View Full Version : Maps for Marco Volo Departure

July 12th, 2020, 10:31
I have recently converted my first module and realized it was very light on any useful encounter maps. This should help, it s workable, far to be an artist plus my first maps with Dungeondraft.

Hope it ll take me less time to convert the next 2 modules so i can finish the trilogy.

i included a sample and all JPEG, xml files (for LOS) and the Dungeondraft files (in case it s not up to your standards :) ).


Feel free to use them anyway you want, you don t even need to give me any credit...

LOS was achieved using the Dungeondraft to FGU LOS converter found here (https://www.reddit.com/r/dungeondraft/comments/hcxhhg/i_created_a_script_to_convert_dungeondraft_los/?sort=new)

PS: not sure why i made 2 zip files instead of 1...nvm

PPS: added more maps cause i finished converting the next 2 modules

July 12th, 2020, 10:43
Very nice job!!! Thanks for sharing.

January 21st, 2021, 10:27
a couple of more maps

as usual
jpg files are what they are
Zip files are Dungeondraft files in case you want to make some modifications
XML files are for LOS purposes

January 21st, 2021, 10:29
another 2

January 21st, 2021, 10:30
2 more

January 21st, 2021, 10:32
last one for now.

This is a big forest map, too big as a single map but i split it in 4 pieces as i needed 4 different wood encounters (much easier than making 4 small ones)

January 31st, 2021, 08:24
I made few corrections to Marco Volo Departure and the fix should be available on Tuesday USA time (not sure which one).

[Removed] Extra encounters
[Fixed] Few minor spelling corrections
[Added] Psionic powers to NPC

Feel free to post any feedback here regarding this module. Thx