blondejohn
April 24th, 2007, 18:14
I noticed that my characters weapon with a d10 for damage keeps getting multiple dice added to the weapon every time I close and restart the program. I am only viewing local characters.
First the weapon went from 1 d10 to 2d10 or possibly d%. On the second restart there were 4 dice in the box. Here is a copy of the data set after opening the program a third time:
<id-00001>
<ammo type="number">0</ammo>
<attack1modifier type="number">0</attack1modifier>
<attack2modifier type="number">0</attack2modifier>
<attack3modifier type="number">0</attack3modifier>
<attack4modifier type="number">0</attack4modifier>
<attacks type="number">2</attacks>
<bonus type="number">2</bonus>
<damagebonus type="number">0</damagebonus>
<damagedice type="dice">d10,d100,d100,d100</damagedice>
<maxammo type="number">0</maxammo>
<name type="string">Halberd</name>
<rangeincrement type="number">0</rangeincrement>
<type type="number">0</type>
</id-00001>
First the weapon went from 1 d10 to 2d10 or possibly d%. On the second restart there were 4 dice in the box. Here is a copy of the data set after opening the program a third time:
<id-00001>
<ammo type="number">0</ammo>
<attack1modifier type="number">0</attack1modifier>
<attack2modifier type="number">0</attack2modifier>
<attack3modifier type="number">0</attack3modifier>
<attack4modifier type="number">0</attack4modifier>
<attacks type="number">2</attacks>
<bonus type="number">2</bonus>
<damagebonus type="number">0</damagebonus>
<damagedice type="dice">d10,d100,d100,d100</damagedice>
<maxammo type="number">0</maxammo>
<name type="string">Halberd</name>
<rangeincrement type="number">0</rangeincrement>
<type type="number">0</type>
</id-00001>