View Full Version : Hide name of maps or pics
Kordin
July 16th, 2020, 19:29
is there a way that i can not show the name of a map or pic that i show the players. i click the green identity button and make it red but they still see it. thanks for any info.
Kordin
please disregard. i fliggard it out =)
LordEntrails
July 16th, 2020, 21:23
For future reference by others...
Give the map/image an unidentified name and then click the ID button so it is red.
fetjesus
November 16th, 2020, 14:34
how did you do?
Zacchaeus
November 16th, 2020, 22:10
At the top of any image there is a green icon. Click that icon to make it red and the players will not see the name of the image or map once you share it with them. You can add a name to into the right hand box at the top of the image to some generic wording - if you don't then the players will see 'Unidentified Image'. This is the same procedure as for NPCs and magic items.
Nylanfs
November 16th, 2020, 22:38
Pro Tip: Label everything "Unidentified tarrasque"
LordEntrails
November 16th, 2020, 23:43
Pro Tip: Label everything "Unidentified tarrasque"
Naw, leave off the "Unidentified" All NPCs are "Tarrasque" ad all maps are "Tarrasque Lair"
JonStormbringer
November 16th, 2020, 23:44
Pro Tip: Label everything "Unidentified tarrasque"
I'm so gonna pull this on my group this weekend! Thanks for the laugh!
JonStormbringer
November 16th, 2020, 23:45
Naw, leave off the "Unidentified" All NPCs are "Tarrasque" ad all maps are "Tarrasque Lair"
I like the way you guys think!
Willot
November 17th, 2020, 00:51
Except the one labeled "Boss Fight- Tarrasque in power armour"
fetjesus
November 17th, 2020, 08:24
At the top of any image there is a green icon. Click that icon to make it red and the players will not see the name of the image or map once you share it with them. You can add a name to into the right hand box at the top of the image to some generic wording - if you don't then the players will see 'Unidentified Image'. This is the same procedure as for NPCs and magic items.
I tried this several time and it didn't update on the player client side.
Zacchaeus
November 17th, 2020, 08:59
I tried this several time and it didn't update on the player client side.
You need to do it before you share the image.
fetjesus
November 17th, 2020, 10:45
You need to do it before you share the image.
Ah then you might have a semibug. I shared it, then unshared it and changed the name. I assume that when you trigger the second share it does not update the client if it is already locally stored. I think it might be an easy fix to retrigger the share on each share (the bandwidth shouldn't be a problem for that).
Zacchaeus
November 17th, 2020, 11:01
Ah then you might have a semibug. I shared it, then unshared it and changed the name. I assume that when you trigger the second share it does not update the client if it is already locally stored. I think it might be an easy fix to retrigger the share on each share (the bandwidth shouldn't be a problem for that).
If you have already shared an image then it will be in the player's cache. You'd need to delete the player cache before you reshare it.
Nylanfs
November 17th, 2020, 12:15
If you have "Unidetified tarrasque" that means there are more than one of them, and notice the lower case t. :P
LordEntrails
November 17th, 2020, 18:19
If you have "Unidetified tarrasque" that means there are more than one of them, and notice the lower case t. :P
How about "tarrasque 037"?
Krailov
November 12th, 2022, 12:19
Note for anyone looking at this now for Unity, it is the ID icon in the top centre of the picture or map - click on it to change the status, then either drag to chat or do the sharing
Item Identified:
55096
Item Not Identified:
55095
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