2021 7:44:04 PM] MEASURE: MODULE LIST BUILD - 7344.3559 - 228
[12/15/2021 7:44:04 PM] MEASURE: REFRESH IMAGE ASSETS - 381.0425
[12/15/2021 7:44:04 PM] MEASURE: REFRESH PORTRAIT ASSETS - 48.9289
[12/15/2021 7:44:04 PM] MEASURE: REFRESH TOKEN ASSETS - 338.2686
[12/15/2021 7:44:04 PM] MEASURE: ASSET LIST BUILD - 770.2391
[12/15/2021 7:44:06 PM] MEASURE: LOAD - PART 1 - 17087.5654
[12/15/2021 7:44:07 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-11-15) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[12/15/2021 7:44:07 PM] RULESET: Core RPG ruleset (v2021-11-15) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[12/15/2021 7:44:07 PM] MEASURE: LOAD - PART 2 - 1125.6506
[12/15/2021 7:45:19 PM] MEASURE: MODULE LOAD - 3606.6383 - D&D Player's Handbook
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[12/15/2021 7:45:28 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[12/15/2021 7:49:07 PM] Campaign saved. (0s)
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[12/15/2021 7:49:31 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[12/15/2021 7:49:41 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:849: attempt to index field 'class' (a nil value)

Zacchaeus
December 15th, 2021, 19:02
Make sure you are testing without extensions.

Drogo210
December 15th, 2021, 19:41
I forgot to say it was in levelling up. No extension on. Brand new campaign

Moon Wizard
December 15th, 2021, 19:44
Also, what steps did you follow to see that error? I don't see it come up when just opening the Character Wizard with the PHB loaded.

Thanks,
JPG

Moon Wizard
December 15th, 2021, 19:47
I just tried the Level Up button in some of the characters in my test campaign, and I didn't see the error either. I might need an export of the character, so I can import and see if I can recreate.

Also, can you double check that you do not have any rulesets in subfolders in your FG data folder? (in case you have been doing any extension/ruleset development, and were looking at these.)

Regards,
JPG

Laerun
December 15th, 2021, 19:52
This type of error happened to my previous FGU sessions using the character builder. It occurs upon level up usually. I had a different build and such, but the error looks very familiar or close to the same type of error log. I have not used the wizard since late October. Looking at Drogo's post this seems very close to what I have encountered from time to time, especially with the newer content beyond the PHB. I rarely had any issues with the earlier, or pre-Tasha's content. I was also never using test or beta builds.

Laerun

Moon Wizard
December 15th, 2021, 19:59
I'm still going to need examples; since it doesn't appear to be a general issue that applies to all characters.

Regards,
JPG

Drogo210
December 15th, 2021, 20:13
This another example Human Rouge gives an error even in creation

50338

Zacchaeus
December 15th, 2021, 20:39
I can reproduce that one. I think that may have been a known issue before the update; but I can't honestly remember.

Drogo210
December 15th, 2021, 20:46
Any rulesets in subfolder, only in ruleset folder .pak the original

Drogo210
December 15th, 2021, 20:51
Character Wizard, Select Race (Dragonborn) Class (Paladin) equip and save. Then from main menu magnifying glass LEV UP (2) then SAVE. The result is the log I posted.

Tried MONK ELF; Barbarian Dragonborn same issue in levelling up

lanbandit
December 15th, 2021, 21:19
This another example Human Rouge gives an error even in creation

50338

Loaded FGU as GM (Load Campaign) not as a player. FGU v4.1.12 ULTIMATE
1. RACE: Halfling Race and
SUBRACE: Lightfoot <Next>
2. STATS: Standard Array <Next>
3. CLASS: Rogue
Insight
Investigation
Perception
Stealth <Next>
4. BACKGROUND: Pirate
PROFICIENCY: Slight of Hand <Next>
5. INVENTORY: Rapier
Shortbow
Burglar's Pack <Next>
6. Name
7. <Save Character and Close>
error

50340

Moon Wizard
December 15th, 2021, 22:11
@Drogo210, @lanbandit,

Thanks for the reports. We are in the middle of working on the character wizard; and we had updates that were supposed to be minor for this release.

I'm going to get with the developer working on this; and see if we can fix the current version, or accelerate the next set of changes if they address these issues too.

Regards,
JPG

Tooting Dog
December 16th, 2021, 14:42
I will jump in here, too, stating having difficulties 5e D&D. I tried on about three characters owned by my players and two that I made on my own. I can level-up if I hit the save button in the error window, but you can see the errors are wrong. Oh, and I turned off all extensions.

50349

Moon Wizard
December 17th, 2021, 01:16
We just pushed a hot fix that should address the level up error. Please run a new Check for Updates, and try again.

If you are still having an issue, please post an export of that character (XML file) by clicking edit button (brown slash) on Character Selection screen and choosing export button for that character.

Regards,
JPG

0m0n
December 17th, 2021, 03:11
I'm having a different issue when levelling up. It is resetting my characters stats to standard array when levelling up. Also the expertise feature for rogue has no options at level 6

Before Level Up
50386

After Level Up
50387

omgamer00
December 17th, 2021, 03:12
New Leveling Issue following the update released / applied earlier today (12/16/2021). The "Level Up" function, following the new release, now produces an error preventing the "level up function from successfully completing / resaving the characters". The following error message is generated...[Error] Script execution error: [string "charwizard/scripts/charwizard.lua"]:849: attempt to index field 'class' (a nil value)...see attachment below for screenshot.

As additional supporting information, I have a set of characters created with the character wizard, controlled and run as characters by the DM. These characters were granted additional experience several times in the last couple of days and leveled up during that time multiple times. Today, following the new release being applied, when I attempt to "level up" these characters, the error message cited above is generated and displayed in the LOG and the Save Character option does not proceed. I further attempted to create a new character today, after encountering the error, and I found that I could not "level up" a brand new 1st level character freshly created. I have been using a "standard progression" through the character wizard without any "unique" characteristics (that I'm aware of anyway).

50388
50388

superteddy57
December 17th, 2021, 03:12
As Moon Wizard requested, can you please post your character that is having issues? We will need it to assist in troubleshooting.

Craftingdog
December 17th, 2021, 03:19
When my players attempt to create characters they get errors and are unable to create them. They would go through the normal process of the character wizard but would be un able to complete them.

50389

Also when they try to level up it, it resets their stats to standard array instead of what they are using.

Moon Wizard
December 17th, 2021, 03:30
@Craftingdog,
Thanks; I was able to recreate and have @superteddy57 looking at it.

@0m0n, @omgamer00,
As @superteddy57 mentioned, can you post your character exports for those characters?
(Either player or GM can right click on character sheet and select the Export radial menu option.)

Regards,
JPG

0m0n
December 17th, 2021, 04:03
Character Export attached for issue with standard array and rogue expertise

superteddy57
December 17th, 2021, 04:08
Character Export attached for issue with standard array and rogue expertise

Did you select an expertise for the level one expertise? The reason I ask is I'm not seeing a skill with double proficiency on the character sheet.

0m0n
December 17th, 2021, 04:23
Did you select an expertise for the level one expertise? The reason I ask is I'm not seeing a skill with double proficiency on the character sheet.

I thought I had. I've done another character from scratch and made sure I selected an expertise at level one and still get the same issue with no expertise selectable when levelling up to 6

superteddy57
December 17th, 2021, 04:32
Yes, I was able to sort that issue, just wanted to be sure I wasn't missing two expertise skills with the finished level up. Thank you for the characters.

Moon Wizard
December 17th, 2021, 05:07
I went ahead and pushed the fixes that @superteddy57 provided for the Level Up ability score issue and the other issue from @0m0n. We're still working on the player side creation issue, but we have a lead.

Regards,
JPG

Drogo210
December 17th, 2021, 11:16
Hi,

Nice Fix for the CW I like it. There are still few bugs that I do not know if you are aware of, then I am gonna report them.

1) Tasha Option seems hard coded now and Option one should be +2 +1 not +2 +2
2) Druid Class cannot select spells
3) When you level up with a spellcaster class (not wizard) you should be able to change one of previous spell but right now you can remove only spells you are adding in current levelling up.
4) It seems Spells are added as new powers, the automatic format of DC+ AB mod is kept but not the number of preparabile spells (very small bug)

omgamer00
December 17th, 2021, 14:29
Synopsis of today's action...
...chose 1st level character created yesterday - Baradin II
...level up 1st to 2nd worked no issue...
...level up 2nd to 3rd...chose Arcane Archer...
...level up 3rd to 4th...result produced the attached error log...

error message screen shot and character attached...

50416
50417

superteddy57
December 17th, 2021, 15:17
Synopsis of today's action...
...chose 1st level character created yesterday - Baradin II
...level up 1st to 2nd worked no issue...
...level up 2nd to 3rd...chose Arcane Archer...
...level up 3rd to 4th...result produced the attached error log...

error message screen shot and character attached...

50416
50417

Thank you. Was able to track it down and will part of next update.

Moon Wizard
December 17th, 2021, 20:00
I've pushed a hot fix with all the fixes that @superteddy57 has given me up until about an hour ago.

Please continue to let us know if you come across any issues.

Regards,
JPG

Cashul
December 18th, 2021, 00:31
Has anyone reported an issue with creating a new character and selecting one of the Agent backgrounds (Emerald Enclave, Faction, Harper, etc..)? It reports the below error when I attempt it. 50429

Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2985: wrong number of arguments to 'insert'

TheLowRider
December 18th, 2021, 04:28
My players can't add a character or do a level up in FGU since thursday (2021-12-16).

As a DM, I can without any error, but they all have this message as players:
50440

It then creates an empty character in the characters list (sometimes, I see that it seems to link to a portrait of an old character that I deleted...).

I did try to remove the theme extension I was using, but I still have the same problem without any extension. We're on the "Live" build, and everyone did an update.

Thanks for your help.

Zacchaeus
December 18th, 2021, 10:00
Try unloading the SRD data - this isn't needed since you have the Players Handbook open.

NLDevender
December 18th, 2021, 10:39
i don't know if its posted already here but i sometime get lvl 1 with 1 hp am i doing something wrong ?
50445

Zacchaeus
December 18th, 2021, 11:08
I'm not sure whether the Wizard works with the Basic rules.

Drogo210
December 18th, 2021, 12:04
Character Wizard works but it does not pick that 'default' score ability. I do not understand if it is hard coded or it goes with some sort of xml code inside the module. I tend to think there is something inside the xml that redirect it to 'default' but I couldn't find any guide.

Same story for custom race they do not pick the ability score modifier.

Zacchaeus
December 18th, 2021, 13:10
It would seem that there is a major issue when players try to create a character using the Wizard. Multiple errors appear and the character sheet produced on save is blank. No special steps to reproduce other than try to make a character as a player when joined to the DM.

gmdmb3
December 18th, 2021, 18:04
It would seem that there is a major issue when players try to create a character using the Wizard. Multiple errors appear and the character sheet produced on save is blank. No special steps to reproduce other than try to make a character as a player when joined to the DM.

confirming the same issue here

Zacchaeus
December 18th, 2021, 20:08
If I create a character a level at a time (in other words I save at level 1 then go into level up etc) the hp calculation is correct. But if I create say a level 8 character the hit points are somewhat incorrect. A level 8 fighter I created has only 10 hit points. It seems that the average hp per level is the problem.

superteddy57
December 18th, 2021, 23:19
Has anyone reported an issue with creating a new character and selecting one of the Agent backgrounds (Emerald Enclave, Faction, Harper, etc..)? It reports the below error when I attempt it. 50429

Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2985: wrong number of arguments to 'insert'


i don't know if its posted already here but i sometime get lvl 1 with 1 hp am i doing something wrong ?
50445

First, I want to thank you all for providing these great details to help hunt down these issues. I am currently on vacation, but I did work on these prior to leaving and will present the fixes when I am back.


My players can't add a character or do a level up in FGU since thursday (2021-12-16).

As a DM, I can without any error, but they all have this message as players:
50440

It then creates an empty character in the characters list (sometimes, I see that it seems to link to a portrait of an old character that I deleted...).

I did try to remove the theme extension I was using, but I still have the same problem without any extension. We're on the "Live" build, and everyone did an update.

Thanks for your help.

I was working on this prior to my vacation and will check why the player side is now getting issues.

Please keep reporting issues and I will add them to the list of things to resolve and get an update when I have returned.

Xemit
December 18th, 2021, 23:37
I can create and save character wizard from the DM session, but anything we try from PC session throws scripting errors and results in blank character.

Vallos
December 19th, 2021, 02:40
It would seem that there is a major issue when players try to create a character using the Wizard. Multiple errors appear and the character sheet produced on save is blank. No special steps to reproduce other than try to make a character as a player when joined to the DM.


Same issue here.

superteddy57
December 19th, 2021, 07:15
Client use issues has been reported and being worked on. Thank you for reaching out.

christophano
December 20th, 2021, 12:34
I'm trying out the Unity version demo (considering an upgrade now that classic no longer works on my Mac) with only the 5e SRD enabled.
When using the character wizard I cannot select the default character racial options at all. I get only the option to select "Tasha Option 1" (+2 and +1) or "Tasha Option 2" (+1, +1, and +1).

50501

lmaofyou
December 20th, 2021, 14:48
Hi, I'm a DM who recently just got the Ultimate license for the Unity version. One of my players who only has the demo version tried using the character wizard to create a character. We're only using the SRD and the basic rules modules for this. When he saved the character he got this error.

[12/20/2021 10:06:58 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:901: attempt to concatenate local 'identity'

When I tried making the character myself I got no such error.

Zacchaeus
December 20th, 2021, 16:05
As noted on DIscord this is a known issue.

omgamer00
December 20th, 2021, 18:48
Can anyone clarify...is there automation for Improved / Superior Critical...I'm having difficulty with making it work (I've been trying to move the Feature either into a Trait or into a combat effect using the reference nouns from the 5E Effect page)...wondering if this is a known condition...???

Appreciate any comments.

Zacchaeus
December 20th, 2021, 19:09
To increase the critical range go into the weapon meta data (the magnifying glass in the top right of the weapon line) in the actions tab of the player sheet and adjust the range there. There's no automated way to do this on a PC.

Yavor
December 20th, 2021, 20:00
Hi there,

This is my first time posting on this forum, I am hoping to find some information. for some reason I am unable to create any form of elf character. I have the latest version of FGU and have no extensions. Here is the script error that I am getting. Any ideas on how I can fix this? Thanks in advance.50510

Zacchaeus
December 20th, 2021, 20:04
Hi there,

This is my first time posting on this forum, I am hoping to find some information. for some reason I am unable to create any form of elf character. I have the latest version of FGU and have no extensions. Here is the script error that I am getting. Any ideas on how I can fix this? Thanks in advance.50510
There are some issue at the moment with players not being able to create characters. A fix will be released in a few days.

LordEntrails
December 20th, 2021, 22:44
Note, players are unable to use the Character Wizard. I'm pretty sure the previous drag and drop method is still working.

Vallos
December 21st, 2021, 05:00
Possible Bug on Character Creation Wizard: Rogue is only able to choose ONE skill for Expertise at 1st level, instead of two skills.

Moderator: Moved to Wizard bugs thread.

superteddy57
December 21st, 2021, 13:02
Possible Bug on Character Creation Wizard: Rogue is only able to choose ONE skill for Expertise at 1st level, instead of two skills.

Moderator: Moved to Wizard bugs thread.

Thank you for reporting that. It was something I overlooked during updating the code. I will add it to my list.

Axeking
December 21st, 2021, 20:23
I can confirm there is a problem with starting HP for characters created using the wizard. Got my players creating some for an upcoming session, and it looks like the starting HP seems to be the lowest number possible for some classes (eg wizard, bard) or a little higher for other classes (eg fighters, rangers). In all cases, the constitution bonus is also not being applied. (wizard with +1 const bonus still has 1 hp...). This in addition to the save problems reported by others above...

LordEntrails
December 21st, 2021, 20:49
It sounds like fixes have now been deployed. Make sure you and your players update before trying again. See; https://www.fantasygrounds.com/forums/showthread.php?71781-Release-Updates-for-December-21st-2021&p=631859&viewfull=1#post631859

omgamer00
December 22nd, 2021, 03:01
Nice work turning a fix bundle around as quickly as you have...much appreciated...!!!
Forward progress creating elf characters...I was able to create an elf cleric...however I bumped into issues with an elf wizard...
Error message generated was...[ERROR] Script execution error: [string "charwizards/scripts/charwizard.lua"]:1556: bad argument #1 to 'pairs' (table expected, got nil)
Screenshot of error message attached.50536

superteddy57
December 22nd, 2021, 03:33
Nice work turning a fix bundle around as quickly as you have...much appreciated...!!!
Forward progress creating elf characters...I was able to create an elf cleric...however I bumped into issues with an elf wizard...
Error message generated was...[ERROR] Script execution error: [string "charwizards/scripts/charwizard.lua"]:1556: bad argument #1 to 'pairs' (table expected, got nil)
Screenshot of error message attached.50536

Found the issue, was a simple case issue. Thanks for the report, will be adding to the list

Roach
December 22nd, 2021, 10:24
Hi.

Trying to create a Half-Drow Warlock with the Cloistered Scholar background, I run into a few issues.
FG is fully updated, no other extensions running, modules loaded: PHB, SCAG. Tasha's.

1) according to SCAG, the half elf gets +2 CHA, and two +1s to assign to taste, the option from Tasha's allows to move the +2 to another ability as well, which could be written as +2+1+1 assign to taste.The two options the Character Wizard offers me are either +2/+1 or +1/+1/+1 assign to taste. I you select +2+1, as soon as yoou choose the second bonus, the first one chosen gets the bonus removed again: say, I click on wisdom for a +2, and then go for strength for the plus one: as soon I click strength, the wisdom bonus reverts to +0, and if I go the other way around and first choose the plus one, it gets removed when I choose the +2 ability.
2) if I continue the character generation nonetheless, when I select the Cloistered Scholar, I do not get offered the correct skills:
"Skill: History, plus your choice of one from among Arcana, Nature, and Religion"
It does add the History skill, but the selection window is empty, showing no buttons, showing no number of open choices, but shows the red minus indicating the complete list should have been dropped down. Additionally, in the foot line it tells me that I still have to select a skill proficiency...

50538


In the screenshot I created a char with standard array arranged 12-14-13-8-10-15, selected CHA +2, then DEX +1, and proceeded into Cloistered Scholar.

Xemit
December 22nd, 2021, 23:49
Is there a list of things the wizard doesn't handle yet?

I'm talking about things like the spell slots additions from ability modifiers not being filled in.

A list would make it MUCH easier to fix up the character after using the wizard without also basically doing the character a second time fully manually to find the problem(s).

Zacchaeus
December 23rd, 2021, 00:02
Spell slot additions from ability modifiers?

Spell slots are not dependent on abilities only the caster level.

Xemit
December 23rd, 2021, 00:20
Sorry, I guess I mean number of prepared spells.

For a first level wizard with Int 16 (3+), they should be allowed to prepare 4 spells, but it only shows two. That two comes from the spell slots which you can edit in prepare mode.

Where is the number of spells prepared show up then? How do the players keep to the limit?

Xemit
December 23rd, 2021, 00:35
Re-reading the rules a couple of times, I think I got it now. The spell slots are how many 'ammo' slots of each spell level that you can cast. You may only cast from your list of prepared spells. The maximum number of spells you can prepare comes from wizard level plus the ability modifier.

That prepare number can be entered at the bottom of the Spells power group. That value is 0 after the wizard finishes, so you currently have to manually set its value.

Appears there is nothing to prevent a player from preparing more spells than their limit.

Zacchaeus
December 23rd, 2021, 00:42
FG doesn't limit you to any number of prepared spells. You can prepare as many as you want. Clearly it is up to the players (and DM) to make sure they aren't preparing more than they should. The number in the spell power group is not used to limit the number of spells that can be prepared but if the number in the box is positive it will only show prepared spells in Combat mode. If it is zero then all spells including non prepared spells are shown in combat mode.

In the case of Wizards the Character Wizard allows the wizard to select three cantrips and 6 1st level spells (at 1st level) which is the number that the wizard knows. For other casters it limits the cantrips as per the spellcasting trait and the number of 1st level spells to the amount that could be prepared. A Cleric for example knows all 1st level spells at level one but no-one wants all 1st level spells on their character sheet, so the wizard limits the number. You can still add more via drag and drop once the character is saved of course.

superteddy57
December 24th, 2021, 13:46
Hi.

Trying to create a Half-Drow Warlock with the Cloistered Scholar background, I run into a few issues.
FG is fully updated, no other extensions running, modules loaded: PHB, SCAG. Tasha's.

1) according to SCAG, the half elf gets +2 CHA, and two +1s to assign to taste, the option from Tasha's allows to move the +2 to another ability as well, which could be written as +2+1+1 assign to taste.The two options the Character Wizard offers me are either +2/+1 or +1/+1/+1 assign to taste. I you select +2+1, as soon as yoou choose the second bonus, the first one chosen gets the bonus removed again: say, I click on wisdom for a +2, and then go for strength for the plus one: as soon I click strength, the wisdom bonus reverts to +0, and if I go the other way around and first choose the plus one, it gets removed when I choose the +2 ability.
2) if I continue the character generation nonetheless, when I select the Cloistered Scholar, I do not get offered the correct skills:
"Skill: History, plus your choice of one from among Arcana, Nature, and Religion"
It does add the History skill, but the selection window is empty, showing no buttons, showing no number of open choices, but shows the red minus indicating the complete list should have been dropped down. Additionally, in the foot line it tells me that I still have to select a skill proficiency...

50538


In the screenshot I created a char with standard array arranged 12-14-13-8-10-15, selected CHA +2, then DEX +1, and proceeded into Cloistered Scholar.

I might have to go back to the drawing board. I thought the two options would cover every race, but Half-Elf seems to be the fringe case. Will have to think on what other races get a similar treatment when dealing with Tasha's options. The background skills issue has been found and resolved for the next update.

elfmage
December 24th, 2021, 16:12
Summary:
Error message is thrown when trying to create a half-elf variant in Character Wizard.

Ruleset(s):
5e

New Campaign / FGC Migrated Campaign:
Fresh campaign

Extensions/Themes:
D&D 5e Default theme with official language fonts

Modules Loaded:
DMG, MM, PHB, *SWAG
* This is where the rules I am using are from.

Steps to Reproduce:
1. Open Character Wizard
2. Use anything for Stats
3. Select 'Half-Elf-Variant' race (This is what triggers the error) Then select anything for the remaining attributes.
4. Finish the bare minimum to 'save' a character. Select any class, any background.
5. Click Save when done.
6. Receive the following error:
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[12/24/2021 10:18:36 AM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:1556: bad argument #1 to 'pairs' (table expected, got nil)

The character will then save however it will not have a class and various things will be missing on the 'Abilities' tab. You can work around this by creating the character manually.

superteddy57
December 24th, 2021, 16:20
Summary:
Error message is thrown when trying to create a half-elf variant in Character Wizard.

Ruleset(s):
5e

New Campaign / FGC Migrated Campaign:
Fresh campaign

Extensions/Themes:
D&D 5e Default theme with official language fonts

Modules Loaded:
DMG, MM, PHB, *SWAG
* This is where the rules I am using are from.

Steps to Reproduce:
1. Open Character Wizard
2. Use anything for Stats
3. Select 'Half-Elf-Variant' race (This is what triggers the error) Then select anything for the remaining attributes.
4. Finish the bare minimum to 'save' a character. Select any class, any background.
5. Click Save when done.
6. Receive the following error:
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[12/24/2021 10:17:44 AM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[12/24/2021 10:18:36 AM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:1556: bad argument #1 to 'pairs' (table expected, got nil)

The character will then save however it will not have a class and various things will be missing on the 'Abilities' tab. You can work around this by creating the character manually.

Thanks for the report. I tested the latest build going to be pushed for update and it didn't produce this particular error. Be on the look out for that update.

elfmage
December 24th, 2021, 16:25
Great to hear thanks will do!

Dhragyn
December 24th, 2021, 21:25
During character creation the Class specialization disappears after the next level. All the abilities in the abilities section of the character sheet are still present. Will the character still continue to progress in their specialization or is this a bug being worked on?

Moon Wizard
December 24th, 2021, 22:10
Is this when you click the Level Up button after the character is created; or during the initial Character Wizard creation?
If during Level Up, only new changes will be tracked in the display.
If during initial creation, can you provide the exact steps that you are following (race, class, background, etc.)?

Thanks,
JPG

Dhragyn
December 25th, 2021, 00:46
Is this when you click the Level Up button after the character is created; or during the initial Character Wizard creation?
If during Level Up, only new changes will be tracked in the display.
If during initial creation, can you provide the exact steps that you are following (race, class, background, etc.)?

Thanks,
JPG

It's on the level up after the character is created. But if that's intended that's ok. Just a little confused because I wasn't seeing the specialization class in the class/level section of the character sheet. But did see the abilities in the abilities section. Was worried that my players weren't going to get the class specialization abilities while leveling.

superteddy57
December 25th, 2021, 02:17
On level up, it will display the specialization that was chosen by the character. I will double check the latest build that is ready for update and check to make sure.

RadioWiz
December 27th, 2021, 01:49
Summary:
LUA Error message is thrown when trying to create a High Elf wizard in Character Wizard.

Ruleset(s):
5e

New Campaign / FGC Migrated Campaign:
Fresh campaign

Extensions/Themes:
D&D 5e Default theme with official language fonts

Modules Loaded:
DMG, MM, PHB

Steps to Reproduce:

1. Open Character Wizard

2. Use anything for Stats

3. Select 'Elf' race, Choose 'High Elf' for sub-race then select anything for for Racial Modifiers, Select anything for Languages, Choosing anything for the innate spell will cause the error described in step 6 below.

4. Finish the bare minimum to 'save' a character. Select Wizard class, any background.

5. Click Save when done.

6. Receive the following error:
[12/26/2021 7:30:57 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:1556: bad argument #1 to 'pairs' (table expected, got nil)

The character will then save however it will not have a class and various things will be missing on the 'Abilities' tab.

Work-Around:

After some testing, I think this is related to the innate spell that is granted to High Elves during the creation process, if I don't choose a spell option for the innate spell, and continue on with the rest of the tabs in the the Character Wizard, the Character Wizard will give me a warning when I press the 'Save' button and ask if I'd like to save the character anyway.

If I choose to save the character, it will be created with a class and all other options from the character wizard, minus the Innate Spell.

A work around is to add the Innate spell after the character has been created.

wjnewman
December 27th, 2021, 02:31
After loading Fantasy Grounds Unity, I select “Load Campaign,” choose “Bill’s Setup game,” and click on “Start”. When I run the new character wizard I'm encountering the following bugs:

BUG NUMBER 1:
1. On the “Race” page I select “Vedalken”
2. Under “Racial Modifiers” I select “Option 1” (see “Screen Shot 2.png”).
3. Under “Choice Racial Mod +2” I choose intelligence to increase my Intelligence total from 15 to 17 (see “Screen Shot 3.png”).
4. Under “Choice Racial Mod +1” I choose Wisdom to increase my Wisdom from a total of 14 to 15.
a. Unfortunately, this incorrectly removes the +2 bonus I had to intelligence back to 15 from 17 (see “Screen Shot 4.png”).
b. Re-clicking on intelligence under “Choice Racial Mod +2” increases my intelligence back to 17 from 15, but also removes the +1 bonus I had on my Wisdom and so on, making it impossible to get both the +2 bonus to Intelligence and +1 bonus to Wisdom at the same time (see “Screen Shot 5.png”).

BUG NUMBER 2:
I’m also encountering a bug on the “Background” page.
1. I choose “Cloistered Scholar” for my background.
2. It then shows a box titled “Select Skill Proficiency” but there are no options to choose presented there.
3. I finish selecting my languages, but the “BKGD” icon on the top of the window continues to display a circled red exclamation point and a circled red X as, I’m guessing that I haven’t been able to choose a skill proficiency (see “Screen Shot 6.png”).

superteddy57
December 27th, 2021, 03:23
Tested with build ready for update and don't see these issues. The cloistered scholar issue was reported and appears fixed. Attempted to use the Option 1 and it displays the correct score for each choice. Will be available with the next update.

wjnewman
December 27th, 2021, 23:17
Great news, thank you. Can you tell me when FGU updates are deployed so I know when I can proceed with my character build?

superteddy57
December 27th, 2021, 23:18
DLC and Ruleset updates are pushed generally on Tuesdays.

wjnewman
December 27th, 2021, 23:30
Great, thanks again for the information! :)

Xemit
December 28th, 2021, 04:34
Further of note on wjnewman's bug report #1 on post #709. Look at his "screen shot 5.png", and you will also notice that Intelligence is on that dialog twice. Should only be there once and Wisdom should be missing (it is).

Bug #1 being fixed in tomorrow's update fixes the primary issue, but the doubled selection could cause side issues maybe?

superteddy57
December 28th, 2021, 04:40
Further of note on wjnewman's bug report #1 on post #709. Look at his "screen shot 5.png", and you will also notice that Intelligence is on that dialog twice. Should only be there once and Wisdom should be missing (it is).

Bug #1 being fixed in tomorrow's update fixes the primary issue, but the doubled selection could cause side issues maybe?

Thanks for the second look, but the update or my expansion code (will go in after the update since so much was changed with the update) should cover it. Just used Dragonborn for a quick test.

50607

Xemit
December 28th, 2021, 07:00
Spotted something else. Just noticed after creating our first level 5E characters with the wizard that when we check the XP for the class it is zero (expected), but so is the XP for Next level. That should be showing 300.

Zacchaeus
December 28th, 2021, 09:15
Spotted something else. Just noticed after creating our first level 5E characters with the wizard that when we check the XP for the class it is zero (expected), but so is the XP for Next level. That should be showing 300.

That's also expected. FG has never added in the next level xp.

Xemit
December 28th, 2021, 21:04
Just looked at the change log for this weeks updates, and the fix for the racial adjustment issue is not mentioned.

Moon Wizard
December 28th, 2021, 21:06
There are some character wizard adjustments that we just pushed. We typically wait for @Lokiare to announce the DLC updates; before we push any ruleset updates. @superteddy57 has some more wizard updates coming next week as well.

Regards,
JPG

Thespis
December 29th, 2021, 10:27
I was adding custom languages as well. However, when I add it, it only appears in the chat menu of languages. I can't get it to appear in the languages section of the character wizard for my players to select. I can create custom backgrounds for them to select in the character wizard. Why don my custom languages appear?

BangsNaughtyBits
January 1st, 2022, 06:05
Just an odd thing, I started a 5E test campaign with a metric ton of extensions and modules and opened the character wizard. First thing on the Stats tab I had it do a random roll. I then had it preroll, screen shots of both rolls and also the chat window results of the dice rolls are included.

The Charism stat rolled a nature 0. I had not opened any other tab or made any selection. I then rerolled as I said and got additional results but these also did not make sense compared to the chat window rolls. See the screen shots below.

I don't think this is actually the Wizard per se but Rob2e/Xelab's Instant Dice extension I got on a bundle binge. I forgot it was still enabled on this test campaign. Disabled it and it returned to normal behavior. I'll mention it to them on their Discord shortly but I thought it might be worth leaving a note here as a heads up to weirdness.

NLDevender
January 5th, 2022, 11:48
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50753&stc=1&d=1641383231

after leveling in the wizards there is no check for proficiencies and it just adds them again.

Drogo210
January 5th, 2022, 13:59
Character Wizard does not add Proficiencies under Ability Windows of the Character Sheet. This does not break any automations but it would be nice to keep a list of proficiencies in the related tab.

NLDevender
January 5th, 2022, 14:45
Character Wizard does not add Proficiencies under Ability Windows of the Character Sheet. This does not break any automations but it would be nice to keep a list of proficiencies in the related tab.

i don't know what you are talking about this is normal ether you are referring to another ruleset or you have modified your 5E ruleset

edit

if you are talking about skill proficiencies they are still working as intended im talking about background/class/race proficiencies that are not skill related

superteddy57
January 5th, 2022, 15:26
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50753&stc=1&d=1641383231

after leveling in the wizards there is no check for proficiencies and it just adds them again.


Character Wizard does not add Proficiencies under Ability Windows of the Character Sheet. This does not break any automations but it would be nice to keep a list of proficiencies in the related tab.

Sorry, something got mixed up and and the code should be filtering out the the imported proficiencies. I will be pushing a hotfix to sort this.

Mgosselin
January 6th, 2022, 00:31
There seems to be an issue that just started this morning for me, when i try to create a rogue or druid class in the wizard i get an error as soon as the rogue button is selected. this is my first time posting so im gonna try to add the compiled log report here.[1/5/2022 5:24:42 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_warnings) does not exist
[1/5/2022 5:25:03 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)

this is what comes up when either the rogue or druid button is pressed.

superteddy57
January 6th, 2022, 01:28
There seems to be an issue that just started this morning for me, when i try to create a rogue or druid class in the wizard i get an error as soon as the rogue button is selected. this is my first time posting so im gonna try to add the compiled log report here.[1/5/2022 5:24:42 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[1/5/2022 5:24:58 PM] [WARNING] bitmapwidget: Logical icon (tab_warnings) does not exist
[1/5/2022 5:25:03 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)

this is what comes up when either the rogue or druid button is pressed.

Thank you for the report. I found the issue, will do further testing to see if my changes will make any other issue.

dbachen
January 6th, 2022, 12:46
Testing - Elf (Wood) Fighter/Champion (repeatable on other combinations)

When leveling up and prompted to choose ASI or Feat, it doesn't generate the red alert making you choose which ability to increase or what feat to choose.
I know there is still active development going on, so this might be more of "haven't gotten to that yet" vs. a bug. Just wanted to report it anyway.

I did want to say that all of the other improvements which are preventing the duplication of choices and then invalidating previous wizard choices and making you go back, such as choosing a class and getting a proficiency, but then getting the same proficiency as a background (which you can't choose), which then prompts you to choose your class proficiency again are very helpful, and certainly a huge improvement.

dbachen
January 6th, 2022, 12:57
I also wanted to ask about the load order of the core books and supplements and what takes priority.

Do you hardcord which books to look at? Do you do it based on load order? Do you do in ABC order?

The tooltips over the buttons help you identify what the source is. What I noticed was that if I loaded up all of the books, when I went to choose a class, the majority of them were SCAG. Druid and Bard were PHB (because SCAG didn't have them) and Artificier was TCoE. Now, that's true only if the books are loaded when you start the campaign (load them, exit, restart campaign).. If the campaign is running and I unload SCAG and TCoE and then reload them, loading SCAG first and TCoE second, all of the classes in the wizard point to the TCoE version -- in this case as if the last loaded book takes precedence.

Specifically, I'm trying to understand the search order for the CW and if that functionality is different than the search order in other places. Having some coding discussions about search order and how the functions operate.

sidnitzerglobin
January 7th, 2022, 06:32
I'm brand new to Fantasy Grounds so someone please let me know if I'm just missing something, but I can't seem to select a subrace for my Tiefling in the character wizard although I can if I go through the "standard"(?) character sheet & select from the races in the loaded modules for the campaign (although I can't figure out how to use the alternate racial ability bonus options that the character wizard provides).

superteddy57
January 7th, 2022, 07:22
Testing - Elf (Wood) Fighter/Champion (repeatable on other combinations)

When leveling up and prompted to choose ASI or Feat, it doesn't generate the red alert making you choose which ability to increase or what feat to choose.
I know there is still active development going on, so this might be more of "haven't gotten to that yet" vs. a bug. Just wanted to report it anyway.

I did want to say that all of the other improvements which are preventing the duplication of choices and then invalidating previous wizard choices and making you go back, such as choosing a class and getting a proficiency, but then getting the same proficiency as a background (which you can't choose), which then prompts you to choose your class proficiency again are very helpful, and certainly a huge improvement.

I am expanding to get the Stats tab to have the warning symbols when ASI is not chosen. Will be on my list.

superteddy57
January 7th, 2022, 07:23
I also wanted to ask about the load order of the core books and supplements and what takes priority.

Do you hardcord which books to look at? Do you do it based on load order? Do you do in ABC order?

The tooltips over the buttons help you identify what the source is. What I noticed was that if I loaded up all of the books, when I went to choose a class, the majority of them were SCAG. Druid and Bard were PHB (because SCAG didn't have them) and Artificier was TCoE. Now, that's true only if the books are loaded when you start the campaign (load them, exit, restart campaign).. If the campaign is running and I unload SCAG and TCoE and then reload them, loading SCAG first and TCoE second, all of the classes in the wizard point to the TCoE version -- in this case as if the last loaded book takes precedence.

Specifically, I'm trying to understand the search order for the CW and if that functionality is different than the search order in other places. Having some coding discussions about search order and how the functions operate.

Depends on the record type. In most cases the order when available would be Tasha's > PHB > SRD

superteddy57
January 7th, 2022, 07:25
I'm brand new to Fantasy Grounds so someone please let me know if I'm just missing something, but I can't seem to select a subrace for my Tiefling in the character wizard although I can if I go through the "standard"(?) character sheet & select from the races in the loaded modules for the campaign (although I can't figure out how to use the alternate racial ability bonus options that the character wizard provides).

It is down to the module that is loaded. I would check the race record for Tiefling and see if lists the subraces. If not, then the wizard would not provide a selection for them.

sidnitzerglobin
January 7th, 2022, 17:02
It is down to the module that is loaded. I would check the race record for Tiefling and see if lists the subraces. If not, then the wizard would not provide a selection for them.

OK, the thing that had me thinking this was a bug (or possibly a not yet implemented bit) for the wizard was that the behavior was different from the "standard" character sheet process w/ (I believe) all the same modules loaded/activated.

Wouldn't be surprised at all if I just haven't found a checkbox or am misunderstanding the module activation procedure at this point though since I just started playing w/ FGU last night.

Definitely not the end of the world since the subrace I want is 100% flavor w/ no mechanics involved that I'm aware of.

Drogo210
January 8th, 2022, 15:47
When I select the Druid class I get this
[1/8/2022 4:43:37 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)

superteddy57
January 8th, 2022, 16:21
When I select the Druid class I get this
[1/8/2022 4:43:37 PM] [ERROR] Script execution error: [string "charwizard/scripts/manager_charwizard.lua"]:2280: attempt to index local 'sSpecialization' (a nil value)

The hotfix update I did yesterday should have addressed this issue. Can you please check that you are fully up to date and don't have an unpacked 5e ruleset?

Drogo210
January 8th, 2022, 16:33
Updated. I tried to remove 5E and 5E-data and update again. Same issue

LordEntrails
January 8th, 2022, 16:36
Updated. I tried to remove 5E and 5E-data and update again. Same issue
Did you test with all extensions disabled?

Drogo210
January 8th, 2022, 17:06
Yes, sure

TerraPrime
January 8th, 2022, 18:00
Hello I am currently experiencing a few issues with the character creation wizard, I do have a number of modules and addons installed from creators such as GrimmPress, Theogeek's Improved Critical, NPC Maker 5E, Combat Groups Silent Ruin and Friend Zone by MeAndUnique.

When creating new characters there aren't any spell slots being added, of if they do get added they don't exceed the 2 initial slots. This is the case if I either create it through the character wizard or if I drag the class over, which was used as the work round before hand on the initial bug. Any help would be grately appreciated thank you. (I am up to date with the latestest update.) Also ASI options no longer show up if selected only feats, and characters cannot select higher level spells (e.g paladin level 5 cannot select level 2 spells)

Moon Wizard
January 8th, 2022, 18:03
Can you recreate the same issue without any of the extensions loaded?

JPG

TerraPrime
January 8th, 2022, 20:58
Hello I just turned off all extentions and the same thing is happening. I did recently purchase a GrimmPress bundle, would that have caused the issue potentially? After turning the extentions on and off the spell slots have started working properly with the drag method at least :)

dbachen
January 8th, 2022, 21:31
Hello I just turned off all extentions and the same thing is happening. I did recently purchase a GrimmPress bundle, would that have caused the issue potentially? After turning the extentions on and off the spell slots have started working properly with the drag method at least :)

Certain extensions could have conflicts with the CW, but I haven't previously heard about that one regarding spell slots.

What combination of race/class are you creating?

The current CW starts everything out at L1 and you have to go through the LVL Up process instead of jumping straight to a higher level, so in many cases, you won't have any slots at level 1, or your slots will be that few.

Currently, the CW is also prioritizing the core books, rather than any kind of homebrew or supplement, so I'm not sure that would have an impact.

What Grim Press product are you talking about? if it was a bundle, such as 5e Automatic Effects, there should be no impact at all as that is just extra data and doesn't have any impact on the base class structure which defines number of spell slots.
If you're talking about a supplement which is a custom class or specialization, then there is no guarantee that it will work with the character wizard. In those cases, you need to use the old method of dragging the class to the character sheet to add it, or to level up.

TerraPrime
January 8th, 2022, 23:04
I have been levelling up one level at a time, and primarily I have been testing out the paladin and wizard classes, taking them up to 5 (in single level increments).

So far the combination I have done is Dwarf, Human, Half-Elf and Aasimar. For the Paladin I have been using the Tasha's version, and I haven't currently tried to use any of the extra classes from the GrimmPress products. The old method seems to be working currently from what I can tell. The bundle that I have purchased was:

Campagn Guide: Zakahara - Adventures in the Land of Fate
Monster Manual Expanded III
Nerugal's Tome of Horrifying Adventures
Nybor's Tome of Enchantments
Playing Dead
Skullport: Shadow of Waterdeep
Soth's Accursed Journal
Tasha's Crucible of Everything Else Vol. 1
The Draconomicon
Xanathar's Secret Stash

The character wizard was buggy before hand but I don't know if there was a patch that fixed it over decemeber.

dbachen
January 9th, 2022, 01:57
I have been levelling up one level at a time, and primarily I have been testing out the paladin and wizard classes, taking them up to 5 (in single level increments).

So far the combination I have done is Dwarf, Human, Half-Elf and Aasimar. For the Paladin I have been using the Tasha's version, and I haven't currently tried to use any of the extra classes from the GrimmPress products. The old method seems to be working currently from what I can tell. The bundle that I have purchased was:

Campagn Guide: Zakahara - Adventures in the Land of Fate
Monster Manual Expanded III
Nerugal's Tome of Horrifying Adventures
Nybor's Tome of Enchantments
Playing Dead
Skullport: Shadow of Waterdeep
Soth's Accursed Journal
Tasha's Crucible of Everything Else Vol. 1
The Draconomicon
Xanathar's Secret Stash

The character wizard was buggy before hand but I don't know if there was a patch that fixed it over decemeber.

Do you have all those modules loaded at the same time in the campaign? It shouldn't matter in this case.

And when do you see the problem with the spell slots? At level 1 or after that?

What I would say is to try it with a brand new campaign and just PHB and Tasha's loaded and see if it works the way it should

I just created a L1 Dwarf Wizard (it used Tasha's for the wizard when hovered over the class) and it properly gave me 2 slots for 1st level. However, I can confirm there are problems at other levels.

I used the LVL UP functionality.

I should get:
L1 - 1st (2)
L2 - 1st (3) [ I stayed at 2 ]
L3 - 1st (4) 2nd (2) [ I stayed at 2 ]
L4 - 1st (4) 2nd (3) [ figured out the problem see below ]
L5 - 1st (4) 2nd (3) 3rd (2)

I think here's why -- I simply leveled up and hit commit. The spells tab didn't show me a ! to say I had to do anything and I wasn't picking any spells. If you don't click on the spells tab, then it doesn't calculate the spell slots correctly.
As soon as I clicked on the tab, it showed the proper spell slots at the top and THEN if I commit I get the right number of slots.

So that's a work around for now and hopefully with this information Moon, etc. can reproduce that. With no visual indicator you don't know to go there, and it doesn't load it if you don't.

superteddy57
January 9th, 2022, 03:22
Do you have all those modules loaded at the same time in the campaign? It shouldn't matter in this case.

And when do you see the problem with the spell slots? At level 1 or after that?

What I would say is to try it with a brand new campaign and just PHB and Tasha's loaded and see if it works the way it should

I just created a L1 Dwarf Wizard (it used Tasha's for the wizard when hovered over the class) and it properly gave me 2 slots for 1st level. However, I can confirm there are problems at other levels.

I used the LVL UP functionality.

I should get:
L1 - 1st (2)
L2 - 1st (3) [ I stayed at 2 ]
L3 - 1st (4) 2nd (2) [ I stayed at 2 ]
L4 - 1st (4) 2nd (3) [ figured out the problem see below ]
L5 - 1st (4) 2nd (3) 3rd (2)

I think here's why -- I simply leveled up and hit commit. The spells tab didn't show me a ! to say I had to do anything and I wasn't picking any spells. If you don't click on the spells tab, then it doesn't calculate the spell slots correctly.
As soon as I clicked on the tab, it showed the proper spell slots at the top and THEN if I commit I get the right number of slots.

So that's a work around for now and hopefully with this information Moon, etc. can reproduce that. With no visual indicator you don't know to go there, and it doesn't load it if you don't.

So it's not calculating the spells slots if you don't interact with the spells tab when you commit?

dbachen
January 9th, 2022, 04:53
So it's not calculating the spells slots if you don't interact with the spells tab when you commit?

That seems to be what I was able to reproduce from the original report. Always worth the double check.

superteddy57
January 9th, 2022, 06:16
That seems to be what I was able to reproduce from the original report. Always worth the double check.

Ok, will present an update with the next weekly update with a fix even if the spells selection is not previewed.

Drogo210
January 9th, 2022, 10:57
There is an issue with Tiefling subraces (MToF) they are not selectable, while other subraces, within the same module MToF, are....(Ex: Sea Elf)

UPDATE

College of Loro Skill Proficiency Bard. If have selected Half-Proficiency by Half Star (Jack of all Trades), the CW recognizes it as proficient in and will not give you any choice. Furthermore, it will add Proficiency (Full Start) in all Half/Start skills.

Zacchaeus
January 9th, 2022, 11:10
There is an issue with Tiefling subraces (MToF) they are not selectable, while other subraces, within the same module MToF, are....(Ex: Sea Elf)

They are selectable if only MToF is open. However if the PHB is also open then the issue occurs. The problem is likely due to the fact that MToF rewrote the Tiefling race altogether rather than just add subraces like it did for other races.