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ssostac1
July 12th, 2020, 21:12
Howdy all,

I tried running a starship combat in my last session, and had a couple of questions.
1. For the NPC ships, is there a way to roll initiative for them and have it auto-populate on the Starship Combat Tracker or do I have to manually add it?
2. Do effects work on the Starship Combat Tracker? I tried adding an effect AC: 2 for the PC's ship due to the Evade maneuver, but it did not seem to do anything.

Thanks!

Scott

superteddy57
July 12th, 2020, 21:45
1) NPC ship initiative can be rolled by double clicking on the Init box to help re-roll initiatives between rounds. NPC ship initiative is not set up to auto roll

2) Effects do not work for ships currently as they are not tied into the Effects Manager. This will need to be added in and expanded upon.

ssostac1
July 12th, 2020, 22:03
Thanks for the quick reply! Double-clicking on the init box is easy enough, the effects I will just have to do manually.

mkillroy
July 13th, 2020, 22:11
1) NPC ship initiative can be rolled by double clicking on the Init box to help re-roll initiatives between rounds. NPC ship initiative is not set up to auto roll

2) Effects do not work for ships currently as they are not tied into the Effects Manager. This will need to be added in and expanded upon.

Correct me if I am wrong, but double clicking the init box doesn't take the pilots ranks into account for NPC's correct? Best example I have is in Dead Suns, using the Stiletto to do the check by double clicking it adds +8, but the piloting skill for Clara is +14 (13 plus 1 for the ship's +1 piloting)?

superteddy57
July 13th, 2020, 22:18
It should as the code checks the crew. However it's currently setup to only look for Pilot or pilot for the bonus. So if the crew label isn't Pilot or pilot, it won't add it. This was decided as most NPC ship crews follow a certain setup. Captain, Pilot, and so forth.

mkillroy
July 14th, 2020, 04:02
It should as the code checks the crew. However it's currently setup to only look for Pilot or pilot for the bonus. So if the crew label isn't Pilot or pilot, it won't add it. This was decided as most NPC ship crews follow a certain setup. Captain, Pilot, and so forth.

Ah that makes sense and there isn't a way to assign roles to NPC for ships correct? Like changing Clara to pilot in this case?

superteddy57
July 14th, 2020, 05:17
For a work around, I would make a copy of it and change the name of the crew slot to Pilot for now. That way it can help with the initiative rolls. It's currently the solution I have to something can be expanded upon for named NPCs.