PDA

View Full Version : Parse error messages?



Dachannien
April 24th, 2007, 05:01
I'm tinkering with a new module to add some extra spell descriptions and such to my campaign. Anyway, things were going swimmingly, and it worked in FG2 just fine, but after I'd added several spells, the module stopped appearing in the library. I can only assume there was some sort of parse error, but this is going to end up being an even larger file than it already is, and finding a parse error without an error message will be pretty much impossible.

Is there a way to get FG2 to dump out error messages when parsing modules?

Griogre
April 24th, 2007, 05:44
It use to spit them out on load but it probably won't with a ruleset mod. I would check your node numbers. They need to be unique.