View Full Version : Bug: Reach and area effect shading cut off on large maps

April 25th, 2007, 04:14
Hi, all,

I use large maps in my campaigns. FG2 is much more stable with large maps, so it works out well (as long as I remember to preshare the maps!). Anyway, I've discovered a problem when using a large map.

When hovering over a tracked token, FG is supposed to shade in the squares that the creature can reach. And when using an area-effect pointer (cone, circle, square), it's supposed to shade the affected squares. Well, when using a large map, zoomed out and expanded as far as FG will let you, if the shaded squares are far enough down or far enough to the right, FG won't actually shade them. You can see this especially well if you move an AE pointer down from the top of the map toward the bottom - eventually, the shaded squares just get cut off once they reach a line some portion of the way down.

Just wanted to file this as a bug report :) This also occurred in FG1.

April 25th, 2007, 06:52
I too get this happening, each of the following images shows the token being moved 1 square to the right:

http://img407.imageshack.us/img407/5759/image1je1.th.jpg (http://img407.imageshack.us/my.php?image=image1je1.jpg)

http://img407.imageshack.us/img407/9837/image2lx6.th.jpg (http://img407.imageshack.us/my.php?image=image2lx6.jpg)

http://img262.imageshack.us/img262/5156/image3io4.th.jpg (http://img262.imageshack.us/my.php?image=image3io4.jpg)

http://img405.imageshack.us/img405/129/image4md7.th.jpg (http://img405.imageshack.us/my.php?image=image4md7.jpg)

April 25th, 2007, 08:14
Thanks for posting those :) That's exactly what I was talking about.